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towermon

Aug. 05, 2014

Under rating threshold (show) solar panels are so overpowered ive been playing for about a hour and was able to get one and it produces 750 energy within 20 seconds. The power plant takes more than 5 mins just to produce 100 energy with level 2 upgrades. i can think of a few ways to fix this. 1) make the solar panel have the same base energy production as the solar plant.2) i dont think that solar panels make more energy from heat so take that off completely. 3) sense you get a big boost from being close to the sun i think your starting planet should be the furthest away from the sun and harder enemies near the sun to prevent early mass energy production. With these ideas i think its best to have 1 and 2 together or 2 and 3 together

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(0)

Developer response from Apple0726

3 would be difficult to implement with how stuff is laid out now, but I'm thinking of another building that functions well further away from the sun, and 0 production if it's closer. I'll also remove the temperature boost too.

FrankL24

Aug. 05, 2014

Under rating threshold (show) why not mass upgrade? (seriously, a 25 ore mines take a loooooooooog time to upgrade{by which I mean clicking, not the actual process[you know, shift-click , then upgrade. reallllllllllllllllllllllllllllllllllly time-consuming]})

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(-1)

warownslife

Aug. 05, 2014

Under rating threshold (show) I disagree, the money requirments for the higher levels of the holding capacity is outrageous. if anything, i suggest a level requirment of 50 for them so early players get them later.

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(-1)

Developer response from Apple0726

A UPXP requirement is more suitable to block early players.

dracmorair

Aug. 05, 2014

Under rating threshold (show) 4- Need a fill planet with certain building option as well

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(-1)

Developer response from Apple0726

You can already do that by reaching 15 billion UPXP in the planet tile operations menu.

dracmorair

Aug. 05, 2014

Under rating threshold (show) Highly Addictive! Notes: 1- Needs a Tech Or Unlockable with XP to Hit every galaxy from the inside out... Hunting for planets with zooming is Pain in the ass! 2 - Needs an upgrade all or click and drag to select a group of buildings so they can all be upgraded at one click (especially necessary for bigger planets) 3- A GOTO FLEET button in the Shipyard. (Having to keep setting waypoints as I'm crushing galaxys is annoying)

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(0)

Kiritsukeru

Aug. 05, 2014

Under rating threshold (show) you desperately need a way to speed up planet capture battles. unless you way overpower your enemy or vice versa, they can drag waayyy out.

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(-1)

Zhellex

Aug. 05, 2014

Under rating threshold (show) I love this game and I've been playing for a while. One complaint I've had has been that the the Speed-ups go 2-15-60-360-1920-10080 min. I think it should have more in between such as going 2.5-5-15-30-60-360-1140-2280-10080 min. Its not really demanding considering it is at a beta and has other things needed to happen in game but, would be nice. :)

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(0)

Apple0726

Aug. 05, 2014

Under rating threshold (show) Well, it looks like most of you end-game players had fun with the cash -> ore conversion exploit, the ridiculously OP solar panels and earning energy when sending ships to other places. I don't want to reset your data though as that could result in some players ragequitting and maybe re-rating the game 1/5. If you want to start over though in a new save to have fun legitimately you can do that too!

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(1)

Pumpzentrale

Aug. 05, 2014

Under rating threshold (show) there is a bug with UT items... if I buy multiple UT items and use one, sometimes the others disappear from the inventory :)

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(0)

SamsterB

Aug. 05, 2014

Under rating threshold (show) It would be nice if you double clicked the fleet (on the Your Ships or something tab) You would go to the fleet's position because i always confuse with where my ships are

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(2)

picten

Aug. 05, 2014

Under rating threshold (show) @xandrama: This is true, but without any microtranscations which is a good thing.

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(0)

aronzei

Aug. 05, 2014

Under rating threshold (show) T6 assault ship. They could also use better designs.

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(0)

Babyface513

Aug. 05, 2014

Under rating threshold (show) *dmg

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(0)

Babyface513

Aug. 05, 2014

Under rating threshold (show) Uh almost every red enemy do 0- dig when they hit my T3 ships. Is that because of its defense?

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(0)

xandramas

Aug. 05, 2014

Under rating threshold (show)

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(-6)

Developer response from Apple0726

When you just start out you have to wait a few mins because buying speed-ups is pretty expensive at that stage. But once you've played the game for at least half an hour, things start to develop and speed-ups get much cheaper to you, which means you can speed-up pretty much everything you want with a little cost. This game is not like those games where you have to pay RL money to speed-up like 5 minutes.

xandramas

Aug. 05, 2014

Under rating threshold (show)

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(-3)

aronzei

Aug. 05, 2014

Under rating threshold (show) Solar Panels auto-collect upgrade maybe?

