Demolitious

Demolitious

by agent_smith666
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Demolitious

Rating:
2.9
Released: August 05, 2011
Last updated: September 09, 2011
Developer: agent_smith666

Tags for Demolitious

Description

No "cutesy" images; just a fun game that can be picked up with ease and hard to put down.

Have fun blasting through obstacles using a variety of ammunition types! I hope you guys enjoy it! Demolitious is also available in the Android Market & Apple's Appstore!

FAQ:
"Can I use cannonballs?"
=> Why, yes you can!

"How about zombies? Can I shoot zombies out of a cannon?"
=> Sure why not!

"What about a one-eyed, eye patch wearing, plastic dolphin that smokes a cigar? Can I shoot that out of a cannon?
=> Um... sure.

"Okay but can the dolphin's cigar explode?"
=> Of course it can!

"Do you have any achievements? I love 'em!"
=> I don't want your head to explode, but yea we got those too!!

"Hey do I have to wait between shots? I don't really have that kind of time."
=> Not at all Demolitious features Rapid fire mode (see above) you can shoot until you run out!!

"Hmm... can I make custom shots with Rapid fire mode?"
=> Absolutely!! With Team Work (see above) you can create your own effects using unique combinations & timings with any available projectile! Firing multiple projectiles WILL NOT cancel any shots you've already made!

How to Play

Angle the cannon, give it some power, and click on the type of ammo at the top of the screen! No waiting between shots!

Developer Updates

Aug 5, 2011 8:58pm

-= VERSION 3.0.0 =-

INTRODUCING RAPID FIRE & TEAMWORK FEATURES

Rapid Fire: Now you NO longer have to wait between shots; just swipe and fire another shot!!!

Team work: PROJECTILES ARE NOW EFFECTED BY EXPLOSIONS!! In some situations it may be helpful to combine shots. For example, shooting a yellow cannonball followed by an explosive one will essentially turn the yellow cannonball into a VERY powerful piece of shrapnel.

Try different combinations AND in different orders to create unique results!!

  • jump to levels and check out global scores during gameplay!
  • changed color of cannon
  • switch screens during “Game Over” (Tip: something might occur if the enemies die at the “Game Over” screen)
  • sound can now be disabled (listen to your music while playing)
  • each shot has a different color trajectory marker
  • projectile trails now have different colors
  • “Anti-Achievements” implemented

Comments

0/1000
Dubbuke avatar

Dubbuke

Aug. 06, 2011

5
1

are you supposed to only get certain types of ammo for some levels because if you restart you get them all

agent_smith666
agent_smith666 Developer

Ah yea after level 2 you get the zombie, level 6 you get the trojan-horse cannonball, level 10 you get the explosive cannonball, and level 21 you get the dolphin. If you start the game at level 21 you'll get everything or if you restart on level 10 you'll get everything but the dolphin.

emsman avatar

emsman

Aug. 06, 2011

4
1

Not bad. A 3D crush the castle game. looks good and plays well. Good job 5/5

xH34RTL3ss_S0ULx avatar

xH34RTL3ss_S0ULx

Aug. 06, 2011

3
1

Ok game, Decent graphics, Quality is funny. Also differnt ammo types are very cool. Good job.

dukenukem24 avatar

dukenukem24

Aug. 07, 2011

2
1

i dont get whats so not cutesy about this

TadnJess avatar

TadnJess

Aug. 07, 2011

2
1

Good 3D crush the castle genre game.(4/5) To make it better one should be able to click to skip the popup display delays (achievements, end of shot enemy view delay, ect.) and snap back to player camera view ready for the next shot. The weapons should also popup what they are with a mouse-over pause. I really like the dots left behind to reference the last shot. The graphics are pretty good but the cannon needs some shadowing at the end of the barrel to keep from looking like one is pointing a solid rod. Fix that and you are well on your way to making the next gen of this genre.