DIY TD
by aforshaw
DIY TD
Tags for DIY TD
Description
A challenging TD game with pathfinding and a do-it-yourself playfield. Includes a map editor for making on the fly changes. The sequel to Bitmap Turret Defence.
How to Play
Remember to build walls! Pause the game and juggle the enemy paths to redirect them. There will come a point where you have to build in order to redirect the enemy. Clicking the "edit" button will pause the game while building, or use the quick edit panel to place blocks on the fly. (shift+left mouse to draw a block/wall)
Note that, unlike some other TD games, the creeps can walk through certain turrets, and are blocked by others. Building walls (or selecting one of the starting scenarios) is a good tactic to start with.
This game is tough, and would suit experienced TD players.
Developer Updates
New version, some graphical and UI changes, plus redid the hittesting on replaying the game, so it should no longer miss.
Comments
xXScrapheadXx
Aug. 23, 2010
The rapidfire turret seems to be having trouble hitting any enemies, it just shoots right through them. Also, when you click the question mark to open the menu while there are enemies on the map, they don't disappear.
Jade_E
Aug. 24, 2010
Just saying an editor exists doesn't really convey the concept of this game... I might not hate it so much if I had realized before I started what it was. Put somewhere in the description or instructions... 'The ultimate juggling experience! Pause the game and redraw walls mid-round to redirect enemies!', and your rating will probably go up, since the right kind of people will be playing it.
itsallme2003
Aug. 23, 2010
Quite buggy, if the monsters pass too far from the turrets, maybe only 1 in 5 shots will hit them. I dont think the game is balanced enough, further on monsters get too difficult to possibly kill them with the amount of gold already earned
777overload
Aug. 23, 2010
I dislike the bugs on first level coming from two directions. Most of these games start with the bugs coming from one direction. It just seems a-little to hard and you don't seem to cover the cost to build a wall or turrets in time and you end up losing all of your lives.
aforshaw
Sep. 09, 2010
The bombs only appear if the player closes off all routes for the enemy. They are clearly documented and will never appear as long as the enemy can find a path to the exit. When juggling, remember never to close off the path completely. OPEN the closed end first and do some mental pathfinding ;)