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I love Zombotron(both 1 and 2). Thei are in my top 10 game list but in Zombotron 2....something is missing. I miss the biobot with the red shirt from the first game. I think that Zombotron 3 would be better if we could play with the old character =). All in all, both Zombotron 1 and 2 are great 5/5 for both. Keep on making Zombotron 3, AntKarlov, you are really good at this. No, sorry, you are not good.....you are Great!!! =3
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Bug on stage 5 or 4 when you fight the big zombie the wooden plank can and in my case did prevent him from getting to me allowing me to take potshots at him as he stood perfectly still. Plz res.
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this reminds me of metroid so much: the exploration and alien music. The little claw guys even make metroid sounds when they die.
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This is a pretty fun game, I enjoy the physics, how you can interact with a lot of the scenario and how satisfying it is to hit shots on enemies. I've ran into a problem though: at the fifth stage, if you buy the Flare Gun it might fall just in front of the doorway, so you can't grab the gun because the hero keeps using the doorway instead.
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Great game, but dont like how the bridges can be destroyed. More than once did I die and respawn behind a destroyed bridge, no longer allowing me to continue. I was then forced to go back to main menu and restart the entire level. Also don't like how some mobs have one hit kills, for they often attack off screen and just keep killing you. 3 out of 5 stars from me.
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Only complaint I have is that during cutscenes I get killed by enemies that aren't completely dead. Perhaps invulnerability during cutscenes?
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I'm seeing a few refferences to Dead Space here: RIG death tone (from the character from Zombotron 1), enemies comming out of the Vents, limb loss, suits, being given sub-objctives that will help you achieve your ultimate goal...
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I think if there is one consistent comment about both games, it is that we want to go back to previous level with our weapons intact. If you make a third game, make sure to implement this, as many people want this added, including me.
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Prehahn, what's wrong with the robos and zombs being able to see you when you can't see them? That just means they have better eyesight than the character. Just DEAL with it! you have infinity-billion lives anyway. just kill the dang thing when you re-spawn if you are stuck
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@garrynewman: Just cuz they don't spin doesn't mean they still aren't sharp jagged things that could still hurt you. Anywho, yeah, a lot of the requests have already been made, but it's a lovely game which has the makings of a legend. Well made.
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It's almost funny how bad this game is. From the asstastic controls to the cutscenes that don't pause and let the enemies wail on you while you're trying to skip through them, I am honestly convinced that you actually TRIED to make this a bad game. If so, mission accomplished Armor Games. This is your lowest point yet.
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Can you please fix the moving/broken gears please, When a gear breaks and lands on the ground, it still kills as if it was a functional gear. Thank you.
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I'm having trouble getting the Azerty setting to work; I can get arround using the arrow keys, but I'm not able to switch weapons at all.
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In the first level, I discovered a chest near the spawn point, but found that I did not know how to open it and moved on. After learning the key command to open chests in the next level, I decided that I'd play ahead a bit and then go back to the beginning for that chest. When I backtracked, I was holding the knife. During the 'cut-scene' at the begging, my little character was brandishing the knife instead of a gun, promptly misused it and got himself killed. Now all of my shiny coins and weapons are scattered all over the ground and there's a skeleton with horns dancing over them while the game is stuck in this viewpoint and I cannot even reach the main menu. -.-
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Fun game. For some reason I love the artwork, probably because I like how "round" it is.. I can't explain... Though it is very difficult to play on a laptop without a mouse, I can tell it's a fun game just from my clunky controls. Though the fact that the cut-scene still allows enemies to sneak up on me and kill me is a downer. But! I always appreciate a game that lets me respawn without: 1) resetting the enemies, and 2) deleting any uncollected cash or weapons. That's greatly appreciated! And sometimes the elevators get jammed because of say, a zombie head caught in the works or a plank of wood that prevents it from fully descending, but so far the zombie heads have faded away, and the wood planks have thankfully been disposable with my gun. The fact that I can fix those kinds of "glitches" makes it an even better and more flexible game. 4/5