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Good call hermano, they respond way too fast every time. Also i left a fight going for an hour and came back and took my turn, the opponent responded almost instantly
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i keep on getting a connection error and it tells me to sign in again but that didn't work i guess il try again in a hour or something
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The game could use more focus on deck structure, right now there really is little strategy involved. It's mostly about summoning creatures to counter the creatures that your opponent has on the field. Maybe the game could get more involved than that and enhance the strategies and deck types of the game to make it more in depth.
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The game really surprises me for the graphics and the mechanics. But I reaaly feel that the design of the cards and the signature of each realm is not realy unique. I hope the developers try to look into that to create a diverse game xperience from each realm.
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I'm beating the campaign without doing any other kind of battle. XD The beginning of Chapter 3 and the middle of Chapter 2 were pretty hard. Interestingly, I find the later chapters have foes with pretty bad cards, making them easier than Chapter 3 or maybe even 2. (No wonder we all found the first few hard- we were using those cards!)
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This game is a very good alternative for some other CCG on kongregate. It does have a different style, which makes it in a certain way unique. I like the fact, that you are able to progress very fast at the beginning and since you add new cards weekly it, the game itself does make good progression. I would recommend more combination cards, that fit better to a certain deck. So far i made the experience that you can win easily againt a oppenent by having good cards, without any sort of technique. Overall a very good game and i look forward to invest more time in it 5/5
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I don't think you get enough gold per battle, considering how expensive packs are. i don't want to keep on buying bronzes and silvers to get the same cards. Maybe type specific packs, like holy pack, ancient pack etc.
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New Promo Contest Up: Elemental's Boon. Enter on our facebook page: http://www.facebook.com/KingdomsCCG for your chance to win a free copy!
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@voodox132 Markets/trading/etc are horrible ideas in online CCGs because people will just make multiple accounts, get the easy-to-acquire rare reward cards and horde them, abusing the system. This is why most CCGs do not do it, ever. Stop asking for it.
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Seams the draw next mystic card from your deck ability on that tier 2 hero works "some" of the time. I clicked quickly on Wonder as soon as it was my turn, then quickly double-clicked on that draw ability. No cards were drew, and I'm most confident at least 1 of the 18 cards left in my deck were mystic.
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i have -28930 gold... How this happend i am sure... why this has happend i am unsure... could it be reset to 0 please? :) Muchos thankyou :) x
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My Temple Warrior, obviously with Dust, made a corpse. WTF? (Oh, in case you were wondering about my mental health, I used Ethereal Flight on her.)
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@redfred Heheh, sorry about that. i'll try to be more compact, but there is so much to discover, so much to learn! (And so many times to rage quit because he keeps spamming powerful cards! But this game is so good I always come back. No worries.)
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Sorry man, I'm of the population that believes this CCG style of gameplay just doesn't work. I'd love to see you evolve the gameplay into something more dynamic. Think chess ;) 3/5 because I know you've got a good idea, but seriously, I'd start from square one with the gameboard (where cards are placed, what dictates the strategy, etc)
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@ generalmike23 Different heroes have different skills and abilites, along with mana and HP. The downside is, that when you choose a hero, depending on the kingdom he or she is from, you cannot use cards from the opposite kingdom. I.e. Amrorya, the non-aligned hero can use anything, but the Undead King can use all cards, except holy cards.
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This is a great CCG nice gameplay, makes you think to anticipate your opponent, but i have one suggestion. Being able to sell off extra cards. I don't like having something like my 9 Flightless Fae's, and i know there's a Redeem Foil thing, but the chance of getting more and more of a certain card is a trial and error thing that costs 500 gold.
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I'm curious, why does a card based on 75% remaining mana do 1 damage to everything when the guardian has 0 mana? I also don't like that guardians can't be used with opposing card types. I like the concept, but I don't like that it isn't clearly displayed anywhere and I just wasted 65 crystals.
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I’m currently playing Chapter IV with Amorya (fully upgraded) with a 35 card deck.
I say playing, actually i’ve just been losing the last 30 battles against the capitol.
The last battle i instantly forfeited it on the 2nd round, after the opponent put down a creature with 2 Att and 3 Def with 1 Armor and Flying and a “turn adjacent creatures to flying”.
I have almost no creatures over 2 Att, despite having spent all the coins i’ve earned on boosters, and even with Armorya’s “+1 Att skill”, i would be taking tons of damage from flyers before i could beat that creature’s armor. And despite all the upgrades all i have is 9HP against a 15HP opponent.
Not forgetting the opponent has creatures with “+1 armor to adjacent”, spells of “+1 armor and regen” and a ton of other powerful cards.
It’s a pretty hopeless battle and a poorly balanced game, when i can imediately tell i can’t win from the first card that is played.
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great CCG, to be able to buy some great cards, such as promos with earnt gold, is extremely generous, it actually makes me want to support the games development even more. Expect a donation in the near future if this game continues to impress.