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there are still serious flaws in this game. Sometimes my opponent will get 2-3 turns in a row, then I'll get 2. damage is excessively random.
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BUG: Pelease keep this text on top for the developers, in the campaign "In the heart of orcish empire" every time you move an archer from the fortress Hum to the south forrest, you cannot select units anymore. I tested it twice.
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i am getting a huge game breaking bug, I keep getting master and critical strikes that do 0 damage. Its not a miss cause it would just say miss and not bother sating master etc. Fix this please.
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initially i hated it, but once i found out you can use magic it wasnt that bad, i beat the game with elf woman, her ranged attack is supirior :)
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i guess the min damage rule was put in so the game doesn't look as retarded with the frequency of 1 damage weak attacks that occurs in the game?
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the campaign can be short or long depending on the path you chose, the game needs to improved a lot also. I finished the campaign in 9 battles XD
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Not a big fan of dice roll stuff myself. It's like Queen hits Pawn, Pawn Dodges, Counterattacks for critical damage. Queen dies. checkmate lol
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the only think i really hate, it's that, no matter how high the initiative is, the enemy always has more "2 turns in a row", i really want to like it, but hell sometimes it just get too random @@
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This game needs to be re-balanced, too much randomness and the defense is too weak. There's no reason why same-level mobs should be able to 1-shot me.
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Actually, I'm fine with the random damage. Real battles are also somewhat random.. your troops either mess up or they do not...etc. and things like catapults naturally should have a high critical rate. However, I think the damage should increase when you're attacking from multiple directions at once. The hardest level for me was Goblin's Gold, but the rest was a cinch.
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This game just got an instant 1/5. I wasted 1/2 hour playing through a campaign against the orcs, about to win on the last fortress, when the defender with 3 men left scored a critical hit on my healthy general, ending the game.
The balance on this game is horrific. Kudos for the attempt, but this leaves a very bitter taste in my mouth.
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for example, i now have 8 Lv11-12 Heavy chivalry. all of them have 300+ melee attack.
8 of them did 4~5 attacks per battle, but all of them together will only do 1~2 "1 damage" totally
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REASON WHY YOU GET 1 DAMAGE (paste this for new players). There is two values, melee attack and melee damage. melee damage is the damage you can deal when you hit. melee attack is the chance that you can hit. melee defence is the chance that you can dodge. if you hit, you can do the damage shown in "melee damage". if you dont hit, u can do only 1 damage. Melee attack also increase the chance of critical hits, master hits and super hit. after you level your troops up and put many points on melee attack, you will rarely do 1 damage and have a great chance to critical
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Ok. Damage distribution is waaaayyyyy to random. Soldiers do...wait for it...ONE DAMAGE! while ranged users do like 60 wth is up with that?
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Great art, and the music was actually decent. The side-scroll bars that pop up during battle are maddening. This game would be %50 better if you simply removed them, made them invisible. It's so annoying to have to arrow and mouse around them while trying to select units on the battlefield. 3/5
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You spell like you program games. There's more glitches in this than the original Sonny and more spelling problems than glitches. Too bad too, cuz you had a great idea otherwise well executed. 3/5 right now, 5/5 if those problems are fixed. P.S. Spellchecker is your friend.
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Aim always for the archers and other projectile units then take out their cavalry like units then their melee units the darn archers are always raping my melee units in half!