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so... what was the point.. serious grinder.. I guess is grinding is what you are after then it is ok but really was pointless.
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max speed is 1500 because if the square men go any faster it would actually be possible for them to clip through pills and not collect them
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Does vacuum power also improve your ability to eat monsters? Because it looks like I'm eating monsters from behind walls.
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At higher speeds (~600), the square men seem to tunnel through obstacles and monsters (blue guy rarely catches one now). Do collisions only trigger if square man and monster intersect in a given frame? Could my slow computer cause those glitches?
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Am I the only one who is terrified when I see a unicorn or am I just the only one still doing manual? (instead of stopping and facing a wall, it'd be nice to be able to make the next possible turn in that direction when you hold down a directional key)
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I'm pretty sure that if a prestige upgrade doesn't reach the prestige button before it moves on to the next level you don't get the prestige points from it. Just lettin you know so you can fix it
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Isn't it weird how the circle people just mind their own business while the square people consume everything in their environment, and yet we call them the monsters? This game really makes you think.
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Didn't remember to put this in the small tip [it can reach to be a guide, but whatever]
The underpass square men is SO OP. Focus on upgrade it [if you have 600$, and can upgrade everything, upgrade underpass man], but not much, others are also good, and hunger upgrades are so good
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Hey, a small tip for newbies:
during some runs, is best to go and get up to level 10, as it's fast, and it's good for early grinding for prestige upgrades
Later on you can go up levels
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Bug: At sufficiently higher speeds it seems that the enemies are skipped over by the square men. I just witnessed by blue guy take 3 runs at an enemy before actually eating him.
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for the people complaining how long between levels takes: you can disable showing the bonus which reduces the time by a lot. Just click on the three bars in the corner
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Please shorten the end-level animation after a certain level. Sometimes it takes longer to show the level bonus than it does to clear the level.
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Adding a prestige upgrade for shortening the time spent between levels would be nice since that's where most of the time is spent once you get things going.
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@CedricDur is because of browsers "frame functions" implementations. There's a specific function for animations (requestAnimationFrame) which do not serves animation frames anymore if you unfocus the window. There are ways of overcoming this, but the developers need to add extra effort for that to happen, so if not receiving animation frames when the game is not focused is not a very big problem, is usually kept as-is. If you are interested into how is usually this problem "fixed" go stackoverflow.com and search for "requestAnimationFrame pause focus". Have a nice day :-)
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@CedricDur: That's BS. It can have a lot of different Reasons, a Game doesn't run in Background. You can set Background-Tabs to a Suspend-Mode e.g.
And even the Engine and Language used to Program is Important. I saw a lot of different behaviours on different Browsers.
To say "The Dev make this on Purpose!" is totally nonsense.
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All browser games have the issue where if the tab is not focused, progress would either be slow or not at all. Put the game in a new window and not a tab, that fixes the issue.
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No, it really isn't. Some of them will like this one, but 90% others not. The tricks about playing the game in a different window are just that, tricks. What I've said remains true: the dev made it on purpose we are forced to be focused on the game. Pretty sure if he could he would remove the function that new window makes it work because this does not happen by accident, it's coded in.
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The fact that people still haven't figured out the difference between a new tab and a new window confounds me. If you want the game to run in the background, put it in a new WINDOW, not a new TAB. This has been true for over a decade.
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I hate idle games but still played it for a bit since it was mesmerizing to see the blocks being eaten.
But it's a gross deal breaker that I am forbidden to tab out to read a bit or browse another game and the game pauses until I have given it my full and undivided attention.
No, just... no.
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All browser games have the issue where if the tab is not focused, progress would either be slow or not at all. Put the game in a new window and not a tab, that fixes the issue.
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The game pausing while it is not in focus is shitty. It's an IDLE GAME. We check on it once in a while, we don't stare at the screen while numbers go up.
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i wish i could play that game, but sadly i have the same trouble as some of use : it doesn't save at all. Could you add an export/import feature ?
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I don't like idle games as much and I still believe this could be pac-man with a poorly-designed premise. 2 Stars at worst.
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Can be nice to see Golden Pills as Achievements,
and also as stats (above the time maybe?),
I really miss the graphs in idle games.
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@gatherer818: You can make the level-end screen faster by switching off "Show level bonus" after pressing the top left button with the three stripes.
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I would appreciate a prestige upgrade that makes the level-end screen go by faster, early parts of restarts suffer from the end of level screen lasting longer than the level did.
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The game is only really balanced for the first 1-2 days play. The unicorn buff seems to disappear altogether later on (never seen it after lvl 2000, maybe stops when all men are max speed idk). The other buffs can sustain eventually, so the upgrades are not useless. Prestige upgrades in general just have little meaningful effect after this point, the money from buffs doesn't scale which doesn't matter because the auto upgrader's periodical ticks never keep pace with the amount of money you have anyway. Good game but a short lived one in terms of idle games. Thx Dev for the game
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@Miguelinileugim Wait so the useful powerups are time-capped? So there's actually no point in upgrading the things that give you powerups more often at all?
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I feel cheated when you've made "useful" powerups spawn based on time rather than a fixed chance per map. If I'm clearing out entire levels in 3 seconds, I expect to have a backlog of like 3000 seconds worth of unicorn farts, not to barely have a bonus or two active at a time.
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an option to toggle the % collecetion of each square man would be cool to see who is doing the most. that way when it goes really fast, at the end of the level the game would say who to focus on