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Lvl 94, 35 millions money..im just pressing GO button and play other games while this game plays itself lol, lets see how far it can go
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No fast forward, inability to tell it to send multiple waves if you think you can handle it, there is a money issue at the beginning, although you can see a picture of the next round you can't view statistics. Menu? Restart? It needs some tweaks to play out right.
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OK TD but seems bit gliches in places plus the lag. Big thing need to be able to tell what types of targets towers should go after (first/last/strongest/weakest). Also would like to see what upgrade is before buying it.
Fun though
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I'm all for a challenge... but this is too difficult to even be playablefor long. Need a little more money per kill or something. 3/5
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How to get to level 50+ (is this endless?) - Like Jade E said, just place level 1 $200 cannons all over the map. When you run out of space, upgrade them to level 2, and so on. Eventually you'll be able to experiment with the big guns, if you want, but it's not really necessary. Oh yeah, a few water towers spaced around will help with the splitting levels.
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i love this game, so far. The only thing I don't like is you don't know what the upgrade is going to bring your tower up to. It's kind of a blind leap when you spend the money on it.
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Ok there are a few small bugs and balancing issues and I intend to address them all - the game is at the stage where it can be shown to the public and the most important thing of all is your feedback :) Thanks fellas.
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oh well, place an earth as second tower and you will have a really bad time... not funny...
I figured out the range lines seem to be incorrect (at least for earth). Place it so the path is nearly out but still completely in the circle. It won't shoot. Maybe I'm just blind or damn unlucky don't know. Anyone else encountering this?
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The upgrade curve is upside down, and the higher towers don't make up for their cost. The most efficient way to play is to grid the map in level 1 cannon towers, then when you can't place anymore start upgrading them. Upgrade along the air path first, since you'll need homing shots to hit the flyers in the 3rd repeat of the wave pattern.
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Seems to be a respawn problem - If I kill a respawner, I get whatevers coming onto the screen when it respawns. Makes some levels much harder than they should be. I've also seen airbourne monsters following the ground path.
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tower price are bit too high if monster can give more money and tower and their upgrade cost cheaper u will get a 5/5
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The creeps ramp up a lot higher than the towers can account for, unless there is some magical 'exact mix and upgrade path' that the author has in mind. Which, frankly, does not make for fun gameplay, if so.
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needs balanceing hardcore, maybe more gold per kill, or lower tower/upgrade costs, and definitly monster hp or tower dmg... i had the 2nd strongest tower on the 10th wave and even it couldnt kill something before it got out of range
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Some turrets of the same type and level have different upgrade costs. Maybe explain whatever mechanism causes this (proximity to other turrets?... beats me) in the instructions?
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Towers sometimes upgrade on accident, when I try to click off of them. Is this supposed to be some kind of shortcut that I keep accidentally doing?
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Upgrading the basic turret once increases its range, but gives it a smaller dotted-line range indicator. Maybe the two indicators are switched, for level one and level 2 basic turrets?
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Nice early version. A few suggestions: Either lower tower/upgrade cost or Make the game a little longer; you can bump up the power on the 2nd tier turrets to make them worth buying.
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Turrets sometimes won't track and fire on targets within their range. Maybe the same problem or perhaps another one, sometime a turret won't fire on a target re-entering its range.
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The game lags itself out on some of the air levels, with creeps moving just fine but towers barely firing. Balance is way off...2/5.
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Call Those Genetic Beasts Fudge Monsters (ATHF) and those muscular greeb guys whering red suits Warcraft Peon on steroids lol
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also want to be able to click on individual monsters to know how many hitpoints they have left. Especialy those taht can split into two.