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Not a bad game but for me it was difficult way too quickly, towers should have categories (shooter, splash, slow down, etc.) besides just description. There was no instruction at all about spells maybe a better tutorial is needed.
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Well, finally beat this game. Tactically, it was a great idea. Having to place towers and make decisions based on enemy towers is a new concept to tower defense games. That said, if you make a sequel or similar game, focus should be on optimizing the game performance (as it runs drastically too slow for the level of graphics), some more variety in monsters and towers, and a speed button. It would also be nice to be able to disable the auto pause on the game when you it loses focus; I'd like to be able to read my email during slow parts of the game. An upgrade system isn't necessary, though many here like them, as it just creates the illusion of progress.. unless you put the same level of innovation into it as you did the basic game. Thank you for making this.
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Stun tower and teleport tower is an abusive combination. on the last levels, I kept them at bay with practically just those two, using everything else just to speed up the process.
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Nice game tho i think it's kinda hard. Skilltree should help here like reduce cost of specific towers or increase attack speed and stuff like that.
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After going through all levels in a single session, I have to say that it is pretty fun game with just the minor issues with no speed up button. IMO, basic tower is basically useless after level 3 except to expand territory, starting with a leveled up stun tower is basically necessary after that and having stun towers one square apart makes a great combo. A couple of teleport towers after the main attack area helps keep the boss mobs going back in, and buy time for spells cool down. With these in mind, I did most levels with 3 stars in less than 3 tries.
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I noticed the lag got immensely worse if I replayed a level. That might help the developer figure out where the code has a flaw.
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Good concept, but the execution needs work. Speed things up and don't pause the game when focus is lost are the two most obvious improvements.
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with how many tower defense games are out there you would think developers would realize that speed buttons and skill trees are a big must for them to be good
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no upgrades = 1/5. sorry, but if the character is as weak on the last stage as he was on the first stage, the game has no interest to me.
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might just be me but i feel the difficulty curve is a bit steep. i like the game from the little i can manage to pass, i love the idea of enemy towers but the gap in difficulty between levels 3 and 4 is ridiculous. i flew through level 1-3 with no trouble at all, level comes up and bamm i suddenly cant get past wave 3-4 without being destroyed. again, might just be me being rubbish, it just seems a bit steep for me. as a lot of other people are saying, we could do with a speed control and maybe skill trees but thats just something i personally like in a game.
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This game has potential, but O..M..G.. is it ever slow, bloated, and sluggish! This game is more sluggish right out of the gate than bloons TD5 is at the 80th wave. Decreasing the quality level via the right click menu doesn't seem to have any effect at all.
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I am about to cast a spell on a break away creep, then the info box comes up and in the time it takes to get back to the spell selection, the creep is past. Please fix this
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The flash player is too tall for my browser (1024x768), and each time I scroll the window up-down to see the whole play area, the game pauses. I find this very annoying.
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A very interesting concept with the enemy towers. However, some permanent upgrades or skill trees for your own towers would have been a nice addition for some diversity.
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needs a speedbutton and some kind of reward for getting 3-stars rating would be nice, otherwise there is no point in getting them . . .
other than that it's a great game :)
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Actually really enjoyed this. The heal towers are a pain but it adds the need for strategy. I love the continuous waves, more td's should do that or at least have the option.
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Needs a few things. Needs a 2x speed button. And if you are going to give us a countdown than let us bypass it by clicking on it to start the wave early. Also needs a wave counter. No idea how many enemies or wave are left before level is over.
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Different twist on a TD game where you have to build towers to expand your build area. But seriously needs a speed up button. Creeps move way too slow.
Ye, speed up button is needed very much. But try to play 11-15 levels. You will forget about speed up button and maybe you will need a slow down button :))