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1:holdyourbreath 2:copy this message 3:post it on another game if u can do this without breathing out ur a good kisser
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brilliant game! I love the fastest and slowest so you can tell which need revising! thanks and well done, if I ever have to do this for a test I will be ready! 5/5
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for it to be rewarded badges it needs a 4.00 AVG star rate then greg will decide if theres a challenge with badges or not , just all rate 5 if u want badges for it : D
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Yes Sheep...Whack-A-Bone is already housed at my website www.anatomyarcade.com but I haven't uploaded it here, cos I need to tweek it a little based on feedback that PAM has received. Go and check it out!
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I approve. If I had this kind of a game around when I was taking PE in public school (hah, what a joke) I might have passed the 'class' course. Muscles are so boring to remember when it's not part of your job.
I agree with Jodediah though, needs badges.
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Can I get a B! A! D! G! E! S! What does that spell? Please get some badges for this game b/c it is really cool! But it actually spells badges!
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Hey thanks Kyle. I'm finding that people either love it, or think it's stupid, hence I can't seem to break from 3.10. I doubt they'd get badges for such a low rated game.
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Is the score a reasonable one? ie, not over 100? cos if so, there's no prob there being a score registered, cos no doubt it wouldn't be that good. I'll check out level three again...I might have to shuffle it a few more times.
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I'm glad you agree with me Falconerd, cos I was beginning to doubt the structure. It's a pretty elementary game, but I think it achieves what it sets out to. You're the first to comment on the poses...there was alot of me standing in front of the mirror trying to convey different emotions through my body and then trying to pose the model realistically...harder than you think, so thanks. And yeah....I think every anatomy student has tried the wise crack "tensor fasciae cafe latae" at least once! lol
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oh oh, yay I found a bug! On level three if you go trigger happy (awesome feature there by the way) it records the score instead of leaving it blank.
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ok, I can see the "getting to the action" concept. That does make sense. And the new randomness of the list actually helps me because it takes away the distraction of remembering the order. Oh and thanks for the mute button, I feel that is a requirement for every flash game. =)
Oh, and I love the way the body poses at the end of each section, that's awesomely amusing. =) Side note: I've always wanted to walk into starbucks and order a "Tensor Fasciae Latae" =P
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Thanks for the feedback Falconerd. I've acted on one of them and disagree with the other. I've tweeked the list generation so that it is much more random. I disagree with the few people who have made suggestions along the lines of making the scanning stages unlimited timed and not part of the total score. I've had previous versions of the game tested with my students for many years and they NEVER bother about the "tutorial/non-competitive" sections. They just want to get straight into the action. Hence the scan level is designed to be easy...it's right there, you just have to hunt and click. I've enjoyed the feedback, it's helped me heaps...unless you've said something meaningless like JMAN!
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I really enjoyed this game and I wish I had this last semester when my A & P class was studying muscles. Couple of comments though. In the "learning" scan stages, there shouldn't be a time limit and it shouldn't be added into the total. Those are for learning where things are so they shouldn't be tested at the same time. I actually did better on the poke sections because I could see all the muscles at the same time instead of only in the circle. And while having the static list instead of random list assists memorization, it only helps memorize the list, but doesn't encourage association of the list with the muscles themselves. I think a random list would be better.