Scrollten

Scrollten

by archivemind
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Scrollten

Rating:
2.6
Released: November 11, 2016
Last updated: April 13, 2017
Developer: archivemind

Tags for Scrollten

Description

A game than uses only the scroll wheel.

Made for Kongregate Game Jam 2.
Theme: the number 10
modifiers used:
1: no violence
2: mouth sounds (whistling, a "pop" sound and an "Eh" sound)
3: two buttons

And yes, I made sure the photos I used for graphics were all ones I took during the Jam.

How to Play

mouse wheel UP
mouse wheel DOWN

(you may also use arrow keys UP and DOWN if you can't use the scroll wheel)

FAQ

What is Scrollten?

Scrollten is an incremental idle RPG developed by Archivemind where you advance through floors by battling monsters and earning upgrades.

How do you play Scrollten?

In Scrollten, you defeat waves of enemies automatically and collect loot and experience, then use these rewards to enhance your character’s abilities and progress further.

What type of progression systems are in Scrollten?

Scrollten features core progression systems like character leveling, stat upgrades, equipment collection, and moving through increasingly difficult floors.

Who is the developer of Scrollten?

Scrollten is developed by Archivemind and is available to play on Kongregate.

Does Scrollten have any notable idle features?

Yes, Scrollten is designed as an idle game with automated combat, enabling progress even while you are not actively controlling each action.

Comments

0/1000
williampopy avatar

williampopy

Nov. 12, 2016

2
0

I got through most of it I think, but... I have a track pad. This game is not easy for people with track pads. I would also say its way to sensitive, but that might just be my own settings. I would have to recommend a setting or something or another option, maybe use arrow keys to move up and down idk. Other than that, It was an interesting concept. I enjoyed petting your cat.

archivemind
archivemind Developer

Thanks for the input. I was thinking of allowing arrow keys, but at the last minute I thought I need to stick to the gimmick and intended gameplay, but there's really no point that I didn't allow an alternative and I'll update the controls after the judging is done. At least petting the cat makes more sense on a trackpad, heh. I did test with both very precise and very sensitive scrolling though. The game should be beatable with a sensitive scroll, unless "Input.GetAxis("Mouse ScrollWheel") > 0f" works differently on some setups/mousewheels. But if you can get from one edge to the other in one stroke you should be able to beat even the final level.

Postmodestie avatar

Postmodestie

Nov. 13, 2016

2
0

pretty clever mechanic - It's really made to work with the wheel. good job!

mttbnd avatar

mttbnd

Nov. 13, 2016

1
0

It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :)
Kudos for your idea!

JimmyCarlos avatar

JimmyCarlos

Nov. 13, 2016

1
0

Interesting game, very cute cat.

morrowind3 avatar

morrowind3

Dec. 01, 2016

1
0

the cat levels are very important