Games Achievements My Kong Sign In

Comments for Helixteus

« Back to Helixteus

chancey455

Aug. 13, 2014

Under rating threshold (show) further update: I am stupid and was read the greater then less then symbol wrong, I am prepared for down votes...though I think raising level of a lower sized planet would be harder, wouldn't it? ...maybe I need to get further :\

+ - !

(0)

Developer response from Apple0726

Actually it depends on how you manage the planet. The bigger planets require more XP to level, but they allow more buildings. I... don't really know. :3

chancey455

Aug. 13, 2014

Under rating threshold (show) update: my 3.97 is exactly 400 and it isn't giving it to me...am I reading the achievement wrong?

+ - !

(0)

chancey455

Aug. 13, 2014

Under rating threshold (show) ok, I am going to clarify, saying I have been asked a bit on my level 400+ planet, I have gotten more then one now, almost ALL my planets in 2 of the three Solar systems I am in are past 400 now , the size for ALL my planets are below 50, my largest is 4.1, Some of mine are in fact past 500, I think I haven't got it because I leveled from, say, 395 to 412 by using the inst-finish, and didn't hit EXACTLY 400. I am going to test this over some time, I just feel this is something that needs reporting.

+ - !

(0)

tomorrow4268

Aug. 13, 2014

Under rating threshold (show) 2 be continued What would they change? They will change the manner everybody will enter combat and each player will also then use of the abilities to send in ship formations which are boosted by their flagship.

+ - !

(1)

tomorrow4268

Aug. 13, 2014

Under rating threshold (show) referring to my previous post about flagships: You could add something like a new building "Command Centre" or "Workshop" where you can build/create Flagships. Those Flagships cost a lot in relation to other ships but they will be worth it! The building will be more or less similar to the shipyard, depending on the Tier-level of the ships. So now: How to produce Flagships? In Order to get a Flagship of the given Tier, you'll have to offer any number of Ships of that type. So for a Class E flagship u may offer as example 10000 tier 1 ships. The number of ships will then make the chance, how good it will be and how the stats will be, Every flagship may also have abilities like "all tier 2 ships gain +2% attack" What is so special about the flagships? They can level. The experience gained is based on the ennemies killed by the fleet and dependent on the difficulty of the enemies. So they will grow with time and become stronger with each level they gain.

+ - !

(1)

InGodWeTrust

Aug. 13, 2014

Under rating threshold (show) @Haiku Do you have the "auto give-to-you" tech? That's probably it.

+ - !

(0)

Haikusamurai

Aug. 13, 2014

Under rating threshold (show) for some reason my buildings are producing things at different rates, despite having the same levels on all things (For example, I will return to see some of my ore mines are maxed, while others say 0 still.)

+ - !

(0)

DrKirth

Aug. 13, 2014

Under rating threshold (show) So I decided to spend all my money making probes, and now my fleet view page has so many entries the ui is just too unresponsive to do anything. Is it possible to break up the entries for all your fleets into pages like you have for all the planets you've encountered?

+ - !

(3)

Developer response from Apple0726

Seems legit, I'll consider reworking the ship list UI on the weekends.

layt99

Aug. 13, 2014

Under rating threshold (show) I was wondering, if you could add a leaderboard on times water drop clicked.

+ - !

(0)

layt99

Aug. 13, 2014

Under rating threshold (show) Suggestion: You should make a guide/list on best materials, from best to worst, with effects. I think this will increase fusing popularity.

+ - !

(0)

layt99

Aug. 13, 2014

Under rating threshold (show) I forgot to say, when I reset I lost my science, money, gem, and electric achievements. Again, harmless, but I thought you should know.

+ - !

(0)

layt99

Aug. 13, 2014

Under rating threshold (show) Quick, harmless bug report. If you reset your game achievements you can (possibly) lose your gem/money achievements if you no longer qualify. For example when I beat the hardest planet in the solar system, I earned 400 million gems. I got the achievements and spent my gems. When Beta 1.34 came out you advised us to reset achievements so I did. It's minor, but I thought you should know.

