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Small bug: if you have fleets across several galaxies go to one of them and try moving all of them at once to other planet in that solar system. The price and the time will be calculated as if all fleets start from the same planet (as far as I can tell) which allows for extremely cheap "teleportation".
To make sure your save data isn't lost, press Shift P anywhere in the game and store the resultant file somewhere safe. Do this every maybe 10 minutes if you value your save!
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what kind of fleet do you need to capture a 1900+ size planet?^^ i tried with 100k t5 30 quilite added and i was just blowned up^^ kind of great challenge ill be back!!!!
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already a great game (with still some potential for more :)), but in my opinion still to click intensive...i "worked hard" to get the 15G overall experience to fill a planet directly just to find out it's only possible to fill it with maxed buildings... and filling a 21x21 planet with buldings by clicking is kind of...hard :D
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Can you make it so you can save your recipe if you make a new liquid? (100 ore+0 gems=red liquid and 5000 ore+3 gems=green liquid)
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I'm starting to feel that planet scale operations are too small for me. Can we have solar system level of tile operations? Things like "fill every planet with buildings". Newbs won't be able to do it due to high prices (and you can plonk high UPXP wall as well), but endgamers will surely appreciate it.
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BarnZarn: I don't believe you can speed up the fusion plant. Although the more ore you put in, or the more advanced the liquid, the longer it takes. The only real thing you can do is build more plants. Put 25 on one planet, and you'll usually have trouble keeping up. That's what I did.
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Um did Solar panels get nerfed again cause I can't even build a single Fully Upgraded one anymore :/ when I used to fill planets of 25 tiles with them for only 57P now 1 costs Hundreds times more. (Super confused)
There was an error in the upgrade to max calculations that only calculated the costs of level 20 solar panels while it still builds level 25. Just noticed it because nobody told me the error, but probably I do need to nerf the costs.
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Holy. Carp. This game is an incredibly grand envisioning, and JUST the sort of thing I love! Good job, friend. A laudable showing indeed. A well deserved 5/5 :-)
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I don't know about anyone else, but I've gotten three more corrupted galaxies upon initialization, preceded by a major freeze. I've only initialized 24 galaxies since the latest update, and 3 out of 24 bugging out is pretty concerning.
You can't speed it up, but the max upgrade for first path fusion plant speeds up 10,000 times which should be able to perform tasks that take hours in a minute or two.
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are there any guides to crystal fusion and liquid crystalizations for making metal? I made a plutonium but i used like 40 gems and 300k crystals....anyone firgure out any general formulas?
300k ores isn't a lot. To get the rarest metals like nanocrystal and quillite you probably need to fuse billions at once. Tucking in a few gems always helps too.
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skitszo: I've made the mistake of making 50T of them… It takes 250P energy to move them to next planet. With 99% discount. Maybe one day, when I'm supreme overlord of a hundred blue suns, I'll be able to afford it…
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owe...my....why didn't you tell me if i made 500 tier 5 ships i would need 50G of energy to goto a new galaxy.... doh!!!
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When i use the universe collect, not everything is collected, if i use the planet it'll get me ~20m/s, and when i use the universe one it'll get me 1m/s...
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After spending some time farming quillite I have a couple interface suggestions: add the way to apply the last used amount of ore in the plant; let us crystallize liquids from inventory if there are free plants— it would save so many clicks but wouldn't actually trivialize the process. If that is not possible, separating fusion znd crystallization into separating buildings would help a bit. Perhaps hotkeys to switch to next/previous building on a planet, as well as one to actually start fusion/crystallization. Blue information dialog is really annoying during mass fusion, please let us turn it off.
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Is there any chance that giants, supergiants, hypergiants and white dwarfs etc, will be added to the game instead of finding only main-sequence stars?
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i found a different way to get to your planets and systems that turn invisible just use the universal planet statistics button; you can get to each planet from there or find the first planet of each sector then use the "solar system" button after you manage your planet.
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That's not quiiiite what I was getting at. I was thinking it'd be cool if there were just more solar system conquering achievements like, based on your pattern, 'System Lord: Conquered 100 solar systems' and then maybe something like 'Master of Systems: Somehow subjugated 250 solar systems' followed by the really crazy dark red achievement along the lines of 'Star Studded System Collector: You've seen and totally conquered more star systems than any sane man should. You're nuts. Awarded for meticulously blasting your way through 1000 solar systems' Just an extension of what's there.
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Okay, came up with another quick suggestion. It's nothing major just an achievement adjustment idea. The achievement for conquering 5 superclusters requires you to conquer a TON of solar systems no matter how small the superclusters you pick to challenge are. It'd be cool if there were some solar system conquering achievements beyond 25. Cuz I've taken out about 50 of the suckers and I'm not even all the way through Virgo.
