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Comments for Minus Idle Mine Field

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Hazy83

May. 01, 2020

Under rating threshold (show) Someone (one of the top comments) asked the developer to put commas in the numbers, he responds that he would like to do that, but doesn't know how. I post a comment on how to do just that, it gets downvoted 4 times and now is under the threshold to be seen... love this community.

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EmiS3

May. 01, 2020

Under rating threshold (show) Food: -1314581707734 ...the purpose of this game is to have the highest negative food as possible?

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(0)

Developer response from almera77

if it is EmiS your winning i think :)

Darkcreatures

May. 01, 2020

Under rating threshold (show) It would be nice if there was a prestige system so that you can restart with a production bonus

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(1)

Cybalegend

May. 01, 2020

Under rating threshold (show) I like this game! There are a thew Problems... -The Type Size of the Combat Log ist to small to read (only with firefox?) -I cant see how much resources i have in a second But the Game is very funny :)

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Developer response from almera77

Hi Cybalegend, thanks for playing and commenting, well happy someone has found the funny side :D The log txt is pretty much useless except for the bottom line but i havent figured out how to display just that yet so its small for that reason, most of the time it just says "Rat battered your hero with an un-defensable attack" ;P Its not just FF.

maty2faty

May. 01, 2020

Under rating threshold (show) when you unlock a monster it dose not stay unlocked i had a rat then it converted my silver to gold now hve to wate to fight again

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Developer response from almera77

Sorry about that maty, i have fixed this a few hours ago so that it only changes silver to gold if your balance is 700K+. Apologies.

lady_larissa

May. 01, 2020

Under rating threshold (show) prices should not be only colour coded, but also have the resource needed written next to the number. Also show visually what cannot be bought, disable the buttons

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(1)

Developer response from almera77

Hover over has the resource needed written Lady Larissa, also playing with disable or hidden for some buttons, thanks for your feedback and for giving it a go :)

yagaodirac

May. 01, 2020

Under rating threshold (show) I am so disapointed the int is 64 bit which means I am definitely not able to reach the point that the int overflows and gives me like 2 billion food.

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Developer response from almera77

Could you elaborate on this please yagaodirac, what you've wrote isn't sinking in, I don't understand the problem your having. Sorry something isn't working, I will try to fix once I understand.

FuriousRage

May. 01, 2020

Under rating threshold (show) as other stated, info about "per second" stuff is really needed, specially when you check burger van, wanting 10B food per second etc and can go into the negative

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(1)

Developer response from almera77

without doubt FuriousRage and I should have it up in big update :) Btw. 10B every 15 mins Furious, not per sec, I wouldn't try to drop you guys in that much minus ;P

serjohn01

May. 01, 2020

Under rating threshold (show) how did i get 2 gold ? i dont understand how i got it

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(1)

Developer response from almera77

Every 15 minutes if you have 700K + 500K switches to 1 Gold. Hover on Silver :)

Tzzar

May. 01, 2020

Under rating threshold (show) it's a good ideea, but i didn't find how to get gold, please explain me. ty!

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(0)

Developer response from almera77

Every 15 minutes if you have 700K + 500K switches to 1 Gold. Hover on Silver :)

yagaodirac

May. 01, 2020

Under rating threshold (show) ok great, food is -311074190. I would like to see it as int 32 and overflow in a short future.

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Developer response from almera77

I am trying to learn this asap, I know number layout is a big issue.

FuriousRage

May. 01, 2020

Under rating threshold (show) It seems the only way to increase wood is the only woodcutter that becomes really expensive fast, or have i missed something?

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(0)

Developer response from almera77

Eventually you will get "free" woodcutters from the cutters retreat, this should (still testing it) increase your wood income sufficiently.

Hazy83

May. 01, 2020

Under rating threshold (show) function numberWithCommas(x) { return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); }

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Sekai777

Apr. 30, 2020

Under rating threshold (show) Rather than relying on people to use autoclickers for the fights (which take tens of thousands of clicks to go anywhere) and letting them go negative food, just charge 10 mil (or however much) food to attempt the fight, and put an x1, x10, x100, x1000, max, etc incremental selection for how many times the player wants to run the fight.

