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y agree with demon slayer, but tyrant is better. I also though that this game was better but after certain time you get tired of the same shit just trying to earn gold to buy expensive packs or for buying heroes and the prices are just TOO high, like the eve pack that costs 18k. But in tyrant you can complete achievements that give u gold and cards, there's a wiki, tournaments, factions, quests etc that's why tyrant is better
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@KnexWiz Sure they share their differences, the ammount of differences Im not sure of, and I commented that after maybe playing it for thirty minutes. I also prefer this over tyrant, excuse me if I offended my fellow kingdoms fans.
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@ Demon Slayer425, no i hate tyrant with a buning passion but love this game, the only thing they have in comon is that batles take place between the two cads in front of one another, thats it.
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Purifying Light! Thank goodness. Now we can get rid of some status ailments! Is 2 mana too cheap though? Cuz you remove an ailment from ALL of your creatures.
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rocktheworld, i dont agree because it would be so overpowered it should have a balance, leave it as it is but also aplying to nonflying ancient and elemental creatures also, it would be perfect.
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Before you post, "Shrivel needed to be adjusted..." as a response to this post, at least make it work on any creature. Then bump the mana cost to 3 for a simple 3 damage, 3 cost, common, ancient, spell card.
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my opponent played elemental priestess and my elemental spell cards mana cost was reduced as well. don't know if any one has noticed this, but i just thought i would let you know.
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in the last battle in chapter 4, in insane mode when I use shrivel against the 3/4 ancient dragon, it does 3 damage but it doesn't lose flying. I'm using the tier 1 elemental.
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ok.. after all this negativ comments i feel i have to point out that the change to shrivel seem to be pretty usefull to me. it was a common card which was able to kill a whole bunch of strong monsters for a relativly low effort. the nerf is a little bit hard though since there arent this much flying creatures yet. But this patch was an overall very nice one in my opinion and i hope you will keep up the good work and keep the game evolve so it will be even more challenging and interesting. I would have just one wish for next patch: Please bring back a arena for tier 1 heroes only so that new players have a "fair" arena for their matches, since they maybe dont own any tier 2 heroes, who are normaly stronger then tier 1 heroes
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shrivel for only flying creatures? there's only 9 creatures with flying in the core set and 5 in Eve. You just made it completely obselete for any serious battle.
Shrivel needed to be adjusted for balance purposes. We felt a common that can take out any X>Y creature (mostly Dark alliance) was just too strong for its cost and rarity and didn't allow for much growth room.
Shrivel needed to be adjusted for balance purposes. We felt a common that can take out any X>Y creature (mostly Dark alliance) was just too strong for its cost and rarity and didn't allow for much growth room.
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Shrivel is @#%$ crap now, only 5% of creatures, probably less, are flying, and a fixed 3 damage? Really? Sure, the mana cost is lower, but it's near useless now. Please change it back before I rage.
Shrivel needed to be adjusted for balance purposes. We felt a common that can take out any X>Y creature (mostly Dark alliance) was just too strong for its cost and rarity and didn't allow for much growth room.
Shrivel needed to be adjusted for balance purposes. We felt a common that can take out any X>Y creature (mostly Dark alliance) was just too strong for its cost and rarity and didn't allow for much growth room.
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The game would be much better if anticent decreases a bit the prices, the tier3 heroes are so overpriced, they should be 70k and hte eve pack should be 10k. and same with gems
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I checked collection, scrolled to eve, and looked at the new cards. Splosive Gnome: Has Volatile 3 and... and... Dust. Oh, no, that can't be good...
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The more I play with this the more frustrated I get. I _love_ CCG games, but this one, after the initial and very rewarding period of playing, turns into a bad game experience. I'm sorry to say Developers, but you did not manage to strike the fine balance between challenges and rewards. Just dropping an enemy in your face having 3x more resources (HP, mana) does not equal to challenge. Reconsidering my initial rating of 5 to 3 (and just because the concept and the artwork is still beautiful).
Thanks for your feedback. As we're constantly looking to improve the experience we value all feedback. If you have suggestions please put them in the forum and we will review :)
Thanks for playing!
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Ok, I am tired of the enemy AI direct damage decks. I have 10 health and they have like 50, and 3 Nuke you abilities and a deck full of direct damage. Total bullshit.
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@joemama1512
description of Flash Fire : Deal 2 (fire) damage to each enemy creature without flying. So as you can see, the ability only effects enemy creatures, and not allies.
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BUG: Flashfire doesnt seem to affect enemy AI when they use it. They had a 1/1 swiftshot ranger that refused to die when they flashfired.
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Great game! One thing I find quite unfair is that raised difficulty usually resorts to my opponent having 5+ more starting HP and 3+ more mana than I have. Nothing inspirational in that kind of difficulty progression.
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Every time I go to play this, I get a white screen when it is loaded, has anyone ever had this problem? If so, can you help me fix this problem? I have never played this game before and I don't want a whitescreen to ruin what good thoughts I have about this game.
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Am i the only one that thinks that Amoya is the best hero? Her low health is the only weakness. She's got 3 really good skills, and she is the only hero that can use any kingdom.
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I think ancient war mask should write: On your turn a random ANCIENT ally creature gain intimitade....or make it rare...
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Whelp. As soon as I made the first misclick after a fight that cost me gems, all interest in the game went out the door.
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@rocktheworld315, I agree, I feel as if that paying 20 dollars to get 8 cards are way too much. I think I can wait like... 3 more days.
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pay to win game everything is available in gold and compared to almost all of the multiplayer card games on this site it is probobly the one were paying money is needed the least
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@keith075 are you serious?? this game is hardly a money drainer ive done a good bit of hard missions and i know i beat all of the elemental campaing on hard and only lost a match 3 or 4 times besides getting enough gems for a t2 hero isnt too hard and getting 15000 gold isnt that hard either this isnt a p
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I like this game a lot but ultimately, it's a money sink since you can't get far without shelling out some cash. The missions get impossible (in hard mode) and even if you happened to get a perfect card reward every time, you're still not going to do a lot without buying a new hero. Don't get me wrong, I love the game....it's just designed to drain your wallet without giving much back.