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Comments for Helixteus

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Me7770

Jul. 31, 2014

Under rating threshold (show) I love it how you already have 2.5k plays. <3

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(0)

nlmuaddib

Jul. 31, 2014

Under rating threshold (show) How does planet collect-all work? I have max level researched in both the "Collect-all-technology", and "Planet Collect-all Tech", but clicking the gray icon (nucleus?) shows an error message: "You need to research the collect all science.."

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(1)

Developer response from Apple0726

Refreshing the game could help, but if it doesn't, let me know. (The collect all should work)

serapheus

Jul. 31, 2014

Under rating threshold (show) The menu's 'need' to be instant. It already feels like it takes forever to collect all the resources from any one planet, let alone several, but the added time from each building's menu having to expand makes it far worse. Great game otherwise, but collecting resources 'really' needs to be sped up.

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(1)

Developer response from Apple0726

You can quickly collect resources by double clicking the building, and you can collect every resource on a planet in a single click too by researching a science in the science tree.

JonnyFiv5

Jul. 30, 2014

Under rating threshold (show) wow i have literally been searching for a game like this, very in-depth "idle" game, after some balancing/tweaking could be a 5 star game

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(24)

Myverne

Jul. 30, 2014

Under rating threshold (show) You should give an option to be able to turn off the things that run in the background, and just be able to click an "update" button or something. The constant saving causes way too much lag in my opinion

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(0)

Developer response from Apple0726

Hmm, looks like saving does give a lot of lag. I'll add a "manual" update option for some of the auto updates.

AT1989

Jul. 30, 2014

Under rating threshold (show) Give an option to scrap/merge/add fleet?

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(0)

Developer response from Apple0726

I've considered fleet merging for a while but never actually got into implementing it mainly because it's pretty difficult to code. Maybe I'll think again. The other two operations you cited can already be done, unless I'm misunderstanding something.

Sarlecc

Jul. 30, 2014

Under rating threshold (show) I would like to be able to sort the achievements by: 1. Difficulty easy, medium, hard. 2. Completed/Not completed. 3. By feature that achievement is related too. Also would like a slightly more visual clue with the achievements I have finished maybe a star on that achievement button.

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(4)

waddledoo12

Jul. 30, 2014

Under rating threshold (show) Great game, but there is one problem. When pressing the "Reset" button with a gem, it kills my Flash Player.

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(0)

Sereomontis

Jul. 30, 2014

Under rating threshold (show) Awesome game, you've clearly put in a lot of effort. One thing I'd change though, is put in somewhere how long it takes to build or upgrade something before you start building it.

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(1)

Fincki

Jul. 30, 2014

Under rating threshold (show) Up/down keys may be perfect to change the hierarchical level.

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(0)

Developer response from Apple0726

Going up a h. level with the up key is no problem, but going down with the down key is. How should I implement it? Should it go to the last solar system/galaxy you visited?

Lampada

Jul. 30, 2014

Under rating threshold (show) Why on menus of ugprades you inverted the info? like current 0.122 sec/ore next 0.139 sec/ore. Should be 0.122 ore/sec and then 0.139 ore/sec. Institute follows the same pattern.

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(2)

Developer response from Apple0726

Looks like I forgot to switch the display from sec/ore to ore/sec for ore mines. Thanks for the heads-up!

Fincki

Jul. 30, 2014

Under rating threshold (show) Love this game 5/5. Some UI suggestions from me: a) hot keys for quick access to the solar system (m), the planet list (i), and for switching planets while on planet surface (arrow keys for next planet and page up/down for 10 planets at once). b) make the planet list accessible from the planet surface, not on only from solar system. c) planet name should be displayed on planet surface (perhaps in the building tooltipp, alignment right, considering the available space...) d) make the starting tutorial available from the in-game help for reread. e) in idle mode a build 25x option (and more) would be comfortable (without autoklicker it's a pain to buy water upgrades). f) extra points for making keyboard shortcuts for all menu options, showing them in the tooltips and for making them configurable! (Or at least list them all in the help at one point.) Great work so far, keep on coding!