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Waylum

Apr. 30, 2020

Under rating threshold (show)

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Developer response from almera77

Click the red X right hand side, or anywhere off the slider. Thanks for playing Waylum.

Sekai777

Apr. 30, 2020

Under rating threshold (show) The ability to sell / return buildings or workers would be nice, maybe at a loss, but would help with accidental purchased or things that you later regret or want to change, without having to hard reset, or just try different builds.

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(2)

Developer response from almera77

This would defeat my whole game title though.....its a mine feild of minusus ;P

Sekai777

Apr. 30, 2020

Under rating threshold (show) The market doesn't seem to have any actual cost, and can be purchased probably earlier than intended, as long as food is positive, allowing the player to skip the first tier of production entirely until they've built up enough silver to recuperate it with farmers.

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pokoloco

Apr. 30, 2020

Under rating threshold (show) @nonamenymous, yeah getting 200k silver is definitely a grind but not impossible

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Rythmyo

Apr. 30, 2020

Under rating threshold (show) Auto combat would be nice. And maybe some connection from combat to other aspects of the game.

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Developer response from almera77

This is something I am considering but I have to consider what then happens to everyone thats sat there clicking away to lvl up, definately needs more thought, thanks for the feedback Rythmyo.

nonamenymous

Apr. 30, 2020

Under rating threshold (show) Back Garden - Nasty Rat - Unlock when you have 200K silver ... after 2-3 hours of play, silver [especially 200K] is in future so distant that humanity has vaccine for COVID-47

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heskey2026

Apr. 30, 2020

Under rating threshold (show) the ui is bad as the some of the tool tips are unreadable because of your vey bad color choices

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Developer response from almera77

Fixed this now heskey, thanks for playing :)

spaz102

Apr. 30, 2020

Under rating threshold (show) Why not color code all the numbers, by resource? It would be a lot easier to know what's going on at a glance

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Developer response from almera77

Should be defined much better when i put the first big patch on next week (a week from now). Ta very much for the thought and feed back spaz, hope it entertains you for a bit :)

heskey2026

Apr. 30, 2020

Under rating threshold (show) how do you breed in the game?

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Developer response from almera77

Holiday, Retreat and Feast are to breed. Thanks for playing heskey.

Forhekset

Apr. 30, 2020

Under rating threshold (show) Trade buttons blocked by the Iron works button. can't see what the second one is.

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Developer response from almera77

I thought this may happen. I will fix this before tomorrow night Forhekset, thanks for letting me know.

Jirue

Apr. 30, 2020

Under rating threshold (show) Second suggestion to make things user friendly would be to color code your resource costs or even better use a small icon for it. Like how you have your resources use certain colors, it would be good to do the same for the cost fields so the user can identify the relationship before even reading the tooltip.

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Developer response from almera77

Stuck this answer in your first :)

Jirue

Apr. 30, 2020

Under rating threshold (show) Hiya mate. First thing I would recommend is not throwing all the buttons/resources on the screen right from the start. It's generally a more user friendly experience to have limited information that expands over time then all the information slapping you in the face at once.

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Developer response from almera77

Hi Jirue, thanks for playing. Yeah this seems to be cropping up in a few comments now, have put it in the list and shall look into it, hopefully for the next big patch but realistically probably the one after. The costs displays need urgent work, this should be in the next day or 2, least to make it more understandable, will pretty it later. Thanks for the feedback Jirue.

sikais0000

Apr. 30, 2020

Under rating threshold (show) Instructions: "Tooltips are your friend." Remove that transparency, I can see text behind tooltips. A bit hard to read. And of course production/s would be nice. And I would like to unlock some upgrade time to time... now everything is available, and at first hard to understand where to click.

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Developer response from almera77

As you can tell from other comments I'm ripping on my "so helpfull" tooltips too. Its coming soon sikais, Thanks for your input on my game :)

Metawolf

Apr. 30, 2020

Under rating threshold (show) nm buy gatherers with food could use a tutorial though

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Developer response from almera77

Kinda directions going up now for starters. Thanks for trying it Metawolf.

