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further update: I am stupid and was read the greater then less then symbol wrong, I am prepared for down votes...though I think raising level of a lower sized planet would be harder, wouldn't it? ...maybe I need to get further :\
Actually it depends on how you manage the planet. The bigger planets require more XP to level, but they allow more buildings. I... don't really know. :3
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ok, I am going to clarify, saying I have been asked a bit on my level 400+ planet, I have gotten more then one now, almost ALL my planets in 2 of the three Solar systems I am in are past 400 now , the size for ALL my planets are below 50, my largest is 4.1, Some of mine are in fact past 500, I think I haven't got it because I leveled from, say, 395 to 412 by using the inst-finish, and didn't hit EXACTLY 400. I am going to test this over some time, I just feel this is something that needs reporting.
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2 be continued
What would they change?
They will change the manner everybody will enter combat and each player will also then use of the abilities to send in ship formations which are boosted by their flagship.
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referring to my previous post about flagships:
You could add something like a new building "Command Centre" or "Workshop" where you can build/create Flagships. Those Flagships cost a lot in relation to other ships but they will be worth it!
The building will be more or less similar to the shipyard, depending on the Tier-level of the ships.
So now: How to produce Flagships?
In Order to get a Flagship of the given Tier, you'll have to offer any number of Ships of that type. So for a Class E flagship u may offer as example 10000 tier 1 ships. The number of ships will then make the chance, how good it will be and how the stats will be, Every flagship may also have abilities like "all tier 2 ships gain +2% attack"
What is so special about the flagships?
They can level. The experience gained is based on the ennemies killed by the fleet and dependent on the difficulty of the enemies. So they will grow with time and become stronger with each level they gain.
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for some reason my buildings are producing things at different rates, despite having the same levels on all things (For example, I will return to see some of my ore mines are maxed, while others say 0 still.)
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So I decided to spend all my money making probes, and now my fleet view page has so many entries the ui is just too unresponsive to do anything. Is it possible to break up the entries for all your fleets into pages like you have for all the planets you've encountered?
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Suggestion: You should make a guide/list on best materials, from best to worst, with effects. I think this will increase fusing popularity.
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I forgot to say, when I reset I lost my science, money, gem, and electric achievements. Again, harmless, but I thought you should know.
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Quick, harmless bug report. If you reset your game achievements you can (possibly) lose your gem/money achievements if you no longer qualify. For example when I beat the hardest planet in the solar system, I earned 400 million gems. I got the achievements and spent my gems. When Beta 1.34 came out you advised us to reset achievements so I did. It's minor, but I thought you should know.
Yeah eventually. Do you want four separate leaderboards for the different types of green stars found or one single leaderboard that shows the total amount of class Q suns found, or both?
I know the interface of the game is hard to understand and getting the grasp of gameplay is already difficult, but once you play the game for a while, you should be comfortable with the game. There are many players who are already far in the game, you can do it too!
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idea. make a toggle in settings that makes the battle launch on arrival. so right when my ships hit the planet the battle starts.
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@tomorrow i like that idea! it would really help if we could add different fleets to a flagship but if the whole battle was lost that that flag ship was in it would lose exp. this would be a way too "combined fleets" as well as make it a little more fun to grind.
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q thing that i miss is something like flagships which are growing strength (leveling) which can also bring bonus on stats of a certain type of ship
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In the water idle game... if you buy the best upgrade click available and then buy another less potent, then you get the lesser upgrade. Should it be this way?
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seems to be an attacking bug? i have plenty of energy/cash.....but it doesn't want to attack insystem now? i get the preperation window for the attack but when i highlight the fleet/ship then press attack it doesn't do anything. I've been reloading the game client with reload page but now thats not working.
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For when Multiverses come out: You must conquer your 15th supercluster in the universe. Take one of the planets in that supercluster and build Energy Ball Makers all around the edge. In the middle, you must make a Inactive Portal (1,575,000,000 cash, 5,000,000 ore and 1000 rare gems) and press "ACTIVATE" button. This will remove all the energy ball makers and suck up 1000 energy a second, but this fades by 20/sec/5 secs. After it all fades, you discover another universe.