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(2)

Developer response from Apple0726

I heard that hotkeys are a necessity for strategy games like this; all the more reason to put your suggested hotkeys into the game. All these great suggestions help a lot!

junolau

Jul. 30, 2014

Under rating threshold (show) big found... when I tried to fuse crystal, I add crystal, but didn't start the fuse, but the crystal is consumed. I discovered this after returning from the other tab in the plant.

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(0)

k1tsune

Jul. 30, 2014

Under rating threshold (show) At the moment it seems possible to lose the science tree, by zooming out far and then randomly moving the screen away. When you reopen the science tree nothing is visible. So I would suggest to prevent screen movement if it would away so far that nothing is visible at all.

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(0)

Developer response from Apple0726

Nice idea, but people probably shouldn't do that by common sense lol, but still I'll look into it.

aronzei

Jul. 30, 2014

Under rating threshold (show) Impressive system that could be better represented with a cleaner interface. Still, top notch. Almost seems like you wanted to make an MMO.

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(1)

dauntless

Jul. 30, 2014

Under rating threshold (show) Very cool and detailed. I'm looking forward to your working out a lot of the small details, as well as hopefully making it easier to manage multiple planets.

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(0)

SamsterB

Jul. 30, 2014

Under rating threshold (show) There should be random encounters throughout space, would love that because the only way to fight those buggers is capturing new planets or fighting them on newly captured planets.

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(0)

waddledoo12

Jul. 30, 2014

Under rating threshold (show) Why does the building info saying I have half the production with overclock?

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(0)

Questiondog

Jul. 30, 2014

Under rating threshold (show) nvm just click empty space instead of another planet, then click the planet. dumb me/

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(0)

soltys83

Jul. 30, 2014

Under rating threshold (show) it can be usefull double click to enter planet

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(2)

Developer response from Apple0726

That's a nice suggestion, why didn't I think of this earlier. I'll consider this!

Questiondog

Jul. 30, 2014

Under rating threshold (show) bug: or just minor annoyance, in solar system view, once a planet is selected, I can't select any other planet without going to water collection first

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(0)

soltys83

Jul. 30, 2014

Under rating threshold (show) 1. there should be more easy way to collect all resorces, easier than now. 2. there shold be easier way of navigate around plantes, etc... 3. there should be ore enemies, f.e. when u onece get rid of them from your planet, they can come back stronger, and harder to kill...

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(1)

Sarlecc

Jul. 29, 2014

Under rating threshold (show) So to start I have to say this is a very cool game with tons to do/achieve. 1. I have found a bug where if you hover your cursor over a ship and it reaches a planet the time screen for that ship is still displayed with no way to remove it besides refreshing. (it also hides the cursor when this happens). 2. Another bug is in the water idle area you can keep on clicking the statistics button over and over to bring up tons of stat windows. 3. I am really enjoying this game so far though and am looking forward to new updates. Rating 4/5 and favorite.

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(1)

Developer response from Apple0726

The #1 issue you posted there existed since the debut of alpha testing and was still there because it wasn't a high-priority bug, and eventually forgot. It's time I should fix this now, thanks for pointing it out!

Mozai

Jul. 29, 2014

Under rating threshold (show) "Shockwave Flash has crashed" when trying to fight Helixteii. Clicked on "Fight Helixteii" in lower-left, then clicked on my only fleet, then click 'Launch!' and crash. Flash doesn't give an error report, it just dies. :( Flash Player version 11.7.700.203

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(0)

neo32x

Jul. 29, 2014

Under rating threshold (show) there seems to be a small but noticeable lag spike every second. its easy to tell because every second all animations on the planet building screen will freeze for a moment every second. seems to affect the entire game too.