+ - !

(0)

warownslife

Aug. 13, 2014

Under rating threshold (show) mother of god, the speed. I don't even know how you did that.

+ - !

(0)

saron321

Aug. 13, 2014

Under rating threshold (show) i just did "add all" of some metals to a fleet. anytime i used that fleet my game would freeze.

+ - !

(0)

Developer response from Apple0726

Odd. Maybe the fleet doesn't have normal ship stats (0 for instance) but idk. A screenshot of the fleet customization would help.

saron321

Aug. 12, 2014

Under rating threshold (show) are you going to add to high scores the most class Qs found?

+ - !

(0)

Developer response from Apple0726

Yeah eventually. Do you want four separate leaderboards for the different types of green stars found or one single leaderboard that shows the total amount of class Q suns found, or both?

skitszo

Aug. 12, 2014

Under rating threshold (show) This seemed cool and kind of is but i'm lost in all the click fests micro managing everything....

+ - !

(1)

Developer response from Apple0726

I know the interface of the game is hard to understand and getting the grasp of gameplay is already difficult, but once you play the game for a while, you should be comfortable with the game. There are many players who are already far in the game, you can do it too!

saron321

Aug. 12, 2014

Under rating threshold (show) idea. make a toggle in settings that makes the battle launch on arrival. so right when my ships hit the planet the battle starts.

+ - !

(56)

saron321

Aug. 12, 2014

Under rating threshold (show) @tomorrow i like that idea! it would really help if we could add different fleets to a flagship but if the whole battle was lost that that flag ship was in it would lose exp. this would be a way too "combined fleets" as well as make it a little more fun to grind.

+ - !

(0)

tomorrow4268

Aug. 12, 2014

Under rating threshold (show) q thing that i miss is something like flagships which are growing strength (leveling) which can also bring bonus on stats of a certain type of ship

+ - !

(2)

Developer response from Apple0726

Ships that level up? Cool idea, why didn't I think of that.

farragut

Aug. 12, 2014

Under rating threshold (show) In the water idle game... if you buy the best upgrade click available and then buy another less potent, then you get the lesser upgrade. Should it be this way?

+ - !

(0)

Developer response from Apple0726

It's a bug and not intended, but right now it apparently does replace the value no matter if it's better or not. I'll fix this soon.

Marlock_

Aug. 12, 2014

Under rating threshold (show) Game not working anymore. What happened?

+ - !

(2)

Developer response from Apple0726

What do you mean by the game not working? Did you lose your save file or does the game not load at all?

skitszo

Aug. 12, 2014

Under rating threshold (show) shrug...seems to be working now....

+ - !

(-1)

skitszo

Aug. 12, 2014

Under rating threshold (show) seems to be an attacking bug? i have plenty of energy/cash.....but it doesn't want to attack insystem now? i get the preperation window for the attack but when i highlight the fleet/ship then press attack it doesn't do anything. I've been reloading the game client with reload page but now thats not working.

+ - !

(1)

InGodWeTrust

Aug. 12, 2014

Under rating threshold (show) For when Multiverses come out: You must conquer your 15th supercluster in the universe. Take one of the planets in that supercluster and build Energy Ball Makers all around the edge. In the middle, you must make a Inactive Portal (1,575,000,000 cash, 5,000,000 ore and 1000 rare gems) and press "ACTIVATE" button. This will remove all the energy ball makers and suck up 1000 energy a second, but this fades by 20/sec/5 secs. After it all fades, you discover another universe.

+ - !

(3)

Developer response from Apple0726

Multiverses seem really far-fetched as how everything is coded right now, I'll have to do some serious code surgery to implement that.

tsukinomai

Aug. 12, 2014

Under rating threshold (show) chancey455: in what universe is 0.75 is greater than 50?

+ - !

(1)

chancey455

Aug. 12, 2014

Under rating threshold (show) I have a planet that is size .75, thus >50, at a level above 400 (408), yet I do not have the achievement 'ultimate planet', it also reads my progress as 408/400 ...is the achievement broken or do i have to hit 400 exactly?

