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So it's only me then. Bubbles and balloons aren't coming anymore. I tried reloading and all that but still. I have a bubble-free game. Is there a reason ? Maybe a known fix for that ?
Hm.. That shouldn't really happen, we didn't change anything about hte balloons. It probably can happen if the game lags too much for you (skipping entire ball bounces), but that's probably not the case.
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I am at E550 and i don't feel like i want to continue playing this...the game is just plain and stoic, even despite looking brilliant at first. Later on you realize that the concept is to get a random ball more powerful than your previous ball and you do it again, and again. Every new reset the game is absolutely the same. We are not allowed to pick our most favourite ball and empower it through some unlockables/relics/whatever it is you can possibly imagine. It's pretty much a grindfest until you reach a milestone for another ball so that your production skyrockets. The game really lacks content. Density is the only thing really worth investing your meta into. Gravity gets very expensive and other upgrades are just bad. Please add something more interesting to the game
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Reminds me of an old thought experiment. If you dropped a playground ball from the same height onto the same concrete slab and in the same enclosed pressurized chamber on earth and then again on the moon, which would bounce higher?
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I think I am in love with the bouncing hearts in the Valentine event. Keep up the good work with this awesome game. You totally deserve 5/5
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@jwhalerfan I've only been playing for a few days (and only in Valentines mode), and I am at 34/40. Next reward: Quiver.
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The Valentines event is ridiculous. I've played it nonstop since the beginning and can't get the bonus(es). Been stuck on 20/30 for a couple days. What a waste of time.
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I've been playing since the day the game was out, I have activated meta energy over 12 times, almost each time having more than 100 meta-energy, and still gravitiy is useless, so don't tell me it is that I haven't played long enough, it is simply useless. I don't know what you consider useful, but that's not it for an idle game.
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it's a little hard to tell when you should restart for meta energy. In other idle games theres usually an indicator (like lets you know when the meta energy youve earned is at least double all the meta energy you have used in the past). Would be nice if that was added. Also hard to understand the formulas the go along with upgrading gravity
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So far I am liking this game a lot, refreshing with new ideas! Just not cool that the gems stop at 19, even if you complete more achievements. I should have 21 now, I need 20, but it still only shows me 19, and it has since day 1...
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Tube 5 has 1 OCDC per bounce and i can upgrade to 2 but the 1st tube suddenly gets the ability to be upgraded to 60 OCDC per bounce?T_T
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Why is gravity even in the game? It's so useless compared to other meta upgrades that it is just not worth buying. You could simply remove it to have more space for other things.
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I like the valentine event. It flows pretty well; the adjustments to make more frequent multipliers, the ability to use meta-hearts without resetting, the extra amplifiers at the bottom... all pretty good. I do think the rate for getting the permanent gains is way too slow for a temporary event.
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Wold be nice to see increase in production after buying N upgrades not only in absolute value, but also in relative, for example "Ampl. 3 1.3 QaSt x26M" instead of "Ampl. 3 1.3 QaSt +36.0 SxSt" when buying 100 upgrades. Would really help deciding if it is worthy to exit idle mode early.
We actually think that it's more informative to see "final" amplifier value (when in "energy" display mode) to be able to compare the numbers directly, multipliers still don't give enough comparative information. We're thinking to add an option to choose between + and -> (result after upgrade), but we'll see.
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Chrome crashed and I lost all the progress I made since the V event started. I still have the quiver and the one arrow I got but all the meta and hearts/towers etc are gone. I'm done. Really wish I hadn't spent kreds on this, this is incredibly frustrating.
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Okay, generator at level 154 is at 5.0e+3852/sec. This definitely helps, even tho it's not quite where I hoped it to be. Nice addition, thanks! ;)
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something is broken in hearts event. when i'm coming back my progress is lost... could you check this? (i saved progress manually)
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Please help me to understand, how is the generator at 6.2e+727/sec (level 29) supposed to help me getting back to e+4600?
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Probably the best Idle game I've found that well, ends up being better to be idle! I like how unlike other "idle" games, in this one it's bad to sit there and constantly click, as the ball never hits the bottom which gives you no money. The idle game that is actually an idle game.
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I exported my Valentine's Day save over to a different computer, but don't see the items on the Events page. Do they transfer? If I export back to the first computer, am I going to lose the items?
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this game is great at being an idle game and geting you addicted it makes you feel op at the beging and takes it away and you want it back
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In the valentines event you can keep the gaps between the different amplifiers relatively small combine that with a 32e3 initial size modi for ballons and you are constantly getting ballons that bring you significantly ahead.
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So... the Valentine event has its own *separate* save? That should have had a big flashing warning on the screen. Now, I've lost the save I was maintaining since near the beginning of the game. Bad form. Rating updated to 1 star.