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Lovely game. Hilarious mention of being better than other facilities because you offer candy in every room, whereas other ones only offer cake after testing. Enjoyable and interesting mechanics.
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This is a really lovely game, though I would have love it more if the ending was different. I'm quite sad for Qoosh actually, it looks adorable, and smart too ;) Anyway, love the game's mechanics. 5/5.
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"Certain Scientific facilities only offer cake after testing is over, but at Q-science we offer candy in every chamber" 5/5
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(First Comment:) ) This game reminded of Portal, anyway, Isn't there supposed to be a tutorial or something? It kind of pissed me because I didn't know how to actually move a block
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Great one! 5/5. Its reminds me for portal. (althought there is more portal reference). The scientist voice is a good choice, and the levels are great, and not too difficult (however it would be nice to see some more- or bonus levels).
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If I manage to set the quality to low in the loading screen, nothing happens after the loading is complete. If I don't change the quality, the game is way too laggy.
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Could be a 5 but without basic features like making the game stretchable it's a 4 at best. Developer should check out other flash games, just about every game nowadays is stretchable; some are even full-screenable. Just looks too small and eye-hurting on a big screen.
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This was utter brilliance, but the thing I liked most was something you rarely see. The levels were designed to teach you certain actions. And then, when you got the extended range, suddenly you could pass right by what were previously supposedly excruciating puzzles. I really did feel like Skinners rats, learning behaviors and such. It was dehumanizing in an awesome kind of way.
(btw, is there more than one ending? The end, or at least the one I reached, was really quite sad.)
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Neat concept, but I can't be the only person bored to tears with all these Portal knock-offs, can I? Come up with an original setting; even no real setting at all, just gameplay, would have been better than this trite overused sigh-inducing Portalesque setting. But hey, well designed and fun. Just infinitely irritating with the unfunny cake and testing references.
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If anyone is looking at this while the game is loading, here is what to expect: Focus, and Portal, combined into a 2-d platformer
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Nice game, but it's seriously missing a "select level" function. (This way, you'll be able to see whether or not you have collected all the candy, and retry if not.)
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Really great game. Reminds me of portal a lot with the puzzle type and variety. And of course the extremely Glados-like proctor.