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I have a planet that is size .75, thus >50, at a level above 400 (408), yet I do not have the achievement 'ultimate planet', it also reads my progress as 408/400 ...is the achievement broken or do i have to hit 400 exactly?
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suggestion. maybe have a end game research as an ability to toggle sun type glow. that way as we scan through we can see what we are looking at a little easier. (at this point i am looking for O or Q class pretty much. would be helpful if it was a little easier to see)
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yes a bit ago there was a glitch were you had to go into options and fix the fusion refresh rate due to it being off. you fixed it. but now it is doing it for "right click info." (every time i reopen or refresh the game i have to click on that option to toggle it even if i go back to what i had it on to begin with it helps dramatically)(my guess is the default setting is way off)
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the fix i told you about with the fusion setting needs to be fixed on the "right click info." makes me lag till i click it a few times.
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Whoops, did I say IP? XD. I meant API. (I am seriously clueless on why I said IP. Right now I would seriously donate, I mean you are a great dev, after all!
To add in the Kred API though Kongregate has to verify my game which may take several days. That means game updates won't come until Kong accepts it and publishes the game with the new donation feature, so I was planning to add the Kred thing when the game is almost finished and free of bugs.
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just found a bug, if you have all possible building upgrading or part of it and open the planet upgrade and press any of the path upgrades and then wait while having the windows with the confirmation open so they finish upgrading you will pay the old cost but you will get upgrades for the recently finished upgraded buildings(if possible). ej: making possible to ~half the price to manually upgrade/speed planet, building these solar panels close to the blue suns. i am sure the same thing could be done with the planet speedup (finishing construction).
I was sure people would exploit that but was too lazy to code the prevention system. I think this is one of the lower-priority bugs because not many people would bother to use that exploit (at least I wouldn't).
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I do think that if the amount of planet experience gained at once is high enough, until a certain point the levels should be added more quickly as waiting for 1.500 to 2.500 levels to fill (yes, I know, OCD) takes some time that could be better used converting another star system into a floating storage. That is, if such a change is possible, which I presume it is.
Yeah it's possible, I could use a for loop instead of a set interval method so it calculates almost instantly (maybe a lag spike if the level is very high).
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One of the best games I have seen in a long time. Nobody cares about graphics if the gameplay and mechanics are good, and you obviously have been working hard on those. Keep it up into the future, on this game and any others you make, and you will enjoy quite a following.
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One thing that would be really welcome is the ability to attack the planet from the shipyard view. Especially with planet actions panel being as glitchy as it is. Or at least give us the ability to turn off its animation — it's really irritating when managing several fleets. A "Default action" hotkey that works on hover (like upgrade one) would also help a lot. I know that double click does that, but, once again, during the conquest it adds a lot of clicks and creates a lot of problems (first click summoning the actions panel which afterwards just stays there until you click on empty space). Sorry for the rant, but this ires me most in your otherwise awesome game. :)
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It's confusing when the resource / bank display up top says I have something like "$4.5E," but a cost is given as something like "3,843,750,000,000,000,000 cash." Gotta go count all those digits and hope I don't slip a place.
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All I can say is... Congratulations. You are one of the *few* (And I use this term strictly) devs that gets 40,000 views in less than 1 month. Wait, wait, I'm forgetting something. Oh, yeah! You are one of the TWO devs I know that frequently responds to almost EVERY comment no matter if it is a bug/glitch/balancing issue. Now the only thing I ask of you is to add some Kong IP, so I can give you some of your well deserved Kreds.
Kong IP? What's that? I'm not good at payment-related stuff, but if I was, I would add a nice little "donate" section somewhere in the game that players who like my game or want to support me (or both) can donate a specific amount of kreds (for a little in-game reward)
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Hahahaha, an expected bug found with Institutes. Building DirectMax institutes only builds lvl 20, also filling planet with institutes also fills it with lvl 20 institutes instead of 25.
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This is really a great game. Most games depend on graphics to be a hit but what good is it if the gameplay is really bad? Great job making a game this good at the age of 16!
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I just refreshed the game and now it won't let me choose yes to things such as invading planets or extracting energy balls. Don't know if it's me or everyone but figured it might be good to let you know