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Needs a button to "center on fleet" or st least show more detailled information. I lost a bunch of ships because i sent them off to conquer a planet, but afterwards all I see is "location - planet 0", yes, but which solar system? And which galaxy? Thats why i didnt bother colonizing more than a dozen of planets so far
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thats why he put the energy balls in for speeding up ship contuction just click speed up, click the green enegry ball then click use. you get energey balls from your power plants as a raire drop once after you bought the overcharge luck upgrade. thats how I get around the long ship build times very quickly
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Production boosts need to be applicable to buildings which are currently upgrading. If you put down an institute, UT-boost it, upgrade to the max and speed up construction, it yields around 15M SP. If you build a DirectMax institute instead , then it doesnt produce anything until its finished ("fill planet with buildings" builds maxed even if you dont meet the requirements for DirectMax yet). Thus the best way to get SP seems to be: 1) destroy all your institutes 2) fill planets with institutes again but manually 3) repeat upgrade-finish construction 20 times 4) GoTo:1
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I have an idea. What if someone could merge two sets that are the same tier? It would help to do that instead of destroying them.
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To those in the mid game who want to farm science points: Once you can upgrade and instanly end the upgrades of all buildings on a planet, fill a planet with Science centers. Apply the x10 overclock to all of them. Continue Upgradeing them all and finishing them all. You will always get back more science points than you spend to end their upgrades. It requires that you have a LOT of money and power though. Plz dont change the upgrade functions Dev, we love them just the way they are.
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Bug Report: I found a size 1338 planet in a Trisolar system in the galaxy next to Milky way, and I sent a squad of 15 Tier5 Ships to conquer it. They were miserably defeated by the single enemy present, but even after my defeat, I was still able to colonize and build on it. So yeah, Im building 1200 some-odd institutes on a planet still being guarded by an insanely powerful enemy :)
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If you choose shipyard at the solar system and go to build tab then you cant close it nor go back to the fleet tab nor build something, you can go up a hierarchical level and then down to your solar system because while the graphic is still there you can click through it, the menu does closes when entering a planet. I am not sure if this is a problem that overall i have more that 1 shipyard. Happen even on un-habitated/no shipyard systems
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Any reason I am seeing differently colored gems in my mines but the same color in my inventory when I collect them? If they are supposed to be different based on color then collecting them makes them the same type.
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Building ships needs a speedup. 10k of the highest tier ship take 170d+ in a fuklly upgraded shipyard...
With energy balls at 4000%+, this means i still have to spend more than 100 energy balls to get my ships?
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dont understand what adding gems and more ore to the FUSION affords....?
same results for 10 ores/ no gems and 100k/50
To receive higher-tiered liquids you need to put much more than that. To guarantee an orange/golden liquid, at least 100M ores is necessary. The gems at then increase the chance of getting the coveted golden liquid.
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The amount of research points I have now seems to be "NaN". I can't figure out what triggered it, I was somewhere around 12 million points and it flipped after an upgrade to my institutes.
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A note on rare items: There's a math thing that impacts your attempt to prevent massive farming of them. It's, ah, not really possible to actually counter it unless you do some kind of shenanigans. The math is that while every individual farm on a planet has a .2% chance of getting a rare per tick, the chance that at least one of the 25 that fill a 5x5 planet gets a rare per tick is actually ~4.9%. A 10x10 planet full of farms has an ~18.1% chance of producing at least one rare per tick. Sooooo it's not so much prevented as inconvenient to farm them in spades.
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Economy-caring achievement seems to be slightly broken? The description says you need your consumption reduction level to be at least 55%, however, I only got the achievement as soon as I reached 60%.
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Suggested feature: a conquer all research (pricing for example at 1G SP for the system wide thing, 100G for the galaxy etc). Feel free to pump up the multipliers (for example most difficult star system times most difficult plante times number of planets for a galaxy)
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Hm il semble que je puisse à nouveau me battre contre des H. que j ai déjà battu (le shooter), me donnant instantanément la récompense déjà gagnée.
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I would like to see some more detail on how long travel times are before I send a ship or how long it would take me to build a fleet before I start constructing.. ended up with a fleet that needed a week to build so i had to cancel it
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its crazy that i have $100+ if not $100+ in games on my computer but i play this amazing game on here. Apple you have done well!!!!
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By the way, I love the new ShipYard Button, even though I only ever build one ShipYard in every new Galaxy and could re-trace my fleet's locations, reading the comments I think a lot of players will find this very useful.
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Also, visiting a Giant or bigger planet takes forever to load. Finally: last night I spend about 35 minutes clearing a large planet of the Helixteii orbiting my conquered (200+) planet. Since there is no need to fight them off at all, and the reward for doing so is almost 0 (I believe I got 1200 XP and 2 Million Cash) there is a bright future for making this aspect of the game a lot more interesting (after all the bugs are gone and tweaking is done of course ;) ).
You can tweak how fast tiles load in the settings panel. At 10 tiles per frame even the biggest planets should load in around 10 seconds @ 60 FPS. Watch the CPU usage though!
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I have the same Issue with the SP and Universe Collect All giving me some, but never all SP I accumulated on every single planet, and since at some point you are doing nothing more than build Institutes, this is a real pain to harvest manually. (this also falls into the category of having to visit every single planet to trigger an UT Overclock item on it, but I can see that as a feature).
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Sorry if I ask this question, but is it intended that the collect all Universe does not collect science point ? It is a bit annoying to visit manually the 20 planets I set up for institute.
Moreover, despite it not consuming my Science points in stock on my institute, clicking on this universe collect all does give me some SP.
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Could you maybe make a "instant finish upgrade" button on the upgrade menu? Where it just charges the cost of the building upgrade and amount one booster would use to finish it instantly? Having to do the process multiple times until you get the max build thing is tiring. Or some hot key to apply/buy a booster.
Hurts to say, but it seems like players demand more and more so they can get DirectMax faster and faster, and I don't want the player to get all the DMxes in 1 minute and get the DirectMax achievement worth 1.8k AP in a few clicks. When DMx got introduced (before the release of the game) it took over an hour to get the DMx of a single type of building. Now you can get it in like 3-5 minutes if you have the resources with the help of the upgrade to max button, so let's say around half an hour to get the achievement.
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I absolutely love this game. In a way it reminds me of super old ogame but I love that this game is (relatively) instantly gratifying. Fantastic job on it. However I did find a bug in that if you put a crystallizing agent into the fusion plant and then closed out without crystallizing it, it would duplicate the crystallizing agent.
Looks like a couple of people are losing their saves often from a hardware crash. Do you get the "Save not found" error or are there just empty save slots?
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Beginning to wish that there was a button to escape battle at the cost of your fleet. That or a button that calculates who would win the battle under normal circumstances. (Those times when you have an invincible fleet but can't do enough damage to the enemy to have a short battle (yes I do use battle power ups)).
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Do not understand people busting a nut over this game. No point to conquest. Sauce: 3 planets. Max out. Fire at will. Game over.
You probably need more than that to send other ships to other superclusters. You need a massive amount of energy to do that, and 73 maxed power plants I don't think it will suffice.
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Honestly, good game. But their is SO much, literally a shit ton with it and so much can be improved. I honestly wish you had an easier time. The majority chunk of it isn't even broken. My suggestion to you is to really polish this and improve it and then put it on steam and start making money.