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great game although i found some minor language mistakes here and there. Shloud be fixable or you just leave it for the laughs... (really no offense intended)
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Not liking these instakill static objects. Usually a slow moving cog in any other game means a handy platform. Here a blunt bump means splattered corpses.
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The most annoying bug I had was having the melee attacks completely stop working. It simply lagged whenever the weapon was swung, just long enough to avoid delivering the hit.
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the game difficulty has been increased significantly as you can get utterly raped by spiders now your companion sucks but what made me a bit happier is when your companions down you can unload as many grenades and explosives at her without any repercussions great game overall not as great as the first one but still pretty good 7/10
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I gave up playing this game after having to restart a few times for various reasons, like losing weapon, getting stuck, or wanting to check something I when I accidentally walked past the area. And getting fed up with the jump physics.
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Simply brilliant. Had to restart the level a few times because a bridge blew up or something and i couldn't cross it anymore... other than that, great. Loved the first 2 games, and this one did not disappoint.
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The friend is a pain in (behind). On level 8, she died and the big monster prevented me from getting to her, I couldn't pass. I restarted levels in 1 and 2 over and over because I couldn't figure out how to do them but then finally got it. I am not continuing playing this one when the AI screws me up and makes me restart when I could not have prevented it.
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The only thing that could make this better would be a crowbar instead of a wrench. All zombies, whether headcrab or not, need crowbar killing.
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'this guys aren't agrsssive, but I better wait'
que a guy running towards me, DYING on the openning door... and the game never going on, since I assume that was an NPC that'll advance the story, but died on the cutscene. WTH?
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There are a few problems with the game. First of all, the game lags so bad that sometimes it freezes and I end up refreshing the game so can there be a graphics control. Dialogue and scenes are also is a problem since the dialogue pops up and causes me to wait while my enemies are whacking me or my ally is dead. The lorry also is a problem since whenever a crate blocks its way, I have to shoot it up since the vehicle wouldn't be able to smash it on its own. Also the lorry itself is a big problem since if the hero ends up in front or back of the lorry, the hero isn't able to get back on since of the invisible walls on front and back of the lorry. Also the A.I. of the girl is very aggressive and will do reckless things like jump into a incoming explosion or melee attack a wolf-like boss and causing herself to be mauled to death and having me to rescue her so she would be able to jump back into the battle to get herself shot up again.
Truck can crush and break crates and barrels that fall under the wheels, just need a little more speed. You can climb on the truck jumping bamer, and then on the hood. AI stupid, but this is the best thing I have achieved in programming :) I hope that in the future my AI will be better. Thanks for the feedback!
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I HATE the levels with the 'friend' all she does is get me in harm's way and rush ahead for no reason. I got to the giant wolflike thing, and she tried to pistol whip it! Omg.
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invisable wall stops me from beating stage 11 (i think) the 2nd time you need to get the truck, when the owner is found dead, i cant get past his tv, its an impenetrable wall
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Yeah stuck already only took me 2 mins of game play theres a doe with no way to open it. the a blip that tells me to press e to pick up a new weapon (there is no new weapon) seems seriously bugged, finding key frequently unresponsive 2/5
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that truck is like freaking retarded to control. How can a huge truck be stuck on some crate that are the 1/10 of his wheel? Really?!
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Woo super glitch on level two. When you first meet the soldiers, there is one that comes from the locked door direction, he killed himself on the opening door failing to trigger the event flag so that the story can continue. I still love the games, but gotta really love the unexpected death scenes.
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awesome game, but the end was disappointing. a locker full of medpacks and then just the end, no boss fight or anything...
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Disappearing money? Really? This is 2013, there's no excuse for disappearing money. Everybody knows players hate this, but devs keep programming it into games. It's gotten to the point that I can't give games with disappearing money more than a 4/5. This is a great game, well done otherwise, but this little detail really hurts it.
Unfortunately, in this part of the game there are levels where the money can arise due to infinitely spawn new enemies. I do not mind the money for the player, but from a technical point of view, an endless amount of money on one level can cause a fatal crash of the game. Sorry.