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groovicus

Apr. 28, 2013

Under rating threshold (show) Have you considered changing the next/prev buttons on the dialog and map windows to be more visually distinct (i.e., different colors, larger size, pulsing effect)? Perhaps have the close dialog box give a visual cue at the end of a conversation. Also, the speed at which the menus slide on/off screen feels sluggish. I also really want to echo the concerns over level length.

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Developer response from AmberHelix

Making those buttons more distinct might be a good idea, but I didn't think anyone would have trouble finding them, since in the first dialogue they are the only buttons you can push, so you learn what they look like and what they do. But having them flash initially was something I also thought about.

troglodytic

Apr. 26, 2013

Under rating threshold (show) I might go so far as to say you could change the salvage chance upgrade to a firing speed upgrade that tops at, say, 50%

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troglodytic

Apr. 26, 2013

Under rating threshold (show) I would give this a 4/5 easy if success didn't become so reliant on getting drops. You just can't put out enough damage to keep up with the relentless waves without a boost, which should not be completely randomized.

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Developer response from AmberHelix

You make a good point, and I would like to rebalance the game to rely a bit less on luck and more on skill than it currently does, but that would take a lot of time, and I need to see how the next update turns out first. =)

Zag24

Apr. 24, 2013

Under rating threshold (show) Also, the one bullet fired when you change direction goes off the wrong way. That is, I'm sliding right to hit one guy, which I know I can kill in one hit. I move to the right spot, and I'm already pulling back because I know that shot will take care of it. However, for no reason that shot goes much wider than any other shot before or after it. Don't say it's momentum, I didn't suddenly get faster just before I changed direction. Also, the levels are too long, and start out too boring. (I'm hoping that if you hear it enough, you'll realize that customers are worth listening to. BTW, I am an expert in software design. When a developer says, "No, all those customers are wrong, and my way is better." that's a sign of a developer who needs a reality check.)

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Developer response from AmberHelix

Yes. Momentum is wonky sometimes, but I find it manageable. I think I will look into it in the future though. And about who's way is better: I'm not looking to please everyone. At least not with this game. =)

Zag24

Apr. 24, 2013

Under rating threshold (show) The levels are too long, and even when I have no hope of beating the level, they start out too boring. I think you might start to think, when you have so many people saying that the levels are too long, that maybe they are right. More loot drops won't help. The problem is that a level starts out too slow and boring, and I sit through a long time of that, then suddenly it's too hard. A level should have just one wave of easy, for warm-up, then drop into the basic difficulty for that level. It might have waves of more and less difficult, but stay within a factor of two of the basic difficulty for that level. That is, the max is twice as hard, and the min is half as hard, so there's no more than a X4 spread for any level.

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troglodytic

Apr. 24, 2013

Under rating threshold (show) Okay, might have overlooked the keyboard controls before, they're helping a ton. Way easier to aim and dodge, imho. Would still be nice to have a list of the pick-ups described; scatter is counter-productive without a few attack upgrades.

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Zappan

Apr. 24, 2013

Under rating threshold (show) Still no speed up with the last update while comments of users and especially the two tops talk about too long level and too slow pace ? I decrease my rating from 4/5 to 3/5.

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elShoggotho

Apr. 24, 2013

Under rating threshold (show) Gameplay is great, but levels are way too long. 3/5

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(5)

AmberHelix

Apr. 24, 2013

Under rating threshold (show) There seems to be a bug right now with the background. It appears white though it should be black. I don't know why that is, and it is only like that on Kongregate.

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(0)

Developer response from AmberHelix

And now I've fixed it. =)

troglodytic

Apr. 22, 2013

Under rating threshold (show) Yeah, failing a long-ass mission at the end to not have enough funds for any helpful upgrade murders ALL the fun. B-a-l-a-n-c-e

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Developer response from AmberHelix

If you have problems getting enough experience, are you playing on Easy? You get three times as much xp that way. Though I'll probably rename the difficulty levels in the next update to "Normal", "Hard" and "Death". I think that might be more accurate. =)

troglodytic

Apr. 22, 2013

Under rating threshold (show) I'm not annoyed by the pace and long levels so much as some of the hitboxes. The player's hitbox seems larger than you appear, but hunters' hitboxes don't include their "wings." Upgrade prices and /or experience gains per kill should be re-balanced: takes a lot of kills to earn that first attack upgrade.

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molokot

Apr. 21, 2013

Under rating threshold (show) I like this game, the more i play it ,more fun i have with it. You should probably imrove graphics a bit (or rather add some ;p) to make it more popular. At the begining it doasnt seem interesting.

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Irasfel

Apr. 21, 2013

Under rating threshold (show) Agreed VERY much with Zappan, these levels are way, way, WAY too long. Constant feeling of "FFS MORE mobs? Really?" Shorten things up and increase the $/mob ratio if you would. I mean hell if you really need to you could even add more levels, but having each level be so very long just kills this, specially if you're playing in hard and screw up. I know hard should be hard, np with that, but atm the levels are so long hard turns into ultra-lethal "/

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(9)

Zappan

Apr. 21, 2013

Under rating threshold (show) Nice game, yet, way too long levels, and way too slow paced in my opinion. Speed it up a bit, since even at max(?) speed, 7.875, it's as slow as a snail...

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(9)

Developer response from AmberHelix

I am working on putting in a random loot system, and that loot would be able to speed up your ship further, among other things. The length of the levels will not change however, but having loot drops here and there would surely make it feel more rewarding. =)

Fyeth

Apr. 21, 2013

Under rating threshold (show) I really liked the shield system. It would have been interesting to see enemies varying their attack patterns more.

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(3)

Gheata

Apr. 20, 2013

Under rating threshold (show) Very good! 5/5, obviously :)

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(0)

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