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this is more along the lines of Nano War than an RTS as some have pointed out, i'd just like to have more than one brand of ship and the ability to create them at will. maybe visible weapons or something.
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TEH MOST EPIC game I've played sofar. Love the background music (so fitting), the gameplay is great (after tutorial) and I completed campaign in 1 try. However, add kong API (score), add options for music/sfx on/off and quality control!!! This game lags!! Anyways: 4/5 score.
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Want more economy? specialise, and then compesate with minelayers. Mines are good over efficiency areas, but d-fence stars are good for a bottleneck, or a staging area
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dumb game. the defense thingsaround the stars are for fags. and changing ur stars into other stuff is stupid. i like the limited unit idea but u shud get more economy by capturing stars.
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On normal speed this game seems to crawl. It eventually starts to lag horribly. Selecting planets and specialization icons because a rather large challenge. For as little as there is going on, it seems to take up too much cpu/memory. It was interesting for a while, but every mission is basically the same, some get bugged and can't be completed and then there's the lag. Overall 2/5
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i liked it but you would do well to set aside an afternoon/evening if youre going to play the final campaign level on medium or higher.
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Omg I love this, just wasted a couple hours of my life.. I found playing the last level on google chrome was bearable for a while, try and see if it's better for you. YES FINALLY DONE
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LAST LEVEL HELP. Fighter base needs to be in the middle of your starting cluster. Make defense on the bottom perimeter. The fighters will recapture those planets when they get bombarded and cleared. Normal planet on top for ship production, one rocket on a side and one money on the other. Use the rocket to empty a planet then grab it asap and turn into a defense planet. Repeat, gain ground, win game. Some planets have larger ranges for rockets so watch the circle growth carefully.
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i liked it very much. Too bad there wasnt an ending, winning that last level needed a little reward. Dont think the naval planets are worth it. Need to know how to surround to pass the early levels need to know how to use the rockets to pass the later levels. Needs to be able to speed up the game in game, not from campaign select. Other than a few tweeks i think this one is a winner!
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i've noticed many of the ctrl key commands are actually already defined functions by I.E. so the functionality of the game is quite limited to the mouse.
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3/5 - Promising, but buggy. Ships fly off randomly, levels don't always end when you win... I'm guessing the slowdown is a leak of some sort, since it got much slower as the game progressed.
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idk if this was metioned but in the tutorial it says
"HINT: Take out an enemies economy and he can ON longer support his fleet of ships"
i think the on should be no.
=P
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it's impossible to beat the last stage on any difficulty other than the easiest. You simply do not get enough stars to build up a fleet that can take and hold enemy stars, besides the few mine stars at the top left and right.
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laggy and buggy. Missles do not shoot. I watched for 10 minutes and not one of my 4 missle planets shot. I love the idea but this game needs a lot less lag.
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Pretty good. The only thing that I find annoying is that fleets get the surround bonus even if they have no co-ordination whatsoever.
@yogsloth; sounds like you have a bug there; I beat it easily.
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pretty buggy, if i shot at a star and another was in the way it would still damage the star i shot at. you epic fail! :) but apart from that pretty good, 4 stars.
@ areius: there is a green team later on so yah.... that would be way more confusing D:
and i think that you should be able to like trile click to select a planet because it was waaaaay annoying.
and why dont people make relevant comments anymore?
advanced critique ftw! (hiler salute)