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It's interesting that a lot of the time improving an amplifier might not actually be a good idea. If you're close to getting one of them to the big x-thousand multiplier that can be much more effective.
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your energy per sec counter is broken.
if i manually drop the ball when it hits the bottom (so that it doesn't need travel up time) it still displays the same ammount of energy per second displayed... (the percentages do the same but it should be easy to fix by just taking all the income in the last 10 seconds and the dividing it by 10)
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Enjoying this game a lot. More information about meta-upgrades would be useful though. I know I get a bonus by not spending it, but there is no way of knowing whether buying a meta-upgrade will boost production further or actually reduce it.
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In case you guys are seeing strange stats I've re-rated the game about 300 times chasing a bubble to the top of the screen :) It's not personal! Great game
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Typical flash game. Fun for awhile, then you get to the point where you basically can't progress unless you spend money. 3 hours since my last reset, and I'm still not back to the point of earning meta yet. It's this sort of crap from developers that makes me want to just stick to Xbox. I'm done here.
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So, in the long run, I think the game becomes far too active. Not idle at all, far too much click/active upgrading required to progress at all. Hope additions are made to eliminate this. Idle/off time is completely useless, only progression is active playing....and I mean completely acitvely constantly clicking (no auto clicker) playing.
We're working on making it more idle. Probably we'll add some meta-upgrades to reset to a later point (like each tube will be improved to X level of upgrade on reset). And also some other things to make idler's life easier.
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Awesome game so far 5/5 i have been playing past couple days which is good for me. Although couple things
1. Make Respeccing free or cost in game cash not paid... ( lose people quick
2. Little more definition on upgrades
3. Keep Pushing this idle will do great (then youll get your $$$ ) Keep it up
Re-spec is more to compensate for hard mistakes in allocation, you're not supposed to do them often :) Although we probably should add free re-specs at certain points in the game (every few resets or so). We're thinking on it. Upgrades description - yeah, probably should have some more information on each, although we thought they're pretty self-explanary, but we'll work on adding more descriptions. Thanks for the feedback!
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This game progresses really well! It's been a few days and I'm pretty hooked. Once you get to the 1000 amplifier levels and the amplifier upgrades it's still pretty well balanced. Good job and thanks!
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game froze, refreshed the browser, and then.... all progress lost, three meta rounds, a few days playing... gone. WTF.
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I noticed under the Energy tab only, it doesn't highlight in gray around anything, but all the other tabs do when you mouse over something (ex: upgrade buttons)
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It would be nice if you combined the multiplier on the amplifiers to show the total multiplier after you buy. For instance, if you buy 50, from 100, then you should see that you'll earn 2*2*2*2*5 or x80. Not a high priority, but it would be nice at some point.
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I hope you do something about having a single buy amount for amplifiers and capacity, I for one tend to use 10 for the amplifiers, but any single number amount is useless for capacity after a minute a play. There's no reason to associate their buy amounts.
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Anything I disliked about the game last week has been fixed this week. It's progression is almost perfect.
Keep up the good work!
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I KNOW !!! add option to watch ads for some energy bonus or something like that , maybe normal income boost , meta , some gems to choose ?
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I thought I'm going to be upgrading a club bouncer to shoo off drunk guys and let in hot chicks, I'm severely disappointed I must say
It says what it does right below your meta-energy amount. Usually you don't want to buy meta-upgrades which give you less than what current meta-energy bonus gives you.
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Can we get a function that lets you stop the bouncing of any of the balls? Late game it becomes so hard to even see the ball with it's default 5 size and the progressing is so fast that upgrading the size will only slow me down.
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I think having 10, 25, 50 and 100% is a waste, you should remove 25 and instead adding the option to buy only 50 units, sometimes 10 is too low and 100 too much.
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Could you possibly add different color types? I'd really like a darker setting for the background and the balls. My eyes get real tired with the bright colors constantly moving.
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This is getting better and better! I love the separate buying option per tab. I accidentally spent all my...err, points on energy when I had just increased the godly levels of bounce I can get.
That happens if the game can't determine it runs from kongregate website (which can happen for multiple reasons). We're currently trying to improve our check and let the user know why and what's happening.