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So in battles the game seems to run fine until an enemies attack animation actually strikes the ship then the game freezes. I was in a battle for almost 4 hours earlier and I couldn't even kill one enemy out of seven. the game was going at less than 1 fps. Is there a way to just add a button where the the two sides are compared and calculated to bypass the battle screen as a "quick battle" option
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Sorry it is worst : bug number 2 is major! I quitted the planet view to the system view and then to the galaxy view to try to remove the persistent systems. Now I'm stuck and can't go anywhere else : to any system, to the upper level of view nor to a planet from my list. WARNING dudes! Reset required...
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Graphical (minor) bugs : 1) some of my shoots (plasma & lightning) of the shooter mini game are not deleted correctly. 2) I used the "Send Ships" button on a planet while the fleet was in another system (same galaxy). So the view went to the Galaxy level. The panel did not close and I then pressed "Go". The view went to the planet but Systems were still displayed over the surface and over the background when I went to the shooter mini game...
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One time while in a battle for a planet, it kept saying NaN every time my ships hit the helixteii. I hope you can fix this glitch.
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One of the best games i've ever played. There's a lot of aspects to it that i haven't seen in idle/strategy/etc* type games. One suggestion though. Maybe add some music, and also a mute button for sound fx. Thanks!
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Thanks...i figured out the energy ball thing and the xtra's upgrade buffs....now galaxy hoping isn't as bad; just need to farm the energy balls.
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i cant play the game. i load the page and get to the menu and when i go to load my game it freezes and never opens my game. just puts me back at the main menu.
Looks like you have so big of a save it passes the default freeze limit of 15 seconds. I'll lengthen it to 2 minutes and if the game still does not load, let me know.
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Hi, great game I like it. I like your enthusiasm too.
I have some suggestions for later gameplay (just suggestion nothing important):
- Looks like ore mine's productuion is way below other resources at later gameplay (it is not important as ore can be obtained for money).
- It would be nice to be able to conquer whole system in one big epic battle (f.e. after 200 owned planets) something like battle against all enemy from system times planet number or so.
- After I transfer my ship to new planet it is not possible to attack immediately, I have to close planet "send ship" interface and reopen it. I know it takes only few seconds but I'm now in planet conquering age so I have to click it hundred times.
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humm......29 days to get to the nearest next galaxy?.....so humm...someone explain this energy ball speed up thing.....
If you have a decently sized power plant farm with their third path levels at least level 2 then speeding up 29 days should be a walk in the park. Even easier and less-grindy if you upgrade their power in the Extras section in the shop.
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O...My.....you never told me about the "Planet Tile Operations" button.....to all us noobs.....that is a sanity saver. chain upgrade upgrade and finish buildings to build and upgrade the upgrades till it gets to expensive for your blood....
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humm....is there a way to fix this galaxyview bug? i finally went to attack a different galaxy away from my home galaxy and now i can't see the home sector solar systems.
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This is a great game! One tiny criticism. You might wanto make Iron a little darker, or give it a dark border as I didn't realise it was in my Inventory slot for a moment as the two shades of grey are quite close to each other. Congratulations on making such a great game again!
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Hi it appears when I do battle in the harder difficulty zones my flashplayer crashes. The only way to sometimes get around this is to use a single fleet and even then the game will stall for the first 20 seconds. I am also seeing my attacks doing "Nan" damage. This has made finding the bigger planets in harder clusters bittersweet since I know the battle for them will just crash the game.
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2 bugs- building institutes with DirectMax or using the "Fill planet with institutes" option builds level 20 institutes instead of level 25. Also, ore storage DirectMax requirements are bugged. Instead of counting the lvl 25 ore storages you have, it counts the lvl 15 ore storages you have (easily tested by building a couple of lvl 15 ore storages and checking the DirectMax requirements in the build menu).
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Y'know this had me thinking, the helixteii are stronger further away from the stars, yet they're multiple times stronger when there are more than one star...
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By the way would be nice if there was a possibility after lets say 50 whole systems conquered to be able to conquer whole system at once and build in whole system at once(probably same after lets say 50 galaxies and 50 superclusters so that one can always feel like his power just grown immesurably since he doesnt botther anymore with mere planets he takes the whole systems at once etc)
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about the fix to direct max i hope it comes soon + a way to get planet full of lvl 20 labs to planet full of lvl 25s in less than 10 clicks would benice (something like upgrade max the whole planet would be nice)
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Crap, I must've broke something, now when I try to view the "More Info" at the universe level I instead get an empty Planet Statistics page that I can't close out of; no way to check my universe statistics now.
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I got a strange problem, I clicked on a new galaxy and the game froze up, and when I actually got in, it was empty and I couldn't leave it, and have to refresh to get out of it. Now anytime I go in that galaxy I get the empty area with none of the buttons working, and have to refresh the game.
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How do you cancel travel after sending a fleet to a destination? Everything I try fails... Also.. NEVER send a fleet with the slowest time... 5 hours to go to my next solar system is crazy.
You can't, and you can drastically speed up ship travel time using energy balls (collectible from power plants with its path 3 level >1). 5 hours should be able to be sped up really quickly.