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there is constant crisis going on ... price is all the time red, VERY RED ... except for single, lonely, unpredictable, rare, green peaks ... only option to get decent price [medium] is to reset, and sell right after before price again drops to VERY RED
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My wheelbarrow has a fill of 15k. the DPC upgraded says 69K per cycle. When the wheelbarrow @ 100 loaded is done, the shoveller is filled with 15k. what is the 70k? is the upgrade even working?
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as others have said, the wheel barrow should be looked into, even at say lvl 200 barrow lvl 100 excavator, the barrow fills in 1 rotation of the excavator with at least 1 fully wasted rotation
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Tutorial is broken. It doesn't count clicking the red arrow for the first time, it goes forward when you close actually, and then you cannot click anything because of tutorial cloud telling you to click hidden buttons.
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I'm stuck with a broken tutorial. I can't remember exactly, but, I think I opened the region panel, but there was no tutorial message after that and I couldn't close the panel and try again. Clicked the X, misinterpreted, clicked continue, now the tutorial message won't go away. I can't repurchase the first region, and trying to close any tutorial message causes the previous message to appear. I'll try to work with it a bit, but, for now I'd have to play with the tutorial message constantly on the screen.
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profit upgrades increase the amount of dirt moved, but don't increase capacity. There needs to be a way to increase fill capacity or otherwise anything past the first x3 upgrade is useless
I agree, this will be reflected in the next update. Perhaps I will also be including a way to increase the capacity factor with active play! Watch this space!
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couple things, should tie the save game to kong accs, the code can easily b manipulated or lost. 2 high scores on idles are riddled w scrubs who use speed hacks, i.e pointless. thanks.
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It seems like the more gold you sell, the longer the prices stay positive, and go higher. This is pretty useful later on, however, it KILLS the early game.
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Is it just me or does the dirt capacity of wheelbarrows seem extremely misaligned with everything else? Like at 150 it'll only hold 24,120 but it can move 217k dpc?
Capacity scales in a few ways, the biggest altering factor being the diamond bonus. Once you have a few diamonds in game you should start to see things balance out a little.
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The game has to be played zoomed in at 100 percent. Any attempt to zoom out cuts off most of the game. 1 star until it's resolved.
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Even the market mediator button doesn't fix this. Price still gravitates heavily to the negative even after resetting.
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I really like the idea of incorporating a "stock market" system, but when that system keeps you in early game (before excavator) for 30 mins because it won't go up, something is really really really wrong with the value generation. also the 10mins reset doesn't really help if it drops down to negative after using...
The stock market is based entirely on RNG. Although I appreciate the fact that a lot of people don't seem to like the way it "sticks" high or low, therefore I will be making a few changes to the way it's calculated and adding a couple of skills to manipulate it soon.
The imperial system of measurement is English. I didn't think it would offend anyone but maybe I will include a metric alternative in the next update. Thank you for your feedback, it's always welcome. An Englishman.
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Turns out disabling "rounding" also screws up the purchase multiplier. Enabling it again allowed x10, x100 and x1000 purchases again
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Why are gems acsension money when this game is about gold? shouldn't it be like 'gold ingots' or 'golden earrings' or something?
I'm not sure if you ever watched the earlier episodes of Gold Rush, but I think in season 3 Todd Hoffman and his team ended up in Guyana (south America). To cut a long story short the team ended up mining for diamonds rather than gold because they were finding so many of them. I know it's a tenuous link, but I'm a Gold Rush fanatic. What can I say!
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for all of you *geniuses* who say the game is not aligned, its because you have your window zoomed, hold control and scroll down till the game has no black border. + so people can know
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I feel a bit confused about how to place the 100x-items on the hex grid. I'm not sure how they benefit each other...
Also, I feel like the wheelbarrow is a bit under powered/over priced.
Great game that have great potential with a few tweaks :)
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the stage objects dont line up with the mouse pointer. you cant actually place them, when the pan is in the proper place in the river, the pointer is way to the left. if the pointer is in the river, the pans way to the right
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x10, x100 and x1000 purchase are all coming up x0. I am only able to purchase x1 and Max. I've attempted resetting game both soft and hard resets as well as restarting browser.. No success in fixing purchase multiplier
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There needs to be a market mediator skill that resets the market to the median with a 5 or 10 minute cooldown because it will get stuck in the low reds for a very long time
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i did an ascent for diamonds. he said 27.000 an every one should give me 2% bonus. i get no bonus and i cant sell gold on the market. i have 0.24 oz in the zone and 0 on the market. so the game is frozen for me. thats a killer bug. why you published so early? game idea is a good one, but this will fail.
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really, the goldprice algorithmus is buggy. for a half hour the market curve is full red in the bottom half. price is 780 now and falls. destroys the game. 1 star till fixed.
I was playing with the idea of integrating real time gold price fluctuations, yet due to Unity limitations it wasn't possible. Therefore It's a mechanic that's intended to reflect the real gold market which doesn't always go your way. On the other hand, it will always end up in the green, even if you need to refresh.
I'm not entirely sure what you mean. Once you have been playing for a while you should have things to move around on the grid, but it's not something that happens immediately.