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This is waaaaaaaaaaaaaaay easier than loops of zen.
My favorite generators are 2,3, and 6.
Does anyone know how the high score for each generator work?
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great game considering the fact that loops of zen was a great game... however it could be a little more challenging.... 3/5
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Not really different with Loops of Zen in essential. No skill needed when you know the exact algorithm. A time counter would make this kind of game more exciting. It's just another tedious rotating advanture now. 2/5 for no real improvement from old game.
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I hope in the next game you make random parts change subtly. That will make it more challenging. Just a slow fade. I'm sure people would yell and scream about it, but it would add some challenge to complete it faster.
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if you need a bit of a challenge turn off the grey grid lines... when you get to thee later level it becomes harder because you have to remember where you are clicking to change a shape position.
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hmm... i like it, but after a while it gets EXTEWMELY monotonous (excuse me if i have terrible spelling)
but for some odd reason i just want to keep going O_o
4/5
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it needs a "fix position" button for those fields, in which position you are sure and don't want to rotate. it'd be 5/5, but now it is 3/5... :/
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Really nice sequel, it brings something really new and fresh to the Loops of Zen. But, I think there is a bug in it, some pieces can be turned only in two position and not 4.
Also, a little suggestion, I see there is still fading problems (it shows connection points), so you could may be put all the pieces in one symbol (as a container) and do the fade on this symbol instead on all pieces to avoid alpha blending between pieces.
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I like it even more than Loops of Zen just because of the look of the more complex shapes, when brought to order. It seems more easy, true, but in this case I don't think that's important.
When I play this game, I play it to relax, not to think much or testing my reactions or such. And for that purpose, relaxing, it's great!
5/5
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Donno why, but as far as LoZ made me think, this game turned out to be a clickfest. I would just start out with the upper left corner, place it correctly and then go over fitting the rest. It worked for the first 6, so I got bored. Nothing new, nothing challenging. 2/5
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Also -- the shapes are far more complex, which means that there are generally fewer possibilities for organizing them -- making the game easier.
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I like this more than Loops of Zen because of the wider variety of pieces and how a piece with 4 edge connections can still rotate and be different.
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Great game. 5/5. I've found a useful trick to be to get all the edges in place first, since there's a VERY limited whay they can be placed.
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The problem here is that the greater diversity in block shapes ensures errors are almost always a lot more localised than in LoZ, where your 2 loose ends could have to 'move' across the entire board to fit into the right place. It does look damn pretty though. Perhaps one added addition in the veins of the grid would be being able to hold down a key for shapes with unconnected ends to be highlighted, when you can't see the loose end on a larger map.
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i'm a bit sad to see my most wanted feature from LoZ still missing: a way to lock tiles in place when i know i have htem right.
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I must point out that this is written by the same person as loops of zen, thus its a sequel rather than stolen. And a very nice one at that.