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Is the universal grabber broken? Seem's like every time i click i have to multiple click it in order to gather everything.
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This game is really unique compared to most idle games on kong. Despite the issues with the interface and simple graphics it has tons of playability, and even quite a bit of strategy for games in this genre.
I recommend for people starting out get two or three planets full of minerals (with a few power generators), upgrade capacity on them and ASAP start spamming research centers on new planets you conquer with all the minerals you save up. Quickly you'll be able to afford the invaluable "collect all" button and really begin enjoying the game. Also, you really only seem to need one shipyard per solar system, at least for the first system or two. Cheers!
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General comment: The more I play this the more I feel like there's a conceptual flaw. This game seems like it's about galactic conquest, but there's actually very little point to conquering anything. Both the math and the interface heavily favors concentrating effort rather than spreading out. 2-3 planets is enough all ships, all tech and money in the trillions. I'm at that point now, and half my planets are empty. Why bother building anything on them? And at that point...why bother conquering anything? I think this game would be better if conquest were relevant. It isn't really.
Currently the only point conquering more planets is to farm resources faster and compete in the leaderboards. But as you said conquering is pretty pointless and in all honesty I've never conquered more than 28 planets in any of my saves. But then, adding new stuff is after fixing critical bugs and flaws, so yeah.
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I have an idea to find a planets i.d. search say u want to find planet id 10 it go in the hierarchy level to see the planets and show a arrow pointing at that planet> like if you think this is a good idea
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How does Fleet Strength actually correspond to the enemy stats? I brought about 100,000 or 150,000 fleet strength vs 5 helixes with 10k HP, 3-8k attack, and 3-5k defense, and had my behind handed to me with alacrity.
Fleet strength is only there to see how much energy the fleet consumes to travel to places. Note adding metals to ships do not contribute to fleet strength, so that's one way to reduce overall energy consumption.
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O_O (ADSF) You lied to me. haha. Now, it takes 1503 years. uhhh? Okay, I spent qulite, diamond, plutonium, and some other high up thing, around 198 trillion dollars and my science tree is basically maxed out. I would REALLY like to not scrap this one? I put a lot into it. Please help?
Okay I should probably add something so ship construction cannot exceed 1 or 2 years whatsoever. Don't worry, keep that one, I'll make the checker so any construction time over 1 year will be reduced to that.
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awwwwww, you changed it to where liquids are fixed. also, any advice on how to descrease the build time of my ships from 31 years?
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For some reason, I appear to have "185/17 buildings maxed until DirectMax" (speaking about Ore Storage Tanks), and each Ore Storage Tank costs, right now, around 300G$ and 1M energy, which is way more than what I was used to. Is that normal or a bug?
Apart for some little glitches kind of everywhere, this game has a great potential, thanks for it!
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I'm well aware of the very glitchy "Enter" hotkey right now, but this is just as annoying as the NaN bugs. For now, don't use Enter but click the Yes button!
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bug. went to build ships and the menu that pops up for info on the ship is staying with me where ever i move, even when i close the window.
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Don't know if this is a bug or not but the overclock bonus counts during construction and if you zoom forward it still appears to count. So for a pretty small fee you can get the resources that would normally take days.
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Apple: No, you didn't forget to upload it! It's just hard to keep playing the current version with all these updates :P
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Another note: using speed-ups on science buildings makes them generate extra science, which means if you overclock them, upgrade them, then speed up the upgrades you can score a lot of science faster.
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There's some odd behavior when you press enter at the confirmation for selling energy balls - it seems like not only do you sell all balls from the spot you select onwards (a nice unintentional feature) but it also seems to try to sell gems as well (but fails, meaning you get no cash for them and they disappear which is much less nice).
You're playing an outdated version perhaps. The newest version does not give any confirmation when converting energy balls. Maybe I forgot to upload it, but v1.23 definitively has it!
