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solar panels are so overpowered ive been playing for about a hour and was able to get one and it produces 750 energy within 20 seconds. The power plant takes more than 5 mins just to produce 100 energy with level 2 upgrades. i can think of a few ways to fix this. 1) make the solar panel have the same base energy production as the solar plant.2) i dont think that solar panels make more energy from heat so take that off completely. 3) sense you get a big boost from being close to the sun i think your starting planet should be the furthest away from the sun and harder enemies near the sun to prevent early mass energy production. With these ideas i think its best to have 1 and 2 together or 2 and 3 together
3 would be difficult to implement with how stuff is laid out now, but I'm thinking of another building that functions well further away from the sun, and 0 production if it's closer. I'll also remove the temperature boost too.
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why not mass upgrade? (seriously, a 25 ore mines take a loooooooooog time to upgrade{by which I mean clicking, not the actual process[you know, shift-click , then upgrade. reallllllllllllllllllllllllllllllllllly time-consuming]})
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I disagree, the money requirments for the higher levels of the holding capacity is outrageous. if anything, i suggest a level requirment of 50 for them so early players get them later.
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Highly Addictive!
Notes:
1- Needs a Tech Or Unlockable with XP to Hit every galaxy from the inside out... Hunting for planets with zooming is Pain in the ass!
2 - Needs an upgrade all or click and drag to select a group of buildings so they can all be upgraded at one click (especially necessary for bigger planets)
3- A GOTO FLEET button in the Shipyard. (Having to keep setting waypoints as I'm crushing galaxys is annoying)
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you desperately need a way to speed up planet capture battles. unless you way overpower your enemy or vice versa, they can drag waayyy out.
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I love this game and I've been playing for a while. One complaint I've had has been that the the Speed-ups go 2-15-60-360-1920-10080 min. I think it should have more in between such as going 2.5-5-15-30-60-360-1140-2280-10080 min. Its not really demanding considering it is at a beta and has other things needed to happen in game but, would be nice. :)
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Well, it looks like most of you end-game players had fun with the cash -> ore conversion exploit, the ridiculously OP solar panels and earning energy when sending ships to other places. I don't want to reset your data though as that could result in some players ragequitting and maybe re-rating the game 1/5. If you want to start over though in a new save to have fun legitimately you can do that too!
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there is a bug with UT items... if I buy multiple UT items and use one, sometimes the others disappear from the inventory :)
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It would be nice if you double clicked the fleet (on the Your Ships or something tab) You would go to the fleet's position because i always confuse with where my ships are
When you just start out you have to wait a few mins because buying speed-ups is pretty expensive at that stage. But once you've played the game for at least half an hour, things start to develop and speed-ups get much cheaper to you, which means you can speed-up pretty much everything you want with a little cost. This game is not like those games where you have to pay RL money to speed-up like 5 minutes.
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Most of the store items are things that would be better if you could put them on a hotkey that would buy and use it. This would convert the current six-step process (open shop, buy, open inventory, select item, use item, select target) to a single keypress.
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Great game so far, but I should point out that the solar cells... seem kinda broken. They seem to be giving their energy per tick rather than per second, which means even on a modest world they fill up within 10 seconds.
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Bug? I covered my planet in Solar Plants and insta finished them (using the tile commands), result: None of them were producing energy, the planet is infinitely raising in level (+3000 atm)
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Two more comments! Solar panel DirectMax doesn't work, I think it might be because the DirectMax condition is checking for a third upgrade (which doesn't exist for solar panels). Also, the planet level icon doesn't display more than 3 digits.
Surprisingly, you were correct! It was indeed checking for the third path upgrade, I forgot to modify a certain part of copy pasted code from power plant.
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Bugs: 1) double-click collecting from an ore mining facility under construction does not collect its crystal, and if you do this, upon completion of construction the crystal is destroyed. 2) Ore crystals don't spawn on ore mining facilities under construction 3) Ore crystals don't spawn on ore mining facilities unless they're actively being viewed by the player.
2 and 3 are not bugs, 3 is there to save CPU usage. Imagine you have 6k ore mines and every whatever interval you set in the settings, it has to iterate all that 6000 tiles to check for ores, every single time. That would be laggy, I suppose!
