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I really enjoyed the game so far! Achievement bonus could be improved a bit, seems a little bit lackluster. That starting money doesn't really impact the game aside from maybe the speed run achievements - which for themselfes only give bonus to starting money..
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maybe you can add some settings for autobuy? like ignore some of the abilities and maybe upgrade underpass and tunnel man before his shittier friends
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@haaretram ah, ok, thank you. not sure i've found a pumpkin yet, or maybe i haven't noticed it. but i saw the other ones, that makes sense now. thanks for clearing that up.
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@militon You may have noticed that certain powerups consume points in an area when you pick them up (with the pumpkin hitting the entire screen). That upgrade is the equivalent of the hunger stat for those powerups.
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this is such a great game. it might not be very well polished, there's definitely room for improvement, but it has great potential, and the dev(s) seem interested in the players' opinion and willing to keep improving. on a personal note, i'm not crazy about one of the "improvements" that were the result of listening to the players, the autoupgrade option. if anything, it makes the game too idle. i would prefer something like an upgrade queue instead of the autoupgrade, because i feel i make too little decisions regarding the game. i would like to be more involved in the strategy, not just by picking what upgrades to buy with my golden pills.
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"pill reduction of power-ups, bombs and the pumpkin reduce the pills values by the corresponding percentage". i don't get what this upgrade does. can someone please help me?
also, great idea. i like the game a lot. good job, aragames!
finally, the auto-upgrade could be replaced by a sort of queuing option. where you choose what the next upgrades should be. just a suggestion.
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There's one minor potential problem with the Auto-upgrade function, in that it also automatically purchases Special Features (that is, the first level of them, filling up a slot in the process). This isn't a problem anymore once you get all three slots unlocked, but before then you either will have almost all your Square Men with Rocket Launchers instead of the Vacuum, or you have to keep the autobuyer turned off for an insane amount of time.
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<3 thanks for the auto upgrade button, I love you :D Legit I loved the visual of this game just sometimes there is too much to click xD also one small request x.x can I get a saved form for the 'manual' one when I switch it to auto? Everytime I prestige I have to go in and change that.
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Auto upgrade is super helpful. You could, alternatively, make it a prestige upgrade where players have to buy various things, eg each tier gives auto-upgrade to a new dude and perhaps separate tiers for the special features. That'll keep more of your original intention but make players feel accomplished!
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Bug report: If Speed goes above a certain level (most likely with the help of the Speed Doubler powerup), the yellow Squareman starts to clip through walls when moving vertically if you are in Manual Mode. This includes the outer bounds of the field.
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I agree with feierfrosch. The "automatically spend money on the first option that becomes available" prestige option would make a huge difference. I'm up to vakman and the amount of upgrades i'm doing is intense.
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Amount of gold we get per bar decreased, I was making like 125 in the level 100s but now in the high 600s im getting like 60s and 70s
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the upgrade where the manual square man should be able to catch monsters doesnt work for me. I have 2 manual modes but both don't work.
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like FuriousRage said, not a idle, but not because u have to move (wasd) but because u need to keep the page in main so game progress, why do i need to keep the game on front page since is "idle"? i`d like to switch the tab and do other stuff and check it from time to time
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rocket is absolutely useless because of speed, im only in the third prestige and speed is already getting out of control. In fact, ive already reached a singularity in which each new stage is actually EASIER than the last. This game needs something to hinder and debuff because its already too easy.
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I'm laughing at the people complaining about having to use wasd. You can automate the yellow square. After first reset the yellow and green squares become irrelevant anyways.
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Progression plateaus quickly. Prestige point gain is too slow to offset the steep increase in prestige upgrade prices. Needs some rebalancing.
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Like the previous one a nice game.
A bit hindered by some wonky English though, and some extra explanations like what the various powerups do and vakuum would really improve the game.
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Good game. Could maybe use some additional upgrades, like amount of golden pills earned, amount of money earned, a prestige upgrade that decreases regular upgrade prices, for example.
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Really excellent game. Good job! I haven't yet reached endgame yet, but I hope it will be a long and interesting game.
An automatic function for the Yellow Square Man can be bought relatively cheap in the prestige system with golden pills.
This function can then be switched on at the bottom of the Yellow Square Man's properties.
New prestige features become active after a restart.
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I remember the first version of the game in which the blue Square Man didn't catch the monster well. It seems to me that the monsters are now perfectly captured. Great!
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Ich erinnere mich an die erste Version des Spiels in welchem der blaue Square Man das Monster nicht gut gefangen hat. Es scheint mir, dass die Monster nun perfekt gefangen werden. Great!