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Does Platinum give silver per second or gold per second. If it really gives 100 silver per second like the tool tip says I don't see a point in getting platinum.
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Did you mean the wall tooltip to be a lie? It's fine if so, though you might want to indicate its suspicious in some way.
Just had a look whorlwind.....its because i forgot to add "per Gatherer" is that right? I hope so as I can't find anything else wrong (more coffee may be needed). Thanks for playing :)
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HAVE A GREAT DAY AND I HOPE YOU FIND COMMENT THAT MEETS YOUR NEEDS ... COOL EPIC GREAT AMAZING STUNNING ... please, no criticism at all, NO MATTER HOW MANY MISTAKES YOU WILL PUT IN YOUR WORK
Then don't play nona, like it says everywhere, this is the project i have learned to code on, if there is not a feature i have not learned it yet, asking for a feature normally gets me interested in learning it, shouting at me gets nothing done, in rl or in MIMF, have a great day and i hope you find a game that meets your needs.
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To reiterate, the previous layout actually made sense, having the standard stuff on one part, the silver stuff on another and the other stuff elsewhere and whatnot, now it's pretty much all mashed together making it a lot harder to figure out what I am supposed to be upgrading. Basically, the game sucks now, and it was good.
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when you cant die to the first monsters it becomes near impossible to level def, and if you try to raise att, the monsters def raises with your lvl, i can only die to miner or above, and i lose to much food to do this...
102 def here, over 7k RNG, and it's near impossible to advance from miner to village
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@Almera77 - the visual bug for miners is still present as of 0657/5/6/20 - the miners are still working, but it displays as zero after a refresh/restart
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@FuriousRage - it seems to be a visual bug only - if you add a unit the proper number shows up. The dev may have broken something in this last patch, as it was showing normally before that.
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A buy"X" amount option would be nice, instead of having to click 100 times. Also, a sell option would be really nice for those "oops" moments.
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Hitting the Feral Cat freezes the game for me and i have to reload it. Might it have to do with the fact i have -5.412e+12 Food? But even hitting the Rat produces a combat log 101 steps long..
you probably spent nearly nothing in ATT and too much in HP, generates a crash list, nothing I can do right now, theres a fix for combat coming later this week that will sort it (kill list and cause a draw after x rounds). May work on it tonight it nothing goes wrong with this next update, sorry gasteiner.
lol. Ive JUST learned how to get that on.....sat up for 6 hours lastnight so you didn't have "miles" long numbers and you want it different already, haha, your a funny guy blackblood.
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No have bad platinum? 1 planitum =2,5M gold and get me 100 silver ? For 2,5M gold have 25M silver per sec. Why buy platinum? (sry my English is bad)
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Idea: add percentage indicators (currentAmount/requiredAamount*100) to the tooltips. (EG: you currently have 37.87% of required food)
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A. Would be better if each resource had its own dedicated symbol.
B. The current background doesn't help with readability.
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For the auto fight, it can be done easily by auto fight the monster once per 5 sec or 10 sec, can be build with a counter so that it occur every x ticks, or by comparing time.
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I just noticed the change to Platinum, and with it - what's the point. Platinum now gives 100 Silver/second - where Gold gives 10 Silver/second - however a Platinum costs 2.5 Million Gold - why would anyone buy Platinum?? Or am I missing something?
Its just the "Last currency" I have uploaded, nothing to use it on yet but there will be once i have the main stuff done. I figured 100S is better than nothing ;)
no offline gains as of yet, sorry, still learning to code mate, will get to it at some point i guess, thanks for playing anyway, as for the combat, its supposed to be a slow gring.....getting that re-worked so you can buy auto fight (then reduce timer at a cost).
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Need WAY more explanation on the Adventure rules. After playing all day to get to 200K silver I am underwhelmed... to say the least. May just punt. If it shows back up in my feed somehow (initial was due to friend comment) and the game is more mature maybe I'll play again
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Question Dev. WHAT is the struggle for the thousand decimal thing? Maybe you could get help from the users to display the numbers with thousand separated numbers.
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Because we dont have thousand separators yet. whenn i said i had like 100k ore negative, it was really 1M negative.. but .. im up to -560k now :D
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Regarding the new UI, the 2 issues I have are the colour of the stone on the blue background is difficult to see, as well as the black text on purple for the combat. Other than those two items the rest seem to be clearer (at least to me)
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Your Hero hit Rat for 44 damage . 76 Remains. Rat hit for 9 damage. 106 Remains. The Rat has DEF that it shouldn't have.
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Please don't put everything as dollars. Please just say the resource you want it to cost, don't make me have to see what it is by mousing over it
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Burger vans seem excessively costly. I'm pretty far in the game with a fairly substantial food income, yet I'm going into the negative from one of them. Perhaps allowing people to turn off Markets would work, or if you want to make it punishing make the markets cost more, and don't return the funds. Just the production.
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The health of monsters should not increase with our level, as our level didn't provide us stat, why would it even provide our enemies stats?
Hi Emperor, Combat will be getting an over-haul when ive sorted the number display out, really want to fix that first. Thanks for giving the game a go.
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Yeah, getting +1 food/sec once every hour seems really usefull addition.... I see nothing else that affects gatheres with the current tool tips.
(G+XG)=TG.........TG gets benefits from all buildings that give to gatherers........without XG production you would never afford Gatherers after a certain point.
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Do XGatherers multiply the original gatheres, so with my current stats i would get food from 111 * 35 (XGatherers) = value from 3 885 gatheres. Or is it 111 + 35 value?
It is the single most needed thing I know SkyCharger, my early code doesn't want to bend to the format needed to i am having to re-write alot so it fits without wiping everyones stuff....I'm pretty sure I'll get it sooner rather than later. Thanks for playing :)
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I am trying to reset the game, but the button to delete save is not working. I made a terrible mistake and need to fix it
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lets up vote the market votation, bank are early game almost equaly to market, cause you can sell food manually, and late game, gold is better than any of these, market only serves as a trap to your food income