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Way too buggy and laggy, the timers are horribly bad as well but all those things have been said allready. Yes, blowemup is always fun, but when I can't see stuff blowing up because the game lags its not as fun as it should be.
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yer, the timers a massive problem, there are levels that I'm definately winning that I don't because it doesn't let the bridge finish falling apart.
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One thing that bugs me about this game is that you can destroy all the troops and still fail the level because you didn't hit some arbitrary score mark. 3/5.
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This game needs to make it so there is a bit more time and that when all the enemies fall to there death and I still get the lowest score while destroying the whole bridge I should be awarded more points.
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Fun, but short, repetitive, and not very original. It needs some kind of variety (different kinds of bombs?) - also, killing every soldier was harder than it should be because a) the bridge doesn't fall realistically and b) they can jump over some gaps. 4 stars.
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Some kind of "Go back to Level Select" during a game would be nice.. and a Mute Button to stop the peacefully singing birds on backgraund :D .. sounds kinda funny on Hard Rock O.o
but Good idea for a Game.. some more levels would be nice too :)
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Placed the Dynamite on very good stratigic points.. BOOM.. perfect timing .. BUT the main Road on the bridge is still standing somehow .. O.o .. even if 4 tanks are rolling on it.. standing like theres no need for stabilizer
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for those who didnt realize space button PAUSES THE GAME!!! very easy knowing this. just put bombs at the bases of the bridges, wait till all enemys are on the bridge, press space, click all bombs and press space again. bye bye army guys!!
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A fun concept, badly flawed. Calling it a physics puzzle game with the lack of physics in the game was rather silly. Detonate all would make this almost too simple, but some more realistic bridge support would help make this far more interesting. A bridge with all four connections to land would not just settle a little bit lower, it would utterly collapse. Also have to second the thought that the timer is a mess. With all of the forces and the bridge plummeting to their destruction, the game sometimes decides to call it a day and declare it a failure because they were still falling rather than outright dead.
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I would like to see some phsyics involved. Blowing up the center section of a bridge and the the lower side of where it meets land would cause most bridges to go down right there. But in this it just hovers magically.
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good side imo : in-game achievement , good concept ,
bad side imo : level could wait until everything fall in the water to end , i had to restart just because a tank was'nt completly in water when the level decided to end, not enough lvl as everyone else said
what could make this game better : more explosive , more situation ( army don't only use bridge ... they also use roads lol ) more lvl ,more graphic design , more complexity !
nice little game experience , i hope the game designer will take the idea furter ,
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Really good game, but too short. It should have editor and more features (other types of dynamite, wodden bridges, untouchable steel bridges?).
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nice game, but only thing is, when you blow up the bridge and the army is still falling, it just says that you havent killed all, you shouldnt put a timer, better is it to show the results if nothing moves anymore
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I like the fact that it is also in Dutch, that almost never happens. But I would like to see some upgrades, because even with only 10 levels, it gets boring very quickly.
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Nice Idea for a game, although I have to say that the only real challenge was in timing the explosives, not the placement of them at all. Perhaps if you were only given just enough bombs to blow the bridge, or sometimes not enough to completely destroy it, it would add another layer of difficulty and could easily expand levels.