Metawolf

Apr. 30, 2020

Under rating threshold (show) how do you start?

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pokoloco

Apr. 30, 2020

Under rating threshold (show) Also nasty rats don't really unlock when you have 200k silver. you need 200k silver at all times to be able to kill the rats

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Developer response from almera77

Yup

pokoloco

Apr. 30, 2020

Under rating threshold (show) rat seems to randomly hit very high, what is that about?

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Developer response from almera77

InstaKill (Crit) Its on the help thats on the way :)

pokoloco

Apr. 30, 2020

Under rating threshold (show) I have 1250 hero xp but still level 1, and it says 1100 for next level

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Developer response from almera77

1100 more (I had to make your Heros lvl 1 as it messed with the Def gain system so awarded the 1000 xp it would of given to get to lvl 1). As of yet this doesnt count down(it will at some point).

Ceri

Apr. 30, 2020

Under rating threshold (show) how to fight?

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(0)

leeman27534

Apr. 30, 2020

Under rating threshold (show) also SERIOUSLY fix being able to buy some stuff and going negative until you've got i dunno like at least 90% of that resource\sec (also being able to see that instead of guesstimating based on what you can see would be nice too) you can buy some stuff and miscalculate and basically mess up your save and end up with a negative resource income for like an hour or some shit and take another half an hour to even work back up into the positive at least - being able to get it before we've got that kind of income is a little helpful - being able to get it basically whenever isn't (and again - it's kinda hard to tell exactly how much you're getting \sec) hell being able to SELL some of these things would be nice too - being able to toggle a temporary silver gain for a buildup of negative food might be worthwhile at a point

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Developer response from almera77

Sorry leeman, its a mine field here in the back garden and out there in the real world. Always best to read before you click......especially then awsome looking marketplaces.

dionysuscool

Apr. 30, 2020

Under rating threshold (show) please put commas in the numbers 1,000,000 is easier to read than 1000000

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(29)

Developer response from almera77

I know, i really do, its doing my head in too........i'm trying to learn but I'm old and have a 8 yr old on lock down :D

LoveWhiteSharks

Apr. 30, 2020

Under rating threshold (show) After 6-8 hours i reach the Back Garden.The Nasty Rats are much to strong,they attack me with up to 700 damage/hit.My HP is 100 in the beginning.Upgrade cost for HP and Attack are very expensiv and XP income is very low.Every lost fight cost me 10M food,it`s not the best balance!

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Developer response from almera77

Thanks for the game played time LWS, your a star. There is a "help" going on when ive answered these msgs that may help explain why, how.

KidA1515

Apr. 30, 2020

Under rating threshold (show) Also, we need commas in the numbers, and preferably short notation.

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(1)

KidA1515

Apr. 30, 2020

Under rating threshold (show) In this type of game, players need to be able to see resources produced and consumed per second, both overall and by unit, and what each base unit is actually producing.

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Developer response from almera77

I am working on an idea for the res per tick this week. Number display is a bit harder for me atm, still can't seem to get my code to bend to it, I'm still trying though.

serjohn01

Apr. 30, 2020

Under rating threshold (show) I think if you could hide the features before you have enough to unlock them it could be more appealing, my main problem with this game is what am i looking forward to unlock, is something exciting down the line worth grinding? i wish you good luck, i'll play it for a while, but for sure this needs an update with new features

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Developer response from almera77

Thanks for playing and passing some feedback serjohn, i will update game info tonight to clarify the fact i'm listing (and working on) suggestions so kinda getting a test run from you guys for an update i expect to have ready next week.

10isphan

Apr. 30, 2020

Under rating threshold (show) This game has taught me an important lesson about life: It's always better, in the long run, to incur 473m of debt to accelerate income

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(1)

Developer response from almera77

Governments have know this for years :D Thanks for playing 10isphan.