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(0)

Developer response from Apple0726

The game saves every second, along with leaderboard statistic checks, that's why. Probably should have an option to disable this auto-saving, or let the player modify the intervals.

sortaninja

Jul. 29, 2014

Under rating threshold (show) Very cool, but it's basically unplayably slow for me on current Chrome. Looking forward to revisiting

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(0)

Developer response from Apple0726

There are three areas in the game in which the game can get unplayably laggy: viewing achievements screen, viewing a big solar system at a very high zoom level, or viewing a big planet's tiles (let's say more than 500). If the game lags in other areas such as the title screen, let me know! (Low quality helps too)

NameGame

Jul. 29, 2014

Under rating threshold (show) What's the purpose of the water?

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(2)

Developer response from Apple0726

Nothing except for AP!

k1tsune

Jul. 29, 2014

Under rating threshold (show) If the only thing which is unique to planets is the xp and the planet level, then you have a major bug with ore: At the moment each planet can have different ore amounts, especially since the ore cap is different for each planet. Also, the +ore from automation simply ignores the ore cap.

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(0)

Developer response from Apple0726

The amount of ore you can hold is universal too, building ore tanks at different planets simply increases your universal capacity. Maybe I made stuff too confusing, I'll include this confusion somewhere in the tutorial.

k1tsune

Jul. 28, 2014

Under rating threshold (show) Converting ore also seems to substract from all planets. If this is on purpose, ore storage should be shared (added?) by all planets instead?

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(0)

Developer response from Apple0726

The resources you have shown at the top menu is currently what you have, as a player. The only thing up there unique for every planet is the planet level (and XP)

k1tsune

Jul. 28, 2014

Under rating threshold (show) Buying in the shop seems to substract ore from all planets O_O

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(-1)

Kalphite

Jul. 28, 2014

Under rating threshold (show) using speedup on the ships being built doesn't actually work

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(1)

Developer response from Apple0726

Only energy balls can speed up ship construction, speed-up items can only speed up building construction.

Kalphite

Jul. 28, 2014

Under rating threshold (show) would really like to be able to either ctrl-click or drag and click to select all of a building and either upgrade them all or collect from them all. A button to select all buildings of the same level would also work.

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(0)

Developer response from Apple0726

I was considering that as a pretty cheap unlockable feature but it seemed like it was too hard to code. :(

PhantomKingdom

Jul. 27, 2014

Under rating threshold (show) oh and 4) when i first went to science tree i couldnt see it all even if i zoomed out to max, eventually i found u can grab and move it into posistion, but maybe theres an auto centre or the initial placing needs to be altered on first page view? or maybe a mention in tutorial that its mouse drag + zoom? Looking forward to more ..but not in a rush still plenty to do as it is :) 5)also no resources increase while in solar sytem map - assuming on purpose , its still keeping count right? i.e if i study map for a while to check my next move

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(0)

Developer response from Apple0726

4: Maybe I should add another help pop-up when first visiting the science tree. 5: All buildings produce their resources provided they haven't hit their capacity limit non-stop, even when you're not playing the game! The game relies on your computer's time, but this also means you can cheat by setting the clock forward.

PhantomKingdom

Jul. 27, 2014

Under rating threshold (show) Great in depth game, looking forward to healthy development and some new features...although this game is already huge... Few things i noticed: 1) upon winning system planet (system 7 planet 0)and visiting planet my auto energy/ore was not increasing , only upon visiting my home world could i get more resources, but when power/mines had finished building then it started to increase again - bug? 2) i could not sell ore either..but this might have been lag due to (3) 3) when the water collection is very high and the numbers are massive it can tend to slow things down - could we just have a water collection on/off button so it doesnt have to be crunching those numbers in the background,ty

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(2)

Developer response from Apple0726

Issue 1: All systems and planets are generated randomly so citing their IDs probably won't help, and don't quite understand this issue. Can you send me a PM explaining this more clearly? 2: Did you put the slider all the way to the right, tried selling it and doesn't work? If so it's a rounding error I'm still trying to fix, if not, can you elaborate a bit further? 3: Idle never really lagged to me even when reaching numbers in the septillions, but I'll consider it. Thanks for the support!

