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Comments for Japanese Nonograms

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Calahan

Jan. 28, 2011

Under rating threshold (show) Cherry has issues with the right most column. That 2 does not register it seems or somethin.

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(2)

Stililemz

Jan. 14, 2011

Under rating threshold (show) I keep being anable to complete the last puzzle: "Cherry", I have completed all others so i think i'm quite used to solves these "nonograms". Cherry is pretty easy but it keeps saying that i am mistaken in the last column whereas there are no other possibilities.

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(7)

Kactus04

Jan. 09, 2011

Under rating threshold (show) "traditional Japanese" What's the bet it isn't?

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(0)

genius18

Dec. 13, 2010

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(-6)

Krentehersens

Dec. 10, 2010

Under rating threshold (show) I need a save butten !!

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(0)

Jijij2

Dec. 08, 2010

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(-21)

realshin

Dec. 05, 2010

Under rating threshold (show) Cherry is buged ):

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(5)

Skipphag

Nov. 14, 2010

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(-3)

Stililemz

Nov. 04, 2010

Under rating threshold (show) I just can' find where I'm wrong on the last puzzle "Cherry". I just filled the whole grid according to the numbers but when i press check, it justs doesn't work... Is there a way to see the right answer ?

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(82)

Personnel

Nov. 02, 2010

Under rating threshold (show) uh... how about a better tutorial? ive played something like this, but completely forgot what the numbers mean other than that there are that many blocks connected in a group

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(-1)

MJFoxman

Oct. 14, 2010

Under rating threshold (show) the hints are too vague, im pretty sure they each only have one possible solution, but the hints are so vague you are forced too guess, rather than solve logically, and puzzles like these are meant to be solved logically rather than having to guess and check. otherwise i liked it.

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(2)

spacejanitor

Oct. 12, 2010

Under rating threshold (show) The blinking logo in the lower right corner is really annoying.

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(0)

Wronek

Oct. 12, 2010

Under rating threshold (show) i miss armor picross II :/

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(-2)

JPNKira

Oct. 11, 2010

Under rating threshold (show) I think this game is awesome! I just wish there were more puzzles!

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(2)

sopimusician666

Oct. 11, 2010

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(-24)

nikkodutch

Oct. 11, 2010

Under rating threshold (show) Japanese nonograms? Like Picross?

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(-2)

chichimom79

Oct. 09, 2010

Under rating threshold (show) I swear to baby jesus that some of these clues are wrong! :(

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(0)

ogel

Oct. 07, 2010

Under rating threshold (show) should be possible to review the allready solved puzzles

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(7)

Gameaholic

Oct. 07, 2010

Under rating threshold (show) The game isn't bad, but it's not the best. 3/5

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(-2)

Gameaholic

Oct. 07, 2010

Under rating threshold (show) For those who didn't know: nonograms = picross = griddlers = paint-by-numbers = Japanese crosswords = pick-a-box = logic square = CryptoPics. Depending on where you are from, it's called something different.

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(70)

quantheory

Oct. 07, 2010

Under rating threshold (show) Wolf is another one with multiple solutions based on the numbers. Can guess correctly by assuming certain things are symmetric, but I managed to draw something plausible that fit the numbers and still got it "wrong".

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(4)

archsmooth

Oct. 06, 2010

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(-6)

Arcani

Oct. 06, 2010

Under rating threshold (show) @NoWorries: I see one place where those numbers fit. Remember that the 6 and 2 can extend past the edges of the 13. So a couple of the boxes filled in by the 6 will be the last ones filled in that row.

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(-1)

Priority7

Oct. 06, 2010

Under rating threshold (show) I love these puzzles, whether you want to call it picross or Japanese Monograms. I'm gathering that there are too few easy puzzles from other comments, making it difficult for new players to figure out how to work them.

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(-2)

TDragon

Oct. 06, 2010

Under rating threshold (show) @HandEFood I got down to the center of the cherry challenge and also discovered there were multiple solutions by the numbers. This is when I came to the conclusion that this puzzle was based on more than numeric logic. The visual logic of the puzzle also dictates that the stems are connected to the branch and the cherries. With this logic, the puzzle has a single solution.