Sleepingpill

Apr. 30, 2020

Under rating threshold (show) With the negative drainy buts of each resource, being able to sell or scrap upgrades to "fix" a mistake would probably come in handy somewhere down the line.

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Developer response from almera77

I'm hoping that I've got it so that "stepping on a minus mine" will only need a small amount of time and the right upgrades on exisisting buildings to get back out of it. Unless you leave an auto-clicker on a Mob all night, not sure time would fix that. I am keeping an eye on this tho and will fix if a major one is found.

dionysuscool

Apr. 30, 2020

Under rating threshold (show) Not sure how to battle system works. I cant get off the 'back garden' tab

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Developer response from almera77

Must have at least 200K Silver, hover on back garden tab, click "Nasty Rat" and grind away all your hard earned Food. I hope its passing a bit of time for you dionysuscool.

leeman27534

Apr. 30, 2020

Under rating threshold (show) i've no idea why but the fighting thing doesn't seem to want to work

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Developer response from almera77

You must have at least 200K Silver unspent to open up 1st Mob. Does that help leeman? Hopefully, if not let me know.

petesahooligan

Apr. 30, 2020

Under rating threshold (show) I would love to have some more information presented around my income formula so that I can optimize. (Not that there's too many choices at present, but still.) More transparency is good, I think. Considering it's possible to seize or reverse profits, it would be nice to be able to sell (or "fire") personnel... to balance the books. There's lots of room for more visual codes for linking resources; iconography, color, proximity... lots of room for improvement there, and I only mention it because this promising start deserves it. Nice work.

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Developer response from almera77

Thanks for taking so much effort in your feed back pete, as with some other comments about income per second display, I agree, and am working on it right now,but as this is the code i "learned on" its very sloppy and harder to add to the further i go back, but i like a challenge. As for the possible seize/minus in production, tis in the game name, its a minus mine field out there, well in the back garden as we all on lockdown ;)

blahha2574

Apr. 30, 2020

Under rating threshold (show) Just a suggestion, the cost should be color coded with the resource. farmer cost is green, hunter cost is orange etc

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Developer response from almera77

Yes blahha, so obvious once I read it. It shall be so (well in a week). Thanks for your feed back and if it filled in 10 minutes I'm a happy dude :)

pokoloco

Apr. 30, 2020

Under rating threshold (show) Considering what you said in the description I think it's an ok game :P

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Developer response from almera77

Cheers pokoloco lol. I know its rough, I kind of needed a bit more than family feed back so live it had to go.

Dkpure

Apr. 30, 2020

Under rating threshold (show) The progression is really bad. It makes the game very unpleasant to stay with. I hit a wall about an hour in, and I will be waiting hours for the next game element.

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Developer response from almera77

Hi Dkpure, i'm sorry that it has frustrated you so early on in the game. It is designed to have ups and downs in needed activity and does speed up considerably after you get a "Smithy" or 2.

LoveWhiteSharks

Apr. 30, 2020

Under rating threshold (show) Please change Tooltip-Colors ! What happens when i go minus,have to reset the Game? Good work so far.

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Developer response from almera77

Hi LWS, thanks for playing. Tooltip colours will be changed next update (few days time), thanks for the point out, getting a nice list together for improvements now. Also putting a FAQ up shortly to answer things like this, if you go in minus chances are you over spent/fought, wait till your plus again and/or buy more upgrades to counter the minus. Once again, thanks for the feed back.

Rythmyo

Apr. 29, 2020

Under rating threshold (show) How did you send me a game message? xD I never played this before haha

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Developer response from almera77

Apparently you are on my accounts "Fan" list Rythmyo, I am just a player but recently learned a bit of coding. I guess when I published this game everyone on the "Fan" list got the same msg as you. Hope it entertained for a minute or 2.

milkbone

Apr. 29, 2020

Under rating threshold (show) This game has a lot of potential. Really needs an easier way of seeing resources gained/used per second though.

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Developer response from almera77

Thanks milkbone. The wife told me the same, so as you can imagine its not far from mind :) Hoping to have some production/s done by 6th May!

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