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Sir, you have established a land of eggs. How will you protect your citizens from the dangerous disasters?
We will hang these eggs from ceilings with weak chains, we will develop the latest in bomb technology, and we will place heavy objects over them.
But sir...
Silence! My plan is a idiot-proof.
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Fun idea...a bit too easy and not enough levels though. The physics run smoothly and as expected on it which is nice. All in all a good game, but it needs maybe some different difficult levels (ie. easy, medium, hard..).
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Slight Issue with Scoring: Score goes down over time, but score resets whenever you restart the level. Means that the score loss is only how long you take to actually use the abilities, not how long you take to think about them (This might be intentional)
In addition, the game is too easy. The solution is obvious within just a few seconds of playing each level.
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This is eggxactly the type of game I've been looking for! There's no way in shell I would rate it below 5/5, anyone who thinks differently probably had their brains scrambled. But omelet you guys have your own opinions.
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This is easily a 4.5/5 star type game. Combination of professional levels, deductive reasoning that didn't require "pinpoint accuracy" and cool abilities to use make for a populous meets angry birds type game. Well done.
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Although more levels have been added it feels like it's just over way too soon. Something to indicate that we've beaten the game would be nice so that it doesn't feel like a sudden stop.
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I should have mentioned this before but I will now: the visceral feel of the game and the tools is lacking on the landslide. It doesn't feel like a landslide or anything but a "puzzle tool," it just makes the land disappear? Maybe if the land appeared to crumble away - even if, as far as the simulation was concerned, it had just disappeared as it does now? Some sort of visual feedback but a fade out.
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It's Ok. Found it very short, and most of the levels were extremely easy to work out. Once you realised that each tool is only really useful against a small handful of targets, it's easy to work out where to aim. Then it's just a matter of getting them in the right order.