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(0)

Snipingkid

Oct. 06, 2010

Under rating threshold (show) 1) Make it so coloring goes by rows or columns since it's easy to erase your work. 2) Hot keys are a must.

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(2)

xdihe

Oct. 06, 2010

Under rating threshold (show) well actualy you didn't invented anything and for thoso who say it is very hard, u got Easy lvls, moderate lvls and Hard and yes HARD lvls are REALLY HARD this is for nonograms lovers and it is kinda well made, but the sound... haaa i really get stressed for that

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(0)

rippledlake1

Oct. 06, 2010

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(-4)

jumbakadabi

Oct. 06, 2010

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(-4)

chichimom79

Oct. 06, 2010

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(-3)

NoWorries

Oct. 06, 2010

Under rating threshold (show) Unless I'm retarded the lemon puzzle has an error on it's numbers. The far right column says 13 and the column nxt to it says 6 2. There is no possible 13 you can put into the far right column that allows for a 6 2 in the column next to it based off the last number for all of the rows. Anyone see how those two column numbers can be correct?

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(-1)

PocketNeko

Oct. 06, 2010

Under rating threshold (show) Honestly for a good portion of these puzzles I have no idea where to start.

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(-1)

Nightblain

Oct. 06, 2010

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(-5)

LunchAndMunch

Oct. 06, 2010

Under rating threshold (show) @HandEFood - I'd be curious to see a screenshot of your solution because I completed with the only solution that I could find based on the given clues, and it looked like I expected from the name of the puzzle.

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(-2)

fizzmaister

Oct. 06, 2010

Under rating threshold (show) Pretty fun, I miss the constantly active line checker from other games like this, but it's still good, and the line checker gives answers close to the end.

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(-2)

sumwunIII

Oct. 06, 2010

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(-4)

Slatts

Oct. 06, 2010

Under rating threshold (show) Never has a "check solution" button made me so confused... maybe highlight lines or something rather than just flashing something unhelpful for a split second?

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(3)

Unidentifiable

Oct. 06, 2010

Under rating threshold (show) I've seen better interfaces (though this one isn't bad) and the images do not all have unique solutions. Huge, and inexcusable, problem for this type of puzzle.

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(3)

racerxonclar

Oct. 06, 2010

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(-5)

bushwhacker2k

Oct. 06, 2010

Under rating threshold (show) Uh.... is anyone else totally lost? The first step for a help file of a game like this is listing the object of the game...

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(1)

ahlycks

Oct. 06, 2010

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(-8)

Cylet

Oct. 06, 2010

Under rating threshold (show) It's okay, but the interface isn't very good. I much prefer the ones from Conceptis.

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(0)

DV5000

Oct. 06, 2010

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(-3)

shteev

Oct. 06, 2010

Under rating threshold (show) Not bad.

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(0)

fizzyfloat

Oct. 06, 2010

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(-21)

chidori2890

Oct. 06, 2010

Under rating threshold (show) i have no clue how to play this game and the help button didnt help at all

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(2)

PepsiPoP

Oct. 06, 2010

Under rating threshold (show) The help doesn't really tell you how to play the game. That might help a bit.

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(1)

Rozir

Oct. 06, 2010

Under rating threshold (show) If you read the help on the ingame tutorial and you still dont understand the game completely, another way to learn how to play is by going into the constructor and drawing whatever and looking at the clues it gives for your drawing. That is what helped me

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(2)

Elmyr

Oct. 06, 2010

Under rating threshold (show) I always liked these since I first did them as Japanese paint by numbers in Games magazine when I was a kid. This game isn't bad, but there are some minor issues, like the white background on the X's and the fact that cycling through filling, blocking, and blank is locked when you use the X tool from the menu. It's not as pretty as Picma, but I hate the scrolling on big grids on Picma. My biggest complaint is non-traditional dimensions. Nonograms in my experience are ALWAYS done in multiples of 5. Odd grid sizes seriously complicate solving habits because you get used to counting in 5s.

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(-1)

Holylance

Oct. 06, 2010

Under rating threshold (show) should have a tutorial LEVEL, not just a help button that most people (like me) are gonna be too lazy to read...

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(2)

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