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Sirath

Aug. 03, 2014

Under rating threshold (show) @MartinG171 use energy balls that have been made from powerplants, you can also upgrade energy balls from the shop.

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Pumpzentrale

Aug. 03, 2014

Under rating threshold (show) Is there a boost to build ships faster apart from the shipyard upgrade?

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warownslife

Aug. 03, 2014

Under rating threshold (show) Is the universal grabber broken? Seem's like every time i click i have to multiple click it in order to gather everything.

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ghettoleelewis

Aug. 03, 2014

Under rating threshold (show) This game is really unique compared to most idle games on kong. Despite the issues with the interface and simple graphics it has tons of playability, and even quite a bit of strategy for games in this genre. I recommend for people starting out get two or three planets full of minerals (with a few power generators), upgrade capacity on them and ASAP start spamming research centers on new planets you conquer with all the minerals you save up. Quickly you'll be able to afford the invaluable "collect all" button and really begin enjoying the game. Also, you really only seem to need one shipyard per solar system, at least for the first system or two. Cheers!

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Babyface513

Aug. 03, 2014

Under rating threshold (show) Love the tip box and zoom in and it helps to find new planets to conquer!

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LordBucket

Aug. 03, 2014

Under rating threshold (show) General comment: The more I play this the more I feel like there's a conceptual flaw. This game seems like it's about galactic conquest, but there's actually very little point to conquering anything. Both the math and the interface heavily favors concentrating effort rather than spreading out. 2-3 planets is enough all ships, all tech and money in the trillions. I'm at that point now, and half my planets are empty. Why bother building anything on them? And at that point...why bother conquering anything? I think this game would be better if conquest were relevant. It isn't really.

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Developer response from Apple0726

Currently the only point conquering more planets is to farm resources faster and compete in the leaderboards. But as you said conquering is pretty pointless and in all honesty I've never conquered more than 28 planets in any of my saves. But then, adding new stuff is after fixing critical bugs and flaws, so yeah.

Babyface513

Aug. 03, 2014

Under rating threshold (show) I have an idea to find a planets i.d. search say u want to find planet id 10 it go in the hierarchy level to see the planets and show a arrow pointing at that planet> like if you think this is a good idea

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infomage27

Aug. 03, 2014

Under rating threshold (show) How does Fleet Strength actually correspond to the enemy stats? I brought about 100,000 or 150,000 fleet strength vs 5 helixes with 10k HP, 3-8k attack, and 3-5k defense, and had my behind handed to me with alacrity.

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Developer response from Apple0726

Fleet strength is only there to see how much energy the fleet consumes to travel to places. Note adding metals to ships do not contribute to fleet strength, so that's one way to reduce overall energy consumption.

warownslife

Aug. 03, 2014

Under rating threshold (show) O_O (ADSF) You lied to me. haha. Now, it takes 1503 years. uhhh? Okay, I spent qulite, diamond, plutonium, and some other high up thing, around 198 trillion dollars and my science tree is basically maxed out. I would REALLY like to not scrap this one? I put a lot into it. Please help?

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Developer response from Apple0726

Okay I should probably add something so ship construction cannot exceed 1 or 2 years whatsoever. Don't worry, keep that one, I'll make the checker so any construction time over 1 year will be reduced to that.

Nitrate_

Aug. 03, 2014

Under rating threshold (show) Is there a way to _not_ build a maxed out "thing"?

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Developer response from Apple0726

Not yet, but I really should add that soon.

gotoxy

Aug. 03, 2014

Under rating threshold (show) use energy spark to lower building ship time

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warownslife

Aug. 03, 2014

Under rating threshold (show) awwwwww, you changed it to where liquids are fixed. also, any advice on how to descrease the build time of my ships from 31 years?

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Developer response from Apple0726

Scrap the fleet and rebuild, it should take faster now with the shipyard buffs + T5 ship construction time nerf.

ericbomb988878

Aug. 03, 2014

Under rating threshold (show) What does G mean in costs?

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Developer response from Apple0726

G is equivalent to 1 billion, just like G in GB stands for gigabytes (1 billion bytes). Many people are asking me this for some reason, hmm.

Nitrate_

Aug. 03, 2014

Under rating threshold (show) For some reason, I appear to have "185/17 buildings maxed until DirectMax" (speaking about Ore Storage Tanks), and each Ore Storage Tank costs, right now, around 300G$ and 1M energy, which is way more than what I was used to. Is that normal or a bug? Apart for some little glitches kind of everywhere, this game has a great potential, thanks for it!