+ - !

(0)

Developer response from Apple0726

Are you meaning .75 as 0.75 (mini planet) or 75? If it's 75 then it's probably a bug. Any level above 400 should give you the achievement.

TheLowerLight

Aug. 12, 2014

Under rating threshold (show) It's rather depressing when the "addict!" achievement pops up.

+ - !

(1)

skitszo

Aug. 12, 2014

Under rating threshold (show) why take so long to build ships.....pout.

+ - !

(0)

Developer response from Apple0726

Get some energy balls from power plants, each of them dramatically speeds up the construction time.

Githerax

Aug. 12, 2014

Under rating threshold (show) I'm getting really, really bad lag now, it just started two days ago.

+ - !

(1)

topas12345

Aug. 12, 2014

Under rating threshold (show) I experience some lag again. It seem to have happened right after or a little after I discovered my first Q3 star.

+ - !

(1)

kang2104

Aug. 12, 2014

Under rating threshold (show) what is the rarity divider all about?

+ - !

(1)

saron321

Aug. 12, 2014

Under rating threshold (show) suggestion. maybe have a end game research as an ability to toggle sun type glow. that way as we scan through we can see what we are looking at a little easier. (at this point i am looking for O or Q class pretty much. would be helpful if it was a little easier to see)

+ - !

(2)

saron321

Aug. 12, 2014

Under rating threshold (show) found my 1st green star =D in a tri solar too =D

+ - !

(1)

saron321

Aug. 12, 2014

Under rating threshold (show) yes a bit ago there was a glitch were you had to go into options and fix the fusion refresh rate due to it being off. you fixed it. but now it is doing it for "right click info." (every time i reopen or refresh the game i have to click on that option to toggle it even if i go back to what i had it on to begin with it helps dramatically)(my guess is the default setting is way off)

+ - !

(0)

saron321

Aug. 12, 2014

Under rating threshold (show) the fix i told you about with the fusion setting needs to be fixed on the "right click info." makes me lag till i click it a few times.

+ - !

(0)

Developer response from Apple0726

Don't really understand what you want to say, can you rephrase it a bit more clearly?

gartuin

Aug. 12, 2014

Under rating threshold (show) BUG : flash player freezed when I sorted my empty inventory

+ - !

(1)

Developer response from Apple0726

Thanks for reporting that, but why would anyone sort an empty inventory lol. Will fix though.

layt99

Aug. 11, 2014

Under rating threshold (show) Whoops, did I say IP? XD. I meant API. (I am seriously clueless on why I said IP. Right now I would seriously donate, I mean you are a great dev, after all!

+ - !

(2)

Developer response from Apple0726

To add in the Kred API though Kongregate has to verify my game which may take several days. That means game updates won't come until Kong accepts it and publishes the game with the new donation feature, so I was planning to add the Kred thing when the game is almost finished and free of bugs.

Kozd

Aug. 11, 2014

Under rating threshold (show) just found a bug, if you have all possible building upgrading or part of it and open the planet upgrade and press any of the path upgrades and then wait while having the windows with the confirmation open so they finish upgrading you will pay the old cost but you will get upgrades for the recently finished upgraded buildings(if possible). ej: making possible to ~half the price to manually upgrade/speed planet, building these solar panels close to the blue suns. i am sure the same thing could be done with the planet speedup (finishing construction).

+ - !

(0)

Developer response from Apple0726

I was sure people would exploit that but was too lazy to code the prevention system. I think this is one of the lower-priority bugs because not many people would bother to use that exploit (at least I wouldn't).

Babyface513

Aug. 11, 2014

Under rating threshold (show) the code update seemed to really help stop lagging

+ - !

(0)

Babyface513

Aug. 11, 2014

Under rating threshold (show) It seems the game has a higher fps since it changed to gpu still love the game 5/5!

+ - !

