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I keep being anable to complete the last puzzle: "Cherry", I have completed all others so i think i'm quite used to solves these "nonograms". Cherry is pretty easy but it keeps saying that i am mistaken in the last column whereas there are no other possibilities.
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GGGGRRAAHHHHHHH!!!!!!!!! theres no way to keep track of them ALL!!!!!! ive been playing this 1 level 4 hours but if u make just ONE mistake, accedentally mark ONE box w/o realizing it, THEN THE WHOLE LEVELS GARBAGE AND U HAVE TO START ALL OVER!!!!!!!! AND THATS WAT HAPPENED TO ME!!!!! 0/5!!!!!
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dog was significantly harder than cherry. cherry was extremely easy compared to chameleon and lemon. lemon hurts my brain! and chameleon has no easy start point. but all are solvable. i don't get the multiple solution issues that some have found. each one only works one way.
awesome puzzles!
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I just can' find where I'm wrong on the last puzzle "Cherry". I just filled the whole grid according to the numbers but when i press check, it justs doesn't work... Is there a way to see the right answer ?
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uh... how about a better tutorial? ive played something like this, but completely forgot what the numbers mean other than that there are that many blocks connected in a group
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the hints are too vague, im pretty sure they each only have one possible solution, but the hints are so vague you are forced too guess, rather than solve logically, and puzzles like these are meant to be solved logically rather than having to guess and check. otherwise i liked it.
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For those who didn't know: nonograms = picross = griddlers = paint-by-numbers = Japanese crosswords = pick-a-box = logic square = CryptoPics. Depending on where you are from, it's called something different.
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Wolf is another one with multiple solutions based on the numbers. Can guess correctly by assuming certain things are symmetric, but I managed to draw something plausible that fit the numbers and still got it "wrong".
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Good game. For better interface and thousands of puzzles ranging from a few seconds long to several hours, check out griddlers.net
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@NoWorries: I see one place where those numbers fit. Remember that the 6 and 2 can extend past the edges of the 13. So a couple of the boxes filled in by the 6 will be the last ones filled in that row.
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I love these puzzles, whether you want to call it picross or Japanese Monograms. I'm gathering that there are too few easy puzzles from other comments, making it difficult for new players to figure out how to work them.
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@HandEFood I got down to the center of the cherry challenge and also discovered there were multiple solutions by the numbers. This is when I came to the conclusion that this puzzle was based on more than numeric logic. The visual logic of the puzzle also dictates that the stems are connected to the branch and the cherries. With this logic, the puzzle has a single solution.
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well actualy you didn't invented anything and for thoso who say it is very hard, u got Easy lvls, moderate lvls and Hard
and yes HARD lvls are REALLY HARD
this is for nonograms lovers and it is kinda well made, but the sound... haaa i really get stressed for that
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Unless I'm retarded the lemon puzzle has an error on it's numbers. The far right column says 13 and the column nxt to it says 6 2. There is no possible 13 you can put into the far right column that allows for a 6 2 in the column next to it based off the last number for all of the rows. Anyone see how those two column numbers can be correct?
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@HandEFood - I'd be curious to see a screenshot of your solution because I completed with the only solution that I could find based on the given clues, and it looked like I expected from the name of the puzzle.
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Pretty fun, I miss the constantly active line checker from other games like this, but it's still good, and the line checker gives answers close to the end.
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Never has a "check solution" button made me so confused... maybe highlight lines or something rather than just flashing something unhelpful for a split second?
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I've seen better interfaces (though this one isn't bad) and the images do not all have unique solutions. Huge, and inexcusable, problem for this type of puzzle.
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A "Picma" like-game...though this one's interface and instructions are far inferior. The only thing I like about this one over Picma is that I don't have to scroll to see all of the really large puzzles. Other than that...yeah...I'll go play Picma.
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Uh.... is anyone else totally lost? The first step for a help file of a game like this is listing the object of the game...
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If you read the help on the ingame tutorial and you still dont understand the game completely, another way to learn how to play is by going into the constructor and drawing whatever and looking at the clues it gives for your drawing. That is what helped me
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I always liked these since I first did them as Japanese paint by numbers in Games magazine when I was a kid. This game isn't bad, but there are some minor issues, like the white background on the X's and the fact that cycling through filling, blocking, and blank is locked when you use the X tool from the menu. It's not as pretty as Picma, but I hate the scrolling on big grids on Picma. My biggest complaint is non-traditional dimensions. Nonograms in my experience are ALWAYS done in multiples of 5. Odd grid sizes seriously complicate solving habits because you get used to counting in 5s.