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Sandbox, its all we need. There should be a sandbox mode after completing the game. That would make ppl crazy about the game. Besides that 5+
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if you get the guys head stuck under a gun while the gun is moving down it crushes it but it will get stuck unless you use a rocket to free it
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Mabey in the next one you could add different enviroments like some where he starts in the bottom of a valley or at the top of a hill. Would be great with natural enviromental disasters to exploit.
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It's a bit limited, especially with only a box-shaped room. I would have welcomed the ability to attach traps to any surface regardless of their type, and to having a smaller flakboy and large, more complex levels for him to be blasted around. You might also then include optional bonuses, like wads of cash in difficult-to-reach parts of the level, or maybe weapon blueprints to collect by slamming flakboy into them.
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One thing i don't like is that if you keep one half the same and do something to the other it changes everything.... is this meant to happen or is it just me
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I might sound like a dumb square but I really detest torture games. They are blood, messy and emphasises the brutalization of our cultur. There should be some limit.
Otherwise the game is ridiculous crool :D I like to see Flakboy flying, but I personally could spare the blood.
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great game found a bug though the lv3 jumper thing when the guy walks to it. it sometimes miss does any one else find this 2 note this is when u frist show the duck
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not only that bug, i tried to place the death seeker right after the skinnerator, and WOW, he never come out of the "thing" until seeker destroy its falling limbs.....
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Great idea. Unfortunately the game doesn't work. What I mean is the placement of an item that wouldn't logically interact with anything else--nowhere near anything else and nowhere near where flakboy would go--changes the behavior of the entire system. Place a mine in a far corner and now Flakboy moves a different amount at the start, the mine never near triggered. It makes the whole game "Put this down, oops, game broke. Can I put this over here? nope, game broke again."
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i tried replicating Ulong's bug, and yes, it seems that when flakboy hits a second skinnerator shortly after already encountering one, he'll be stuck in there forever.
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for the last level. Put the duck on the right. put 2 skinerators on the right on top of each other. Then it should glitch and wait til 1400 points and press stop.
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trap designs get a bit redundant, and maybe different room designs would allow for a bit more of creativity. Otherwise, great game. Although it came out a long time ago on another website.......
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Same experience as user: Ulong
"I had the guy hit a skinerator, and then he dropped out of that one into a second skinerator, and he never came out, it just kept buring him untill I hit the damage cap (1400) and I pressed stop. Just thought I'd report the bug. Not game breaking since a player can press stop even if he's still taking damage but, made the level a bit easier than intended I think."
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I'm sorry, actually only the 3rd gun can be placed on the floor level next to the middle. My mistake, but it'll still help get him away from there
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@LobsterMobster
I believe you are mistaken... you know, you can place guns on the ground... right next to the middle.
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I like the game, it's got it's flaws just like any other would. I would have made it a bit longer and more complex but the overall concept and art of it is very good and pretty funny. Killed about 5 minutes for me! I give it a 7/10. Good job.
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The definition of insanity is to do the exact same thing expecting a different result. This game is insane. I can go from one trial to another, changing something in the latter part, only to have the earlier parts suddenly not deliver correctly anymore. Nothing in the first four traps changed, so why does he land funny?
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Build, run, stop and update, run, stop and update, run, stop and update, run, but hey now physics fall differently and I have to start all over because he falls in another direction.
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pretty fun game, could be expanded on a little bit more since the levels are all the same just you have to hurt him more as you go.
Tip n Tricks: first 2 stages just put a bounce pad on the left or right side and slap a spike ontop of it. stage 3 gets a little hard, but add another spike to the side wall next to the other so you bounce and trap him. Finally for the rest of the stage just upgrade the spikes and pad and maybe add a ceiling turret next to the spike. On the last level just put two skinerator together and you won :D!