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great game.
challenge- how many levels can ou complete without firing a single shot? (picking up/ throwing weapon is allowed)
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I understand that you didn't add friendly fire because it would make the game too easy, but it seems rather weird that the enemies can walk through rainstorms of bullets unscathed.
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game is called superhotline miami
in "hot new games" section
superhotline miami
hot new games
Is it just me, or is the temperature quite high here?
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CAMERA SHOULD TRACK CROSSHAIR NOT THE PLAYER!!! HOW IT IS NOT OBVIOUS? 50 % of the time i was shooting in hollow space and use my ammo for NOTHING becouse i couldn't SEE ANY ENEMY! BAD DESIGN! BAD!!!!
FIX THIS FLAW!
Good game overall (WHEN YOU FIX THIS FLAW IN DESIGN!!!!). I (COULD) like it!
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My only complaint would be, is that the bullets are pretty hard to see when its on a red carpet, the little red traces actually help and when you cant see them locating the black dots to avoid can be tricky
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I'm not sure if it is a personal issue or not but on Firefox you cannot use the control scheme to move. It brings up the find bar.
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Seriously needs an ammo display. Kept getting stuck because I suddenly threw the gun that I had just picked up after shooting only one shot. This is basically a shooter boiled down to a strategy game that doesn't give you enough info to actually make a strategy.
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This game is really, really good in concept, but I find it way too difficult to be anything other than frustrating. The biggest problem is that it takes way too long to reload. Due to the way the enemies move, they often come in groups of several, all right on top of each other. Unless you have a shotgun, it's impossible to shoot more than one and they all shoot faster than you because it takes so long before you can fire again if you have a pistol. Additionally, dodging bullets often found me resorting to stopping and moving with tiny taps of the button because the enemies have near perfect accuracy and it was the only way to react to the shots in time. Which is just frustrating because I want to move around and dodge bullets, but I can't because enemies shoot so fast. It's so frustrating that I just can't stand it.
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i wish that you aren't being fired at during the beginning of each level, i also wish that the ai could run out of ammo, and you could throw the gun whenever you want. i would also want to shoot bullets out of the air, but game design dictates i wouldn't hit anything currently firing at me.
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I hate myself for saying this, but DON'T include an on screen ammo indicator. In real life you wouldn't know how many bullets are left in the gun without checking and remembering, and in a fire fight you wouldn't be able to do this. So not knowing how many shots you've fired and how many you have adds a bit of realism to the game.
I do agree however that the drop and pickup system needs an overhaul, especially as one person pointed out resetting the shot timer.
Larger maps have an added difficulty factor due to the map itself panning as you move making firing while moving more difficult. Since this would be impossible to eliminate, you should pad the smaller maps with space so that they always pan when you move.
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i like that it dont display ammo. else the rifle which is already op would be more op. The only weakness is that you dont exactly know when it stops (except your are counting them xD). The other are rly easy to remember.
make the view range while shooting bigger or the enemys shooting range down. its bad gameplay if enemy can shoot you while you have no way to see him(or to see him while shooting, which is only QoL then).
And pls make it able to swap weapons whenever i want.
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So, having played both of the original games, i like the concept. knocking out the repeat suggestions/comments first:
-The throw and fire timers should be separate.
-The game difficulty does ramp up quickly, but if you are playing this then you most likely played one or both of the cross-over games and know what you are getting into.
-It would be nice if the bullets didn't travel so fast to allow more time for planning movements.
-There should be a way to advance time without moving or firing
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This is really fun, but 3 things need to happen: increase punching range, increase pick up range, and let me throw guns whenever I want to.
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H311 how did you not know you could control time? that's the main component of SUPERHOT which is one of the games this crossover is paired with.
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That moment on lvl 6 when your surrounded in guys with guns... BUT THEN you find out you have the ability to control time AND you have an AK-47! not all hope is lost...
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That moment on lvl 6 when your surrounded in guys with guns... BUT THEN you find out you have the ability to control AND you have an AK-47! not all hope is lost...
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On the level where its straight and everyones shooting at you, just go straight no slow motion just straight ahead and they won't get you.