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Developer response from Apple0726

The ore storage tanks' level cap has been raised to level 20, and it can store far more ores than before, hence the cost.

warownslife

Aug. 03, 2014

Under rating threshold (show) Is there something wrong with the science tree? no timer, appears instant?

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Apple0726

Aug. 03, 2014

Under rating threshold (show) I'm well aware of the very glitchy "Enter" hotkey right now, but this is just as annoying as the NaN bugs. For now, don't use Enter but click the Yes button!

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saron321

Aug. 03, 2014

Under rating threshold (show) bug. went to build ships and the menu that pops up for info on the ship is staying with me where ever i move, even when i close the window.

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austinv2006

Aug. 03, 2014

Under rating threshold (show) Can someone please tell me how to mute, can't find it

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ericbomb988878

Aug. 03, 2014

Under rating threshold (show) Don't know if this is a bug or not but the overclock bonus counts during construction and if you zoom forward it still appears to count. So for a pretty small fee you can get the resources that would normally take days.

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Developer response from Apple0726

Yeah, I don't want people, especially advanced players, to wait days until something happens. I want them to actually play the game! c:

BDR1985

Aug. 03, 2014

Under rating threshold (show) Apple: No, you didn't forget to upload it! It's just hard to keep playing the current version with all these updates :P

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ericbomb988878

Aug. 03, 2014

Under rating threshold (show) What's defined as a tick with the whole ".3% chance at tick"

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BDR1985

Aug. 03, 2014

Under rating threshold (show) Another note: using speed-ups on science buildings makes them generate extra science, which means if you overclock them, upgrade them, then speed up the upgrades you can score a lot of science faster.

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Developer response from Apple0726

That's intentional, it's to give players a bit more fun by farming resources manually.

BDR1985

Aug. 03, 2014

Under rating threshold (show) There's some odd behavior when you press enter at the confirmation for selling energy balls - it seems like not only do you sell all balls from the spot you select onwards (a nice unintentional feature) but it also seems to try to sell gems as well (but fails, meaning you get no cash for them and they disappear which is much less nice).

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Developer response from Apple0726

You're playing an outdated version perhaps. The newest version does not give any confirmation when converting energy balls. Maybe I forgot to upload it, but v1.23 definitively has it!

whythecynic

Aug. 03, 2014

Under rating threshold (show) Bug in the current version: the "this science is already being researched" dialog pops up behind the science menu currently. It would also be nice to have a research to speed up construction... just saying =) Thanks for the good work! You made a huge, fun game! It just takes some time to get used to because it is really big.

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Developer response from Apple0726

This bug is fixed too!

picten

Aug. 03, 2014

Under rating threshold (show) Idea: add a way to sort the achievements by its difficuilty and completed/not completed.

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Caps_Lock

Aug. 03, 2014

Under rating threshold (show) Must needed features: 1.Sell all gems in inventory AND shift + click in building automatically sell gem ( while double click collects) 2. Access ship fleets from somewhere that is NOT the shipyard (i.e. main UI) 3. Number formatting in all prompts. When I`m buying "All buildings to a planet", for instance, I never know how much is the price, so I just press OK to see if I have enough or not. It would be nice to see how much it actually is. 4. I know that you don`t want to add a "Collect all gem/energy ball" but maybe, a technology that is more expensive than Universal collect that will allow you will to collect all gems in a planet? Right now it just feels like a chore to collect them.

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SupMaCracka

Aug. 03, 2014

Under rating threshold (show) bug - rain clouds on idle water game don't increase liters/sec... at 21 clouds, still only 1 liter/sec

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viewview

Aug. 03, 2014

Under rating threshold (show) Aerow: going to max level is actually quite "fast": less than a day. The speed ups are indeed required, but if you follow the tips about extras upgrade, their cost becomes negligible (currently, one crystal allows me to buy >70k 168h upgrades)

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JonnyFiv5

Aug. 03, 2014

Under rating threshold (show) undo last comment

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JonnyFiv5

Aug. 03, 2014

Under rating threshold (show)

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Aerow

Aug. 03, 2014

Under rating threshold (show) Ah Apple is online - Suggested improvements: 1: Button or Hotkey for shipyard (currently unavailable if shipyard is upgrading). 2: A button in the shipyard that jumps you to current fleet location. 3: Improve category system so that planet is named by galaxy and solar system - there are many "Planet 1"s. 4: The Shipyard Speed Up button should be a one-click system. 5: Remove the alert in the "Extras" screen that tells me how much I spent, I already know. 6: The Water minigame should be slowed down, I practically beat it in two days, just need the Mouse-click achievement. Your doing a great Job with the game and updates Apple, us gamers really appreciate it!

