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Indeed more disturbing version of Loops of Zen. Had in mind some sord of Elven Test for humans in undertanding of Beauty.
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It would be neat if there was some indication that a block was unable to rotate besides clicking it frantically and wondering why it doesn't change.
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A (from what I can tell) easier but more intimidating version of Loops of Zen, unless they add badges I have no wish to play this, because I don't find it entertaining, but I want badges, so unless they add bades, I won't play this.
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Has everyone seemed to have missed something. This is a rip off of loops of zen. It's a sequel. He says himself "succesor to loops of zen". Honestly read a description for once in your life. And if that isn't enough, why not have a look at his profile. "Whats that?" I hear you say. "This guy made loops of zen!"
For heavens sake some people a dyslexic.
Good game :)
4/5!
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It's a great game, one of my favourites. The scores are messed up though, why would you base them on how many times you finished a mode? After the first time you just reload the game and click on a mode you finished. and it registers... The scores should be based on the number of clicks used to finish the mode/game. It would be fairer, add replayability and eliminate the "mindless clicking" complaints.
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win wirkliches gutes game, nur bis level 14 hatte ich keine lust mehr. ^^
16x16 kästchen und alles wird kleiner..ok..wo ist das ende? ^^
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I don't like this one as much as loops of zen. It's a bigger board, so it just takes longer. I find that the lack of symmetry actually makes the game easier as opposed to harder. The only reason I'm taking longer is the size of the board as opposed to the difficulty of the puzzle.
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This is a nice twist on zen...the lack of symmetry adds a good layer of difficulty that the loops of zen didn't have. Much more challenging and just the increase in difficulty between levels. Perfect!