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Hmm, found a... bug? Using the "Finish construction" planet tile operation causes the production building to produce much more resources. I believe it's because using that option simply fast-forwards time, so for example if it would take 2h to finish building, when you finish construction, it gives the building 2h worth of resources.
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The Solar Panels are also pretty darn expensive, it totally depleted my bugged gem sales from 2 days ago when they were worth 100 times they were supposed to ;P
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@ WhyTheCynic: that is already hot-keyed, you still need to select every gem and ball to sell / extract them though, but as was stated by Apple0726: "that is intended to prevent massive rare item farming".
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Hmm, you need a shortcut key in inventory to quickly sell / extract gems and energy balls. Otherwise, patch seems good! Keep it up!
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Thank you for keeping on top of your game and making as many updates as you can! But I have just one suggestion, if you can sell multiple items like the energy balls in your inventory at a time? This will make it so much easier for those 60 + inventory slots full of them.
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Is there a way to backup the saves? Flash has stopped working on several occasions and made me lose 2 saves already since yesterday.
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Sume suggestions: 1. have planets named: planet-planetnumber-solarsystemID-galaxyID-superclustername. 2. (Bug maybe?)When you use a speedup item on a building, you get all the ressources the building would have created in the time which was fast forwarded. This gives you a great early advantage. I'd prevent this in your place. 3. Oretanks don't remotely store enough ore. I had a whole solar system filled with tanks and they could not keep up with one ore planet. That was very annoying untill the global collect-all-tech. They should get buffen. Maybe a technollogy which increases their capacity. 4. The water idle game escalates too fast. I didn't leave my solar system and had gravity converters.
2 is not a bug, it _is_ there to give players an advantage. For 3 I recently raised the ore tank level cap from level 15 to 20 but if that isn't enough I can buff it further to 25. 4: Yeah, some people already told me this, but not really a high-priority atm.
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im having this problem that the seccond supercluster is the same as the frst one, when i click on it, i get back to the first supercluster, how do i fix this?
If refreshing the game does not help, can you send me your two .sol files (universalSave.sol and [insert your bugged save name here].sol) so I can have a look at it? Try searching either of them in your computer.
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Thank you for fixing the lag! One thing I would appreciate, it would be nice if the map would show a ship and/or a helixteii right above the planet icon. Before this update, I could easily search for hours if I had a ship that was stationed at some "planet 3" simply because I didn't rename them. (By the time I found them, destroying them was the better option because I had already unlocked or researched a better tier of ships by that time)
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Did anyone already fuse the new liquid? If so, how many crystals is needed? Orange is around 300M, with a chance of golden, but what about this new one? I tried 450G and got another orange
Looks like there is a problem with getting golden liquids, 450G ores _should_ almost guarantee a golden liquid, if not the new liquid, hmm. Adding gems (preferably 50+) helps a lot if you're into fusing 100M+ ores at once.
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Ok srr for spaming is a very good game and need 1 more thing: Gem need to be stacks and it will be 1000x easier in fuse gems to click how much gem's you whant to fuse becouse its realy boring to taking single one and click to next :)
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Game balance bug: Fuel costs for a ship are based on the "strength" of the ship. This means that the third upgrade path for shipyards, and the attack and defense mods for ships, all reduce the quality of your ships. Instead you are better off building a few extra ships, or a higher tier ship, with only speed mods, making for a more powerful fleet with the same fuel costs.
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Also I just want to point out that light speed is ~300,000 Km a second and the ships travel a lot faster than that ;)
I'm adding a new type of resource building for those top players that are struggling to convert their quintillions of cash to quintillions of energy, so they can actually send their massive T5 fleets and have a chance at those ridiculously powerful enemies!
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Alright I stand corrected, haha. Energy balls are definitely very very needed. Just constructed a set of Wraiths and it will take 45 days to build them. So NOW I certainly need all the balls I can find. Though it's definitely variable. Sometimes you don't need energy balls at all and sometimes you need them desperately. I'd suggest an option to condense energy into energy balls, with a quantity chooser being unlocked at a similarly high universal exp like 250,000,000 perhaps? Just an idea.
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"To prevent rare x". Make your game more and more farmable. It's what makes it fun. If I want to, I can access all your variables via cheat engine. It's really my choice to make.
The game will inevitably be more and more farmable as the top players progress more and more, and you are more than welcome to use cheat engine if you want. The goal of playing any game is to have fun, after all.
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Can we get a "zoom to target" on the ship/fleet menu? if the fleet is parked, move me to that planet. if it's flying somewhere, move me to its destination.
