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I thought it was really boring at first and almost quit, but kept at a little longer and then it got way interesting. Really good concept.
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I find myself buying Bounce upgrades WAAAY too often... could you do something like, say, raise its cost by 4x but also make each upgrade 4x better?
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new bubbles are unhittable. not even sure why they needed 'fixing'. that aside, this is a great game - simple but different. i'm definitely a fan.
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hey not mine someone said this in chat its a good idea maybe the dev could implement,"would be nice to see how much each ball is generating /second on each column! Rather than a poping number that sometimes I can read because of the columns lines!"
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Kinda fun, but unless you actually spell out how to activate the auto-bounce, I'm done. This isn't interesting enough to be an active game, and takes too much input to be considered idle.
After the first reset you can spend some meta-energy for bounce upgrade, and then you can get to balls jumping 3-8 hours rather quick. After one more reset you can probably improve on this even further and have balls jump for days or even weeks. You don't really need auto-bounce for this, just good bounce upgrade.
After couple of resets (meta-energy gains) you can buy some bounce upgrades and the balls can jump for several hours or even days. We do think that auto-bounce will make things a lot more boring, as dropping balls is core game element.
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Would be nice to have a buy amount where you can put in a number yourself. The % are nice but i'm one of those guys who likes cleaner numbers and buying energy only with 100per sucks. Else pretty nice game.
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Pretty fun, but it gets boring quickly. Needs more meta-energy upgrades, used meta-energy should still contribute to bonus energy, a form of auto upgrading balls, and a highlight for the current most profitable ball upgrade.
Thanks and we agree that it gets boring after some time. We have to improve on this one. Disagree about highlight of most profitable upgrade.. If taken further, we can remove the human from the game and let it play itself.. Part of the fun is figuring out the best upgrade.
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rather boring. The only difference in the later gameplay is the fact that you dont need to click the ball so often. Need more variations
Yes, we agree. It does need more variation, but that's just a start, we did have to start with something :) We'll work to update this game with more content and variations.
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a confirmation/reset button for spending meta energy, its really a bummer when your first reset happens and you accidentally press auto capacity extender while at MAX buy amount
Yes, we agree. We'll give some free re-specs for meta-energy to not punish mistakes, and probably make meta-energy buy multiplier separate from the main upgrades.
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One thing I think would make the game a bit better is if when spending meta-energy, you spent the points, but kept the overall bonus. Would make getting further into the game more interesting, as of right now, I am not spending the meta-energy, just using it for the boost.
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4/5 needs a slightly better tutorial on how to get to the idling part because i was wondering until spoilers. Great job dev
Thanks! We thought the game is simple enough so tutorial is simple as well. But maybe we have to review some things to better explain them. Thanks for the suggestion!
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finally an idle game I can play and enjoy and it's so simplistic, look forward to seeing this updated or remade in the future :3
Thanks for the suggestion! Do you mean Buy amounts? Are they really needed? We don't think you come to buy in this amounts that often, and then you can just use % buttons instead. The screen size is limited, so we can't fit too many things unfortunately.
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Why am I addicted to bouncing a ball? I just want to max everything out, including the lag. (don't worry, my PC is old)
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Very awesome game. Clean UI, lots of stuff to buy and optimize, the prestige seems good (though I haven't tried it yet). I really love that automation basically comes without effort, I could leave my first ball alone for 20 minutes! XD
All in all, great fresh take on the incremental genre, well done!
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Interestingly simple. One suggestion: to help with idling possibility, maybe add a feature (or upgrade) to allow players to see the estimated remaining time left before a ball stops bouncing.