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@ everyone that said this ripped off Loops of Zen: IT'S THE SAME AUTHOR!
It says that in the description and in game that this is the sequal to loops of zen!
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Pretty bad game. Because of the shapes it's hard to predict what's going to happen. It's more of a clickfest than a puzzle-thinking game. 2/5
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if anything, LoZ would be much harder because its patterns are less complex therefore less possibility for one to figure out the final solution.
on this one all i have to do is logi the sides and pretty much figure out the rest after that
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People, Greg puts badges on a game AFTER the game has been uploaded and rated highly, theres no point in downgrading a new game because it doesn't have badges, the owner of the game has no control over whether there is badges on the game or not.
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great game, needs badges, that's the only thing that makes loops of zen better. no offense, 5/5 (if there were badges, i'd like both about the same ammount)
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better gameplay than loops of zen but the infinite levels/ no goal thingy completely ruins it
will b better if it gets badges though so there will be something to aim for
4/5
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It's nice I guess, but I don't think it's as great as Loops of Zen (which was freaking awesome). It looks better and cooler than the first, but I found you can do more of it by random clicking than Loops. 4/5
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More interesting than loops of zen since that had repeating motifs which once figured out got a bit dull. At least these patterns are more interesting
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Well implemented, but seems to be less challenging than Loops of Zen. It seems like you work your way around the outside and there are not many (if at all) ambiguous choices as you work through.
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Bah, maybe because I wasn't thinking 'quit', i was trying to bring up a menu to return to the front and try a different generator? Whatever, probably just me then.
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I guess the next time I make it like that: half of the keys mute the other half quit, what about that as a compromise? Cheers Arend
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this doesn't really get any more difficult as the game goes on, there's just more clicking. loops of zen required you to think a lot more and therefore it felt more rewarding when you finished a level. I appreciate the direction the creator is trying to go with the random level generator but it kinda falls flat. surely a puzzle game needs to be puzzling, not just an ever increasing number of mouse clicks?
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Heh, didn't read through the instructions before i started - I have to say that 'q' isn't the most intuitive button for quit - esc or p or space are what i tried. A 'restart level' button for these things are always useful too. Still, I liked zen better.