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(0)

penguinoid

Aug. 05, 2014

Under rating threshold (show) Most of the store items are things that would be better if you could put them on a hotkey that would buy and use it. This would convert the current six-step process (open shop, buy, open inventory, select item, use item, select target) to a single keypress.

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(2)

Singularity125

Aug. 05, 2014

Under rating threshold (show) Great game so far, but I should point out that the solar cells... seem kinda broken. They seem to be giving their energy per tick rather than per second, which means even on a modest world they fill up within 10 seconds.

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(0)

Menti2

Aug. 05, 2014

Under rating threshold (show) Nevermind, the amount of exp was just huge, so the level stopped increasing

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(0)

Menti2

Aug. 05, 2014

Under rating threshold (show) Bug? I covered my planet in Solar Plants and insta finished them (using the tile commands), result: None of them were producing energy, the planet is infinitely raising in level (+3000 atm)

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(0)

Eternal_Serenity

Aug. 05, 2014

Under rating threshold (show) How is the value of a gem determined?

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(0)

whythecynic

Aug. 05, 2014

Under rating threshold (show) Two more comments! Solar panel DirectMax doesn't work, I think it might be because the DirectMax condition is checking for a third upgrade (which doesn't exist for solar panels). Also, the planet level icon doesn't display more than 3 digits.

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(0)

Developer response from Apple0726

Surprisingly, you were correct! It was indeed checking for the third path upgrade, I forgot to modify a certain part of copy pasted code from power plant.

df_enes_df

Aug. 05, 2014

Under rating threshold (show) my safe file is suddenly gone, anyone able to help me please???

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(-1)

LordBucket

Aug. 05, 2014

Under rating threshold (show) Bugs: 1) double-click collecting from an ore mining facility under construction does not collect its crystal, and if you do this, upon completion of construction the crystal is destroyed. 2) Ore crystals don't spawn on ore mining facilities under construction 3) Ore crystals don't spawn on ore mining facilities unless they're actively being viewed by the player.

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(0)

Developer response from Apple0726

2 and 3 are not bugs, 3 is there to save CPU usage. Imagine you have 6k ore mines and every whatever interval you set in the settings, it has to iterate all that 6000 tiles to check for ores, every single time. That would be laggy, I suppose!

OjisanKG

Aug. 05, 2014

Under rating threshold (show) woooooooot, lag is gone!

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(2)

devildog14

Aug. 05, 2014

Under rating threshold (show) one problem with equal exchange rates of ore to cash and cash to money is that you can use all your money on ore then up the exchange rate and sell the ore back for large amounts of profit and continue to do so for a good while

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(1)

LordBucket

Aug. 05, 2014

Under rating threshold (show) Feature request: would you make the planet list screen remember what we were last looking at? If I want to visit every planet on page 3 of my list, it's annoying having to click next for every page for every planet. Pinned helps if I'm visiting only important planets, but it doesn't even remember if I was last viewing pinned planets, so that's another click every time too.

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(0)

LordBucket

Aug. 05, 2014

Under rating threshold (show) Bug: during ship design, if you select a metal but than cancel rather than build the ships, the metal is used up anyway.

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(1)

kaiwoklaw

Aug. 05, 2014

Under rating threshold (show) Oops, that first 5m was supposed to be 15g and disregard the cost mention, didn't notice other economy changes.

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(0)

kaiwoklaw

Aug. 05, 2014

Under rating threshold (show) Loaded the game, saw the update, destroyed a power plant on my starting planet, and used the 5m option to place a fully levelled solar panel. It says it collects 27,991,223 energy per second, but it shows 0 energy collected and i get 0 from double clicking it. When I press shift to check my direct max it reads 0/7. Next, I wanted to fill a 25 tile planet, but it costs 25p cash which i don't think anyone has earned yet. When I manually leveled a solar collector it seems to work fine, same with one that was leveled with the 1m/5m planet tile options.

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(1)

Developer response from Apple0726

The few final upgrades for the solar station are extremely expensive and does go to the quadrillions. It's to give the top players (some has quintillions of cash) a way to convert their cash to massive amounts of energy!

gartuin

Aug. 05, 2014

Under rating threshold (show) And I forgot : 2) display construction time in bottom menu 3) as an option to improve computationnal perfs, do not use moving object with alpha. Merci ;)

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(0)

Noxshadow

Aug. 05, 2014

Under rating threshold (show) If you fill the planet surface (all at once max lvl) with solar, they don't produce any energy

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(2)

gartuin

Aug. 05, 2014

Under rating threshold (show) First of all, thanks for your dedication, dev! It is an amazing first trial for this kind of game. And you've gone further! In order to make it perfect, would it be possible to have a save of zoom and pan on my planets plz? I cry each time i have to shut down my computer...

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(1)

Zanketsu

Aug. 05, 2014

Under rating threshold (show) hey apple, first of all a really nice piece of work you have managed to put up here, this idler has great potential. now to a suggestion: you know it, and most of us experienced how tedious it is to collect gems/energy balls. i wouldnt mind a collect all button/option. also maybe implementing some kind of grid overlay that moves with the mouse, like 3x3 or 10x10 to collect a certain area of the planet.

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(1)

hstone

Aug. 05, 2014

Under rating threshold (show) Is quantum liquid the rarest liquid?

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(0)

Developer response from Apple0726

Yep! But it isn't that rare if you've put billions of ores and gems into the plant.

Babyface513

Aug. 05, 2014

Under rating threshold (show) *first

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(-1)

lolomator

Aug. 05, 2014

Under rating threshold (show) The global resource collection button doesnt work right. Constantly collecting resources in planet view (from one! planet) yields more ore than in universe view with 20 ore planets. Also it doesnt collect SP.

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(1)

Wahnsinn

Aug. 05, 2014

Under rating threshold (show) I put a solar panel in a 2 star system, and the 0.2 and 0.4 luminosities of the stars ended up setting the luminosity multiplier to 0.08.

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(0)

Developer response from Apple0726

Ah, maybe I should add the luminosities of multiple suns together instead of multiplying them. That would work, and trisolar systems with blue suns would be less OP too.

necktweaker

Aug. 05, 2014

Under rating threshold (show) Is there a way to use multiple energy balls at once? Or select multiple gems at once for fusion? If not, that would be a nice feature

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(1)

epicbluedude

Aug. 05, 2014

Under rating threshold (show) A little more information on things like the planet tile operations would be nice. I was quite disappointed to find out that the fill with buildings operation was only for maxxed buildings after saving up the 15bil exp. I'm sure it will be useful soon, but rather annoying that I wasn't told it only did maxxed builds before getting it.

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(1)

whythecynic

Aug. 05, 2014

Under rating threshold (show) Third bug- the timed powerup (x2 damage, reload) doesn't reset between shooter instances. I ended one shooter instance with half the powerup remaining, and started the next one with that half left.

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(0)

Babyface513

Aug. 05, 2014

Under rating threshold (show) Yes I can finally convert cash to ores Thank you! And love solar plants they help significantly if you put them on the fort planet in the solar systems right now its making 13 energy a second!

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(0)

whythecynic

Aug. 05, 2014

Under rating threshold (show) Right now upgrading your ship energy cost in the store past 100% means you earn energy when sending ships out. Yep.

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(0)

Developer response from Apple0726

I made it so getting the energy reduction past 100% is practically impossible. :( How many ores did that 100th upgrade cost?

Noxshadow

Aug. 05, 2014

Under rating threshold (show) "Lower energy consumtion" can be higher then 100% so you get energy while flying. o.O

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(4)

ROF16

Aug. 05, 2014

Under rating threshold (show) you are destroying this game, "lower energy consumption for ships 101%" and they are generating energy when traveling...

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(0)

viewview

Aug. 05, 2014

Under rating threshold (show) A second tweaking point: you should severely reduce the energy a solar panel produce in a class O system. Even without any amelioration, I am gaining more than 1M/sec (fully increased, it is a joke, the 10T capacity is filled up in a few secondes).

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(2)

ROF16

Aug. 05, 2014

Under rating threshold (show) gigant planets that are loading 2 minutes... can't you just make list of buildings such as 600x ore mine, 600x powerplant etc.?

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(1)

Wanzi

Aug. 05, 2014

Under rating threshold (show) The new feature (convert money to ore) is way to OP. I just have converted all my money to ore, bought higher gem value until I had no money, farmed a few gems and sold them. Then I repeated this several times. I now have a gem value of 1:559, but I think I could increase it to like infinity. The value of one gem is now 9.,241,780,610,787,86e,+37, which is simply infinite. When I convert this money to ore, I simply have infinte ore. And because I bought a lot of Energy Balls upgrades (19279%), I also have infinte energy. (One ball = 520,078,915,865,334,100,000 energy). So I have infinte money, ore and energy. Only the sience points are not infinite. With all this stuff I built a fleet of an unknown number of T5 spaceships (I just entered many 0s after the 1) with a attack of 2.,410,179,368,455,04e,+38. With all this I can simply travel anywhere and conquer any planet.

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(5)

viewview

Aug. 05, 2014

Under rating threshold (show) I like your last upgrade but I am not absolutely sure allowing to convert Cash into Ore was a good idea for high level play. With this, I instantly passed from 300T/gem to 100P/gem. And I can probably keep it up as it seems the return investment on the Extras amelioration grows faster than its price.

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(5)

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