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You really need to implement it so the particles can start as soon as that class of particle has finished.
Currently δ slows down the game because even though it produces a lot of energy, by the time it's done the other particles have been sitting idle for a while.
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I thought that the game would autosave, but it didnt. Or it did and then couldn't find it after. Either way, my whole first day of progress is gone :(
and I was ALMOST to30 :((
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At 3rd repeat, level 75, CR level is 28, particle goes around about 6 times for approx 450eV.
Unlock the Speed +30% upgrade as I did the first two rounds, and suddenly the particle is going around 13 times and only getting approx 550eV.
Because it is going around so many times, I'm now up to level 92, and CR is only reaching level 28, I just can't get it to 30 so I can reset.
Please fix!
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so, great game by far, only one question. how does "+5% per cycle" works? cuz i dont see any increses for power, when particles doing any cycle. or it counts somehow, but doesn't display?
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Just a bug report. I had the upg button highlighted when I reset. The problem was the cost to upgrade the particles wasn't reset.
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not sure if me, I am using firefox. Browser got slow after a while of playing, checked ram usage. It was using over 2gb, I close this window and it dumps over 1gb. Smells like memory leak.
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Is Slow-M0 as an upgrade actually worth taking? Halved speed for a slightly higher power? I guess I don't understand how the upgrade actually works.
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After you reset while on upgrade mode, the upgrade costs way more than it should. It's fixed by clicking on a different purchase mode and going back to upgrade though
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When upgrading the "Private Donations" a 2nd time it listed a cost of 1000 RP, but ended up using more than 4000 RP, I'm not sure where the problem is in that, the actual calculation, or just the 'graphics' of the price/end total RP after purchasing, but you might want to try and fix it as it could mess up a lot if that sort of thing happens late game
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@FOrutop. That happens in a lot of games. When the tab is not the active one, the browsers limits its speed to 1 cycle per second. You have to create a new window AND keep the window in the background, without minimizing it and without any other focused tab on that window, so the browser don't slow downs it.
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Game runs incredibly slow in a new tab/window in Firefox. A previous commenter mentioned this and the dev replied with try a new window. It does not help in FF, or at least not for me.
THats weird I play all idle games in a new window becaus games run at 100% speed, I would like to make the game run at normal speed when tab but i just dont have enough programming skills to do that. At least not in this idle when energy production is based on movement Q_Q
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The amount of RP gained per CR is way too big at first levels, and get marginal after CR40-50. RP shouldnt generate based on CR at all, because it wont make any sense going further once you get to CR30-40 in the first run after new lab start, because the second run would take 3-5 times that much time for additional 50% RP. Although the dev said, RP generation will rise with higher CR significantly, it doesnt. Suggest to do RP gains based on energy collected since the lab start, PLUS a noticeable bonus per new CR reached, which should have about the same progression as the efforts increase for leveling particles. THEN it really make some sense leveling particles higher than 25-50...imho
RP gain is now exponential (cant tell you now how much xd) that means every time get higher, I think the problem is the curve is too small so at start generates too many RP, balancing games is, by far, the hardest part >.< Ofc I ll keep improving this.
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Found a little error with Slow-M0: it doesn't seem to work on particles besides alpha and looks unpressed when it's on :)
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Could you add a toggle for when you upgrade, it will upgrade to the next unlock? i.e. 10,25,50,100 and so on. So it should go on the bottom of 1x 10x 100x Ux. Something like that.
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Really needs a multiple purchase button. Once you get the ball rolling with your prestige it's a pain to click 150+ times to upgrade your particles.
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@maxtri the charge up doesn't change the display and It only applies to that time (when the particle resets so does the bonus)
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Why do we build a particule accelleraror if they don't collide ?
Some colllsions would give a bonus to newer particles, do you think ?
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INFO: Many pages on kong get the warning http://www.kongregate.com/forums/7-technical-support/topics/735846-games-on-kong-being-blocked-by-google
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