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can someone teach me how to make a runner? when it smells an enemy it will run away untill the enemy is gone, but if it smells a teammate it fallows it.
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ha, i made a new one and added random stuff and now my cell just goes straight for the enemy cell shooting like a hundred missles =D
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while in battle, it started to spam "BaseNode: get variable: celle must be processed in this node first " on the left side of screen and they ended up not doing anything after it started except go towards the bottom left corner.... .-.
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Although these games are amazing, I'm sure that I am not the only one thinking that they are similar to Bubble Tanks. Doesn't naming this game practically the same thing as the most recent bubble tanks game increase the similarity? I know I am going to get thumbed down and stuff for this comment, so do whatever you like.
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Fail. All my thoughts were deleted by some moron, namely me. After you're done laughing, can I get some advice pm'd to me on not failing anymore?
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I REALLY LOVE HAVING AN AI EDITOR! LIKE REALLY THATS WHY IM TYPING ALL CAPS!!!! The only thing i dont like is the 30 tpf(thoughts per second). My suggestion if you make any other games with ai editors is have no limit on tohught speed but rather make it so you have a variable in the AS that every time you increment it a new thought block is processed. Then that way both cells will still think at the same speed, but at a lot faster speed, and still have the same movement ths allowing much more complicated and advanced AI
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@Abrushi you can edit the AI to make the cells actually aim properly. I set the view field to 15 on my hunter thought before anything else happened. that way it will have a really small view field so will be more precise on it's aiming
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This is a good game, and I like the customization levels and everything. I have just one complaint for this game- which actually applies to normal Hexcelle too; can you PLEASE make it so the cells can actually aim. As in, so that a cell won't consider itself locked, and then fire in a straight line 5 feet to the left of the target for about 5 minutes until it gets lost in deep space.
Besides that small annoyance factor, very good game. 4/5
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IF ANYONE IS HAVING TROUBLE STARTING A BATTLE FOR CAMPAIGN, go to the main menu, then settings, then look for reset notes, then try to battle again.
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Nol I like your idea for the hound, it works really well. I got the idea to make a small bomber version of this in which the bomber would drop it and move to the side watching out for missiles and bombs. My quick changing didn't work out so great but I thought you might want to have a crack at it.
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I don't know what's going on.... but every time I try to start a battle in campaign it's simply not responding. I choose my celles for my team and hit battle and nothing occurs. Why!?!! RAWR
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I'd like to see a comprehensive list of an explanation of what all the different commands in the thought editor do. I'm a programmer, so this game could become very enjoyable to me. I just don't have the time, currently, to sit around and figure out what each command does. If there is already a comprehensive list of explanations of all the different basic functions, could someone point me in the right direction?
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This game is bad because the labatory and real-battle skill is different. Ontop of that I don't feel like spending my time learning how to make a good AI. Its also boresome because you can't even tell your celles where to go.
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organization 13, try hexcelle adventure, that was more ment for your entertainment, this is more or less ment for those who already played adventure, and want to design new cells and battle others, much more funner after playing the first one
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ummm great and interesting game. umm I understand making cells (even if they are failures) but I dont completely understand that. I rate 4/5. not 5/5 cuz it doesnt keep me entertained for that long
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This game was not made for multiplayer, if you want multiplayer wait and pray. You could always just upload another guy's creation and duke it out. Is that too much work for you?
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*HATE* the five second count down. *HATE HATE HATE.* That thing needs to be taken off or adjusted to several minutes, it keeps prematurely ending battles and isnt helping one bit.
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I still cannot play the campaign battles. I click the Battle button and nothing happens. The Battle button works fine for Scrimmage though.
Is my save file somehow corrupted? Because the game works fine if I delete the save.
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Great game, could use some polishing, but the concept is a great idea. Also, once you get the hang of thoughts, they are complicated for a reason and that is to allow the user more control over their celles.
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Some kind of help within the AI editor like a template would be nice. In my opinion this would be great as a downloadable and installable game... people would pay for something with this much room to experiment!
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@flamewolf: You realize there IS an AI editor, right? If you just spend two minutes actually figuring things out instead of complaining for no reason at all, you might notice things like that more often. For god's sake, at least try to make a good AI to your liking before downrating.
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the AI for your own guys sucks and the enemy just runs away so your guys can never find them, on the second tier i can never get anything but a draw.
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OK but why cant the cells autofight like they do in Hexcelle?If you cant do that then why cant you make the thoughts easier like, "find enemy. Follow enemy. Aim at most vulnerable part of enemy. Shoot enemy (or lay a bomb) and kill him." Also, it would be better if the cells could "see" the whole feild at one time instead of annoying flashlight-like sight. All who agree vote this comment up.