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This game has potential, I'm just worried the costs may drive away customers, even if it is four dollars. What you need to do is:
-Make more units
-Add a more free version, with a balanced pay to play option for special features that aren't neccessary for the game to be "fun" for an array of audience
- More maps, tiles, buildings, types of soldiers(Goes with units but the dim option of having only two soldiers has always gotten to me)
- Special types of games, long range fighting for every unit equipped with a weapon, destructible map types.
- Make sure your connection system never bugs
- Advertise
- Make the payment have to be under a dollar, you'll attract more costumers, which means you will gain funds by number of dollars coming in rather than bulk interest.
-Etc. It's your game, put what you want in it, but these are suggestions that may help bery much.
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It's everything you want out of an TBS, and put in multiplayer. With the units balanced not only toward each other but toward terrain (mechas, trucks) which really gives the the player strategic options, not just as a rock-paper-scissors game. Add in the map editor, and you have a 5/5! Great work!
Pretty much.
Although I removed some things I didnt like and added some:
-attacker advantage was removed,
-population resource was added to add more strategic choices (population heavy 'vs' money heavy army)
-infantry is much more important and mobile (since transport vehicles can carry up to 3),
-infantry can attack in the same turn they're deployed,
-terrain bonuses are bigger,
-attack power of units is not proportional to their HP,
-a soldier will always lower at least 4 capture points,
-units heal automatically up to 6hp,
-the UI was improved so you dont have to check your enemies attack range every 5 secs.
They're small changes but they have a big impact in the final experience.
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The pre-loader take too darn long for anyone to bother playing. By the time it loads the players are doing something else.
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Looks like something's broken with the lobby... Games sometimes not starting, when clicking quickmatch i always get disconnect message... Something's not right here. Still 5/5 cos game concept deserves it. Game mechanics from batallion with multiplayer
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Even though many reckon that this is copy off Advance Wars, I don't believe so because this game has enough differences for me to consider this as another unique strategy game (for one thing it doesn't have the 'attacker advantage' you have in advance wars, and I don't know if you notice but it's 6 directional too) anyway 5/5 keep up the great work!
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"gives player that has the first turn to much advantage"
It depends on a map. Some are good and balanced and some not. There are good maps where playnig first doesnt give dvantage.
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i dont get why people give 1/5 cause theres no 1 to play with...the game is new if u downrate it theres a chance that people wont even see it, rate this game high and the players will come!