helbrid

Jul. 27, 2014

Under rating threshold (show) well ive bin playing this for abit now and i have to say great game abit glitchy and some features dont work yet but other then that its fun. game is harsh to start and can seem boring abit but once u get 1 click collect and start capturing planets u really get moving money makes it so anything u want to upgrade u just visit shop and buy boost and the energy cores boost other timers so building/flying time is nothing anymore and then get automated harvesting up a few lvls and u can idle a ton of energy/crystals from the planet u r sitting on

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(5)

abyssoft

Jul. 27, 2014

Under rating threshold (show) Good premise, very involved. would like to see am improved UI. Currently a 3.5/5 for me.

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(0)

Developer response from Apple0726

The UI design was always something I'm not good at, but then I suck at drawing any type of graphics in general. But I'll try!

k1tsune

Jul. 27, 2014

Under rating threshold (show) I just managed to try to conquer a planet with zero ships. This happened after all ships were destroyed trying to conquer a planet and I tried again.

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(0)

k1tsune

Jul. 27, 2014

Under rating threshold (show) A convert all ore button would be useful.

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(15)

k1tsune

Jul. 27, 2014

Under rating threshold (show) If you keep clicking on shop items (like ore) you get one message per click, but the old message dont close themselves automatically. So if you bought a lot you may have tons of message you have to close at once.

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(0)

k1tsune

Jul. 27, 2014

Under rating threshold (show) It would also be nice to: a) move around in the single planet view by left clicking in space. b) to access the planet overview from the single planet view c) to jump to the planets of a solar system via a list or some such, so you dont have to search them manually in the solar system.

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(0)

k1tsune

Jul. 27, 2014

Under rating threshold (show) It's quite annoying that you can only move around the science tree by clicking and dragging on an icon instead of anything.

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(0)

Developer response from Apple0726

Thanks for all your suggestions, should make the game more smooth to play.

k1tsune

Jul. 27, 2014

Under rating threshold (show) Ah, seems like collect all has to be researched first. A tooltip saying that would be nice then.

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(0)

k1tsune

Jul. 27, 2014

Under rating threshold (show) Please make a whole rectangle clickable in the building menu, instead of only the visible part of the building icon.

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(0)

k1tsune

Jul. 27, 2014

Under rating threshold (show) The "collect all" button does not seem to collect any ressources.

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(0)

navysealltblue

Jul. 27, 2014

Under rating threshold (show) One of the most comprehensive games of its genre. Time passes while outside of the game! How often do you see that? Add to that that this game is using less than 10% of my cpus, when other games in this genre can go up to 300%, the developer has really put a lot of work into this game. Keep up the good work. I'd love to see where you take this game.

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(54)

Pyris

Jul. 27, 2014

Under rating threshold (show) no lag at all . even on my ancient computer built when the dinosaurs still roamed the earth. but it is quite boring.

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(0)

ghostlyraider

Jul. 27, 2014

Under rating threshold (show) this game would be better if you got rid of the build time.

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(0)

Developer response from Apple0726

I thought the build time was what makes the game a game. There are speed-ups in the shop that costs virtually nothing if you're pretty far into the game.

helbrid

Jul. 27, 2014

Under rating threshold (show) the attack helix things on home planet not working just flies aimlessly doing nothing

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(1)

Calidron

Jul. 26, 2014

Under rating threshold (show) Can't...get past...walls...of text...The tutorial is insane. Tutorials should be highly interactive and briefly show you the basics of the game. No rating.

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(3)

Developer response from Apple0726

I've noticed -- I should really rework on the tutorial. Thanks for your feedback!

splejx

Jul. 26, 2014

Under rating threshold (show) unplayable due to lag

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(0)

Developer response from Apple0726

I understand the game does use a lot of CPU, but if the game still lags in low quality in places where it shouldn't lag (for example, viewing a small planet's tiles) then I might have to optimize stuff a bit.

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