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Aerow

Aug. 03, 2014

Under rating threshold (show) hmm.... with 37 (74/2) days worth of time needed to go from level 15 to max level, the tip of not building more than the Direct Max number of buildings is highly suspect. Even if I used the speed ups, I would need a large amount of buildings just to fund the 500 billion needed.

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infomage27

Aug. 03, 2014

Under rating threshold (show) Feature request: show which planet I'm *currently* on

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Developer response from Apple0726

Doesn't holding N display the name of the planet you're on or are you meaning something else?

wat3r

Aug. 03, 2014

Under rating threshold (show) Bug or Glitch? the upgrade on energy powerplants says it costs 300 but the thing that says how much it takes away says 750 gold and 50 energy

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Developer response from Apple0726

Bugs and glitches are essentially the same thing. :3 So you were trying to upgrade the 3rd path for power plants, but instead took the first path costs? I'll have a look at that.

megaultraninja

Aug. 03, 2014

Under rating threshold (show) why does this feel like an MMO?

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glad

Aug. 03, 2014

Under rating threshold (show) great updates

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deckz123

Aug. 03, 2014

Under rating threshold (show) I don't know if its a bug, but theres a moment where the price of nebula condenser is smaller than L/s, then you can buy them almost for free

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Sandoumir

Aug. 03, 2014

Under rating threshold (show) LMAO, Herblaw, your comment being followed by MalikyeMirage's made it that much sweeter.

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MalikyeMirage

Aug. 03, 2014

Under rating threshold (show) is there a way to increase (main) ore capacity that I'm just not seeing..as is now most I can get is 1000/1000...

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Developer response from Apple0726

Build ore tanks in the build menu, in the miscellaneous section.

Herblaw

Aug. 03, 2014

Under rating threshold (show)

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kaiwoklaw

Aug. 03, 2014

Under rating threshold (show) It would be nice to see the stats of your ship and the enemy ships stats displayed during a planet takeover, maybe along the bottom. That way if you end up in a long fight, you can see which stats need adjusting.

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BDR1985

Aug. 03, 2014

Under rating threshold (show)

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Tredbull

Aug. 03, 2014

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Sandoumir

Aug. 03, 2014

Under rating threshold (show) @ WonderLlama: the Universe Collect All works, you use the same button as for the planet collect all, but now you have to be zoomed out to the Universe and push it.

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WonderLlama

Aug. 03, 2014

Under rating threshold (show) Does the Universal Collect All feature work yet? I don't see it in the tile menu, like it says, or anywhere else for that matter. Also, the NaN bug seems to happen when destroying many production buildings with resources in them. If that helps you find it.

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Developer response from Apple0726

Universal collect all is viewable in solar system/galaxy/supercluster/universe view. For the bug, looks like I never tried that yet, thanks for giving me another hint!

ebik

Aug. 03, 2014

Under rating threshold (show) Feature request: do not reset zoom when switching between planets. Bug? - Sell crystalls actions seems to think that shift key is pressed after playing for a while (Firefox Linux, Linux flash (11.2.xxx.xxx))

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hstone

Aug. 03, 2014

Under rating threshold (show) This game is so laggy now, it was fast an hour ago and then it slowed down and I didn't change any of the settings.

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Menti2

Aug. 03, 2014

Under rating threshold (show) Great game! Lots of content, no real end, rewarding gameplay, addictive... This has a lot of potential! But it's a good thing you keep updating! Rated 5/5 :-) PS: When are you planning on releasing more buildings (like the solar pannels?)

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Developer response from Apple0726

Once most game-breaking, annoying and progress-hindering bugs are fixed and critical player suggestions have been added, I'll add a lot of content! It may be a while, though, knowing that the game has an exceptional amount of bugs.

SeanS13

Aug. 03, 2014

Under rating threshold (show) WTB Collect All button <3

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collusion

Aug. 03, 2014

Under rating threshold (show) Could you add some text to say how much energy balls convert to and get rid of the pop-up to make it similar to how gems work? Great work on the last update!

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Developer response from Apple0726

I was planning to get rid of the energy extraction confirmation too, I'm going to do that in the next version.

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