With the way the zooming and solar system display is coded, it is impossible for me to think of a mathematical formula to be able to perform that. Remember, I'm not some highly experienced game developer who knows every algorithm like the back of their hands, but just another average teenager who is a bit more dedicated. However, the best I can do is to make the player click a fleet in the ship list and after that, it brings up the solar system zoomed out to see where the ship is. The green/red lines should help you find the ship. I think that's good enough, no?
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Considering the massive number of energy balls you end up with after only a day or two of moderately dedicated playing, it'd be really neat if there was a building, or function of the crystalizer to combine energy balls! Or use them in some other way than to just blow apart for energy. And I'm not sure if this exists in some form already, but if there aren't going to be other features involving energy balls, extract all as a command you can get at say 150,000,000 universal experience would be amazing! Thanks for your consideration.
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Infinite money bug: first be on your first planet, second beat helixteii shooter, then click shipyard on the right panel, last of all press launch. Plz fix bug.
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A couple more suggestions (and fair warning, I am not going to stop any time soon; I'm annoying like that). 1) It should be possible to sort achievements by how close you are to completing them. 2) Clicking the Crystals or Money in the top bar should also open the Convert Resources window. 3) Clicking the planet icon in Solar System view should open the Universal Planet Statistics window (and there should also be a dedicated button to that function, because it's easy to get lost, and it's easy to miss the instruction to press "I").
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The numbers on buildings which show how full they are are difficult to see. Perhaps replace with a small meter that fills from left to right? Also, instead of having a Collect option, whatever the building has stored up should be collected when you click on it (also opening the upgrade/destroy menu in the process).
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i really like warownslife's idea. i agree with you on no insta finish but maybe make the fusion where you can type how many balls to enter that way you dont have to click 3 or 4 times per ball. (i have an 85 invo and it is a pain doing 75 for golden liquid.)
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apple this gives you an idea. i just finished the battle i was ranting about =P 1 hr and 10 min long with 5k t5s maxed tree, for a 1800 size planet 3 foes and i only lost 10 ships. if i am only losing .5% of my ships it should not take near that long. if it was a really close battle then i would be ok with a half hour or something like that but i only lost .5%. that is a slaughter if you ask me.
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my suggestion for a fix might be nerf def and every min you are in battle multiply att by 2(stacking so it would be 1 min 2x 2 min 4x 3 min 8x
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suggestion... keep tweeking planet battles. i have 5k t5s (after the buff) fighting still takes 20 min + to fight some battles. i think after 5 min a battle should be over. its really dull sitting here not being able to do anything for 20 min just to take over a planet.
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Also, I understand you want extra = shards = energy balls = ship speed up. But could you add a instant finisher version in the ultimate list that instantly finishes all ship builds? Seem's like eventually, people are going to have trillions and quadrillions of money to spend on ships and having 20, 1,000,000 tier 5 fleets that will take a bajillion years seems counteractive. You can nerf and buff them all you want but people are going to just earn and make so much that it doesn't fully matter. Eventually its too easy for new people but still too hard for veteran players. Or, better idea, a chargable energy ball. Add it right along in that fusion center. Maybe 10 = 1 super energy ball worth 20 and you can combine those and etc. I'm not sure. Also, music, space themed, would be a nice addition. (side question, how much are you learning from this experience because I've never seen a dev make so many changes this quick and respond to nearly everyone at once.)
Different tiered energy balls? Good idea, there are different tiered metals and a bunch of other items, so why not energy balls? Instant ship construction speed up is a bit cheap imo. The maximum possible ship construction time is around 500 (or 600? don't remember) days, and if you power your energy balls enough your impossibly powerful T5 fleet should be ready in only 200 energy balls. There was originally music, but was scrapped because they all sucked and only took unnecessary game size. (side question: I've never uploaded anything to a big sharing site like Kongregate before this game and seeing all the feedback from everyone of my work is truly appreciative! Maybe I'm overdoing it, maybe not, I just don't know because this is my first experience of anything of this scale.)
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Bug report: When I use the "place all buildings" and then "complete construction" on any planet, well first off the game lags a lot, second off, the side screen gets stuck there even if I'm in a solar system, galaxy or etc.
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can you make energy balls stackable? its a pain to collect them by 10 pieces due to limited inventory space and then apply them 1 by 1 to reduce flight time. It would be great is a stack could be applied at once. Cheers
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Bug Report: When I tried to rename my planet, I pressed enter and every building on my planet except for two was destroyed.