(0)

Kazeto

Aug. 11, 2014

Under rating threshold (show) I do think that if the amount of planet experience gained at once is high enough, until a certain point the levels should be added more quickly as waiting for 1.500 to 2.500 levels to fill (yes, I know, OCD) takes some time that could be better used converting another star system into a floating storage. That is, if such a change is possible, which I presume it is.

+ - !

(2)

Developer response from Apple0726

Yeah it's possible, I could use a for loop instead of a set interval method so it calculates almost instantly (maybe a lag spike if the level is very high).

TrAbbottX

Aug. 11, 2014

Under rating threshold (show) One of the best games I have seen in a long time. Nobody cares about graphics if the gameplay and mechanics are good, and you obviously have been working hard on those. Keep it up into the future, on this game and any others you make, and you will enjoy quite a following.

+ - !

(2)

tsukinomai

Aug. 11, 2014

Under rating threshold (show) One thing that would be really welcome is the ability to attack the planet from the shipyard view. Especially with planet actions panel being as glitchy as it is. Or at least give us the ability to turn off its animation — it's really irritating when managing several fleets. A "Default action" hotkey that works on hover (like upgrade one) would also help a lot. I know that double click does that, but, once again, during the conquest it adds a lot of clicks and creates a lot of problems (first click summoning the actions panel which afterwards just stays there until you click on empty space). Sorry for the rant, but this ires me most in your otherwise awesome game. :)

+ - !

(1)

RoboTurtle

Aug. 11, 2014

Under rating threshold (show) It's confusing when the resource / bank display up top says I have something like "$4.5E," but a cost is given as something like "3,843,750,000,000,000,000 cash." Gotta go count all those digits and hope I don't slip a place.

+ - !

(2)

Developer response from Apple0726

I think I formatted most of my numbers using that "4.5E" thing, where did you find the cost of "3,843,750,000,000,000,000 cash"?

layt99

Aug. 11, 2014

Under rating threshold (show) All I can say is... Congratulations. You are one of the *few* (And I use this term strictly) devs that gets 40,000 views in less than 1 month. Wait, wait, I'm forgetting something. Oh, yeah! You are one of the TWO devs I know that frequently responds to almost EVERY comment no matter if it is a bug/glitch/balancing issue. Now the only thing I ask of you is to add some Kong IP, so I can give you some of your well deserved Kreds.

+ - !

(105)

Developer response from Apple0726

Kong IP? What's that? I'm not good at payment-related stuff, but if I was, I would add a nice little "donate" section somewhere in the game that players who like my game or want to support me (or both) can donate a specific amount of kreds (for a little in-game reward)

sohokai

Aug. 11, 2014

Under rating threshold (show) a button to switch to the view of the next planet would be nice :)

+ - !

(15)

Developer response from Apple0726

You can use - and = keys to switch planets you're viewing, unless you're meaning something else.

whythecynic

Aug. 11, 2014

Under rating threshold (show) Hahahaha, an expected bug found with Institutes. Building DirectMax institutes only builds lvl 20, also filling planet with institutes also fills it with lvl 20 institutes instead of 25.

+ - !

(1)

Developer response from Apple0726

lol, yeah, I hurry up too much.

Xiphichi

Aug. 11, 2014

Under rating threshold (show) This is really a great game. Most games depend on graphics to be a hit but what good is it if the gameplay is really bad? Great job making a game this good at the age of 16!

+ - !

(1)

Developer response from Apple0726

That's what I thought, gameplay > graphics. Graphics is still important though, but not as much as the actual content.

Wanzek

Aug. 11, 2014

Under rating threshold (show) My Yes-Button is buggy too but you can push enter to confirm.

+ - !

(3)

LestatWilde

Aug. 11, 2014

Under rating threshold (show) I just refreshed the game and now it won't let me choose yes to things such as invading planets or extracting energy balls. Don't know if it's me or everyone but figured it might be good to let you know

+ - !

(2)

Developer response from Apple0726

Pressing enter should work, forgot to de-comment out a bit of code.

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate