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My current achievements requires the size of my biggest heart to be 40 but the max upgrade for the largest heart is 36. How is this achievement achievable?
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In the event, it is unclear what special items we are supposed to be collecting and how to go about doing that. It would be nice to get an idea of how close or far I am from earning something.
We agree, we've put together the event somewhat in a hurry, so we're glad we were on time, but not fully polished. We'll try to improve on such small things in the next events.
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Wafzal2
Feb. 10, 2017
Needed idea. Auto-bouncer. 50.00 Meta-Energy to activate, makes sure all of your balls go to the top of the tube once they hit the bottom. Kind of like a teleporting thing.
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I'm glad for the extra gems but the big heart achievement is bugged really bad i'v probably upgraded close to 70 times and it still says 26.
We probably didn't describe is good enough, thought it was obvious. The achievement is for the size of the biggest heart you have, not for the number of times you've upgraded heart size.
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in case you guys missed the true idea behind this temporary update is for, yes, its to keep with the holiday, but its also the dev's way of answering the "add more ways to get gems" demand :P grind them out, and bathe in the rewards :D
It is Heart Size (that's how the upgrade tab is called). Increase the size of your hearts to earn event items. It's not so easy to upgrade sizes of the improved tubes (although they have higher max), so you have to plan out when to improve and when to delay this.
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So what exactly is the point of activating meta-energy? It seems like it makes you reset the game, so it'll just take days to get back to where you were.
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honestly i feel the cost of the upgrade is a bit much for how little a benefit it provides unless you put a bunch of your meta into the balloons. but really they aren't that useful.
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The Spikes At The Top Of The Screen Above The Energy Bar
The Spikes Pop The Bubbles by Removing Them Your Bubbles Last A Little Bit Longer Bringing In A Bigger Reward For The Pop
It removes the spikes at the top left of the screen. Balloons pop when they hit spike. Removing the spikes makes baloon travel about 10% more, growing a bit more (it still leave the game screen at the top). This meta-upgrade was added due to numerous complaints from people who didn't like it when we've added spikes, so we decided to let them remove the spikes if they want. Basically, this is 10% bonus to baloon value if you can time it perfectly at the top. No other benefits.
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Bit of a stretch to call this an idle game in my honest opinion. Maybe it is, late game. But after several hours of play, I can only call this an active incremental game.
Remove energy capacity (limits), remove the bounce decreasing over time until it reaches your limit, and then you can call this an idle. Would still be more of an incremental than idle even then as a single upgrade can make up for tens of hours of idle time.
Was fun for a time. Hope it gets polished.
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at chaosguard: no it doesn't. for example: energy 1k/1k(100%) using 10% button for cap upgrade (lets say 1 energy gives +10 max energy) -> 10% of 1000 =100 *10 =1000, new energy: 900/2000 (45% and not 90%). hope this helped you to understand.
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Use % energy buttons seem to exhibit odd behavior for upgrading capacity. Sometimes clicking 10% uses 10%, other times it uses much more. Just now it took me from 100% to 41%.
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please add feature buy, who buys a number of levels to 10/50/100. For example, if I have the 1443 level, click on buy 50(100), then bought 50(100), and 7(57) levels. Sorry for such a translation, it may be easier to show the algorithm. It was x=x+100, become x=x+(x%100) . it is very much easier life players.
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would love one of the balls to not be locked to straight up and down. if it randomly bounced around its tube it would add variety of things to look at
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I usually give up on Idle games, because they are just so boring. This one, however. I don't know why I'm so hooked for the past couple of weeks. 5 stars for you, my friend.
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I think it would bee cool with some more unique upgrades and such instead of the milestones. Maybe add an upgrades section with one-time upgrades that gives upgrades that are a bit more unique.
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Red crystals are the rare currency that can be bought with real people money, but the rate at which I accumulate them, almost may not exist. It looks like if I don't spend a few bucks, I can't purchase anything meaningful. Maybe a -slight- lower cost or -slight- increase in which I they can be acquired? Just enough to make me go "Sweet, I can SEE a decent increase" every couple of weeks.
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If you click on the ball immediately after it hits the ground, you can reset the ball back to the top. This essentially doubles your profit of a ball since you don't have to wait for it to bounce back upwards.
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Needed idea. Auto-bouncer. 50.00 Meta-Energy to activate, makes sure all of your balls go to the top of the tube once they hit the bottom. Kind of like a teleporting thing.
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After getting some meta energy, I stopped clicking on the improve buttons because after resetting to get even more meta energy I get back to where I was within 15 minutes(currently) when I don't click the improve buttons. Please improve the improvement button :P
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feels like most of the time, the bubbles are useless, since they are triggered and seem to be based on the balls hitting the bottom, and valued at something around their income, but... most of the time, all but like two are under 0%. so, they are kinda useless. what about making them a % of your energy/sec, instead, that way clicking them is not only useful, but getting the metaenergy increases might actually help as well.
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(before i started playing this game) this view is lovely (now) must bounce balls must make energy (goes out side) ahhhh my eyes it burns
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Hello, I think this is a very good idle game. the graphics and balancing is great. Could you please add some more mechanics to the lategame? I am approaching 1E+4000 energy and the gameplay is the same from now onwards. If you look at the highscore list you can see that a lot of players are in the same situation.
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"what are you doing?"
"Bouncing balls."
"Its 3am, why on earth are you bouncing balls?"
"Because i lost control of my life"