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one problem with equal exchange rates of ore to cash and cash to money is that you can use all your money on ore then up the exchange rate and sell the ore back for large amounts of profit and continue to do so for a good while
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Feature request: would you make the planet list screen remember what we were last looking at? If I want to visit every planet on page 3 of my list, it's annoying having to click next for every page for every planet. Pinned helps if I'm visiting only important planets, but it doesn't even remember if I was last viewing pinned planets, so that's another click every time too.
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Bug: during ship design, if you select a metal but than cancel rather than build the ships, the metal is used up anyway.
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Loaded the game, saw the update, destroyed a power plant on my starting planet, and used the 5m option to place a fully levelled solar panel. It says it collects 27,991,223 energy per second, but it shows 0 energy collected and i get 0 from double clicking it. When I press shift to check my direct max it reads 0/7. Next, I wanted to fill a 25 tile planet, but it costs 25p cash which i don't think anyone has earned yet. When I manually leveled a solar collector it seems to work fine, same with one that was leveled with the 1m/5m planet tile options.
The few final upgrades for the solar station are extremely expensive and does go to the quadrillions. It's to give the top players (some has quintillions of cash) a way to convert their cash to massive amounts of energy!
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And I forgot : 2) display construction time in bottom menu 3) as an option to improve computationnal perfs, do not use moving object with alpha. Merci ;)
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First of all, thanks for your dedication, dev! It is an amazing first trial for this kind of game. And you've gone further! In order to make it perfect, would it be possible to have a save of zoom and pan on my planets plz? I cry each time i have to shut down my computer...
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hey apple, first of all a really nice piece of work you have managed to put up here, this idler has great potential. now to a suggestion:
you know it, and most of us experienced how tedious it is to collect gems/energy balls. i wouldnt mind a collect all button/option. also maybe implementing some kind of grid overlay that moves with the mouse, like 3x3 or 10x10 to collect a certain area of the planet.
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The global resource collection button doesnt work right. Constantly collecting resources in planet view (from one! planet) yields more ore than in universe view with 20 ore planets. Also it doesnt collect SP.
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I put a solar panel in a 2 star system, and the 0.2 and 0.4 luminosities of the stars ended up setting the luminosity multiplier to 0.08.
Ah, maybe I should add the luminosities of multiple suns together instead of multiplying them. That would work, and trisolar systems with blue suns would be less OP too.
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Is there a way to use multiple energy balls at once? Or select multiple gems at once for fusion? If not, that would be a nice feature
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A little more information on things like the planet tile operations would be nice. I was quite disappointed to find out that the fill with buildings operation was only for maxxed buildings after saving up the 15bil exp. I'm sure it will be useful soon, but rather annoying that I wasn't told it only did maxxed builds before getting it.
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Third bug- the timed powerup (x2 damage, reload) doesn't reset between shooter instances. I ended one shooter instance with half the powerup remaining, and started the next one with that half left.
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Yes I can finally convert cash to ores Thank you! And love solar plants they help significantly if you put them on the fort planet in the solar systems right now its making 13 energy a second!
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you are destroying this game, "lower energy consumption for ships 101%" and they are generating energy when traveling...
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A second tweaking point: you should severely reduce the energy a solar panel produce in a class O system. Even without any amelioration, I am gaining more than 1M/sec (fully increased, it is a joke, the 10T capacity is filled up in a few secondes).
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gigant planets that are loading 2 minutes... can't you just make list of buildings such as 600x ore mine, 600x powerplant etc.?
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The new feature (convert money to ore) is way to OP. I just have converted all my money to ore, bought higher gem value until I had no money, farmed a few gems and sold them. Then I repeated this several times. I now have a gem value of 1:559, but I think I could increase it to like infinity. The value of one gem is now 9.,241,780,610,787,86e,+37, which is simply infinite. When I convert this money to ore, I simply have infinte ore. And because I bought a lot of Energy Balls upgrades (19279%), I also have infinte energy. (One ball = 520,078,915,865,334,100,000 energy). So I have infinte money, ore and energy. Only the sience points are not infinite. With all this stuff I built a fleet of an unknown number of T5 spaceships (I just entered many 0s after the 1) with a attack of 2.,410,179,368,455,04e,+38. With all this I can simply travel anywhere and conquer any planet.
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I like your last upgrade but I am not absolutely sure allowing to convert Cash into Ore was a good idea for high level play.
With this, I instantly passed from 300T/gem to 100P/gem. And I can probably keep it up as it seems the return investment on the Extras amelioration grows faster than its price.