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Really fun so far. I was curious if there was a formula for meta-energy. I found after spending a bit my clear progress tanked itself.
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The Meta purchases just surprised me. I had saved up enough to buy one of each of the upgrades I wanted, but when I activated it, they all went up in cost. =S
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The meta activation point should reset also when you reset. The upgrades are very expensive and their impact is not sufficient to get to the same point fast enough...
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really needs a change to meta energy gain, after 2 days since my last reset i only have 2 meta energy, there doesnt seem to be a point in reseting or to continue playing really
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This game so far is quite enjoyable, but one thing is putting me off a bit. The energybubbles are a good thing to be in the game, but right now 5/6 of them are basically useless, because only one of your bouncers will have a powerspike which result in a lot of bubbles doing essentially nothing. Would it be possible to reduce the total amount of bubbles but make each of them tied to the total income of energy? Would feel much better than the current system I think.
If you watch them more closely, you can come up with how they work. You can also upgrade them when you reset, using meta-energy. Later on bubbles can become so powerful, that most of your energy income will come from them and not from the balls (at least you can make it happen).
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The only problem that I have with this game so far is that you have to pick between keeping all your meta for the % Energy boost, or use it for the effects. I'd rather see the % energy boost be permanent upon the reset and you can then use the meta energy freely.
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Very good game. Did not like it at first but after a while i got very addicted to it. Very intelligent and balanced details in the ugrade, income and bounce system. Looking forward to updates.
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I really like this game, a visual tutorial in-game would be a cool idea ...maybe with icons or something like that, instead of text. so other language user would easier understand it :-)
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I also just blew all my meta. Now i make less energy than i did on my last run, and i have to earn more than i made before to even start making meta?
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Is there any chance we could get meta energy upgrades for bubble speed? Or better yet, auto-collection? Because I'm not very good at the business of spot-the-golden-cookie-like-before it disappears for good.
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It lags a lot while you have the import/export box highlighted. Other than that, great job. Look forward to development.
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@SuspiciousSquid, It would be cool to get rubies from videos and advertisements but it would be even better if they just added more achievements, which they probably are.
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@DrICantStop Tube height can be increased once you get all the balls. For a large sum of money in game you can upgrade the power of ball one and make all the tubes go up in max height. You can do this multiple times and I dont know if there is a limit.
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I initially wanted an autodrop upgrade but now I think there's something engaging about having to free yourself of the drudgery of dropping manually by building up the bounce time. It makes for interesting choices, which is what a good game is about
Thanks for sharing this. We see multiple requrests for autodrop and considering doing something about this (although we have to say we don't really like this for the same reasons you say here). Good to know some people still like our choice. Still, majority players seem to think they want auto-drop, so we'll likely implement it.
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Hey, you guys could consider adding an option to watch an advertisement for a couple rubies every so often. Other idle games have that feature and I think it's a great way to balance between people who want to buy premium currency and those who want to play for free.
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More achievements or better ruby rewards from higher level achievements. A new achievement maybe distance passed, for example if a tube height is 100 that could be like 1 metre and when your bubbles cover some distance it increases their speed and gives you rubies.
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Balancing with Meta Energy needs to be done. The start is quicker but every run becomes longer then the last one to earn enough Meta!
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I would like to have a possibility to reset my spent meta-Energy. The gain curve is pretty harsh so if i mispent some Energy the game becomes really hard.
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what's the maths regarding meta energy? i mean my production increased several billion times and meta energy aquisition still slow
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Hi! I just reset the game with ~17 meta energy. I bought the first upgrade for 1 energy, and now I have 1.01 energy - what!!? :P
You've probably had MAX or some other buy multiplier selected. In the last update buy multiplier is separate for each tab, and you can re-distribute your meta-energy upgrades if you wish (via Shop, first re-distribution is free)
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Same request I make in all idle games... a method in game to let me know when a new version is out so I can refresh. Also if there was something in this to make it truly idle! I like the game so far.
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This is really one of the better idle/incremental games. I think I've pretty muched played them all and this is one of the few that stands out. I especially love that the game is about physical objects and not just number (like buying 500 virtual farms). Also the regular updates, it seems like one every day at the moment, are very nice. Thanks for your work devs :)
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A launch all button would be helpful. It would drop all the balls from their highest point at once. It could be a metaenergy or gem item.
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Another suggestion: can you show the max value of an upgrade in brackets beside the current value (ie. ball size, tube height, etc.). Also, a small bug: the game reset me to "standard units" after restarting the game (I had scientific selected).
We've added max value in the last update. As for resetting to standard units - that shouldn't happen. Does it still happen for you? If so, can you send bug report via the link below the game with more details? Thanks!