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Bug in the current version: the "this science is already being researched" dialog pops up behind the science menu currently.
It would also be nice to have a research to speed up construction... just saying =)
Thanks for the good work! You made a huge, fun game! It just takes some time to get used to because it is really big.
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Must needed features:
1.Sell all gems in inventory AND shift + click in building automatically sell gem ( while double click collects)
2. Access ship fleets from somewhere that is NOT the shipyard (i.e. main UI)
3. Number formatting in all prompts. When I`m buying "All buildings to a planet", for instance, I never know how much is the price, so I just press OK to see if I have enough or not. It would be nice to see how much it actually is.
4. I know that you don`t want to add a "Collect all gem/energy ball" but maybe, a technology that is more expensive than Universal collect that will allow you will to collect all gems in a planet? Right now it just feels like a chore to collect them.
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Aerow: going to max level is actually quite "fast": less than a day. The speed ups are indeed required, but if you follow the tips about extras upgrade, their cost becomes negligible (currently, one crystal allows me to buy >70k 168h upgrades)
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Ah Apple is online - Suggested improvements: 1: Button or Hotkey for shipyard (currently unavailable if shipyard is upgrading). 2: A button in the shipyard that jumps you to current fleet location. 3: Improve category system so that planet is named by galaxy and solar system - there are many "Planet 1"s. 4: The Shipyard Speed Up button should be a one-click system. 5: Remove the alert in the "Extras" screen that tells me how much I spent, I already know. 6: The Water minigame should be slowed down, I practically beat it in two days, just need the Mouse-click achievement.
Your doing a great Job with the game and updates Apple, us gamers really appreciate it!
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hmm.... with 37 (74/2) days worth of time needed to go from level 15 to max level, the tip of not building more than the Direct Max number of buildings is highly suspect. Even if I used the speed ups, I would need a large amount of buildings just to fund the 500 billion needed.
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Bug or Glitch? the upgrade on energy powerplants says it costs 300 but the thing that says how much it takes away says 750 gold and 50 energy
Bugs and glitches are essentially the same thing. :3 So you were trying to upgrade the 3rd path for power plants, but instead took the first path costs? I'll have a look at that.
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I don't know if its a bug, but theres a moment where the price of nebula condenser is smaller than L/s, then you can buy them almost for free
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It would be nice to see the stats of your ship and the enemy ships stats displayed during a planet takeover, maybe along the bottom. That way if you end up in a long fight, you can see which stats need adjusting.
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I was drowning in energy balls even before changing interval settings, and they give whopping amounts of energy. I'm not too impressed with gems by comparison, they either need a boost or balls need some nerfing because I have a serious cashflow problem and millions of unused energy units.
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@ WonderLlama: the Universe Collect All works, you use the same button as for the planet collect all, but now you have to be zoomed out to the Universe and push it.
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Does the Universal Collect All feature work yet? I don't see it in the tile menu, like it says, or anywhere else for that matter. Also, the NaN bug seems to happen when destroying many production buildings with resources in them. If that helps you find it.
Universal collect all is viewable in solar system/galaxy/supercluster/universe view. For the bug, looks like I never tried that yet, thanks for giving me another hint!
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Feature request: do not reset zoom when switching between planets.
Bug? - Sell crystalls actions seems to think that shift key is pressed after playing for a while (Firefox Linux, Linux flash (11.2.xxx.xxx))
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Great game! Lots of content, no real end, rewarding gameplay, addictive... This has a lot of potential! But it's a good thing you keep updating! Rated 5/5 :-)
PS: When are you planning on releasing more buildings (like the solar pannels?)
Once most game-breaking, annoying and progress-hindering bugs are fixed and critical player suggestions have been added, I'll add a lot of content! It may be a while, though, knowing that the game has an exceptional amount of bugs.
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Could you add some text to say how much energy balls convert to and get rid of the pop-up to make it similar to how gems work? Great work on the last update!