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@FOrutop. That happens in a lot of games. When the tab is not the active one, the browsers limits its speed to 1 cycle per second. You have to create a new window AND keep the window in the background, without minimizing it and without any other focused tab on that window, so the browser don't slow downs it.
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Game runs incredibly slow in a new tab/window in Firefox. A previous commenter mentioned this and the dev replied with try a new window. It does not help in FF, or at least not for me.
THats weird I play all idle games in a new window becaus games run at 100% speed, I would like to make the game run at normal speed when tab but i just dont have enough programming skills to do that. At least not in this idle when energy production is based on movement Q_Q
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The amount of RP gained per CR is way too big at first levels, and get marginal after CR40-50. RP shouldnt generate based on CR at all, because it wont make any sense going further once you get to CR30-40 in the first run after new lab start, because the second run would take 3-5 times that much time for additional 50% RP. Although the dev said, RP generation will rise with higher CR significantly, it doesnt. Suggest to do RP gains based on energy collected since the lab start, PLUS a noticeable bonus per new CR reached, which should have about the same progression as the efforts increase for leveling particles. THEN it really make some sense leveling particles higher than 25-50...imho
RP gain is now exponential (cant tell you now how much xd) that means every time get higher, I think the problem is the curve is too small so at start generates too many RP, balancing games is, by far, the hardest part >.< Ofc I ll keep improving this.
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Found a little error with Slow-M0: it doesn't seem to work on particles besides alpha and looks unpressed when it's on :)
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Could you add a toggle for when you upgrade, it will upgrade to the next unlock? i.e. 10,25,50,100 and so on. So it should go on the bottom of 1x 10x 100x Ux. Something like that.
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Really needs a multiple purchase button. Once you get the ball rolling with your prestige it's a pain to click 150+ times to upgrade your particles.
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@maxtri the charge up doesn't change the display and It only applies to that time (when the particle resets so does the bonus)
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Why do we build a particule accelleraror if they don't collide ?
Some colllsions would give a bonus to newer particles, do you think ?
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INFO: Many pages on kong get the warning http://www.kongregate.com/forums/7-technical-support/topics/735846-games-on-kong-being-blocked-by-google
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This web page at game278577.konggames.com has been reported as an attack page and has been blocked based on your security preferences.
Attack pages try to install programs that steal private information, use your computer to attack others, or damage your system.
Some attack pages intentionally distribute harmful software, but many are compromised without the knowledge or permission of their owners.
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particle upgrades can be bought before being unlocked. didn't look to see if it actually gave me the upgrade but it did take the money and was still bought after being unlocked.
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Just got this warning "This web page at game278577.konggames.com has been reported as an attack page and has been blocked based on your security preferences."
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Well, after going from City 9 to having no game today... I can't keep playing a very slow game that can't save. Exporting every time I want to close the game is something I haven't had to do since SNES days (writing down codes), and I'm not going back to that.
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I don t understand why, when I produce 450k eV, only 15k go to the city bar... maybe a bug ? maybe a thing somewhere I didnt red ?
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Suggestion to dev: it would be helpful to have a button to "reset city rating". For example, I made an important upgrade, but now I have to wait until the current city rating round fails before reaching a higher city rating.
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I suspect that the "per cycle" boost is looking at the one-shot cycle rating. i.e. if you can go around 1 full time per hit, that gives +1% (or +x% depending how many levels of the perk you have). But doing that 500 times doesn't give +1% each, it's only looking at the base one-shot cycle amount. When you go around two full times with a hit that gives further boost. btw, some reason the one-shot cycle rating goes to 3 when you only go around twice, 5 when you go around 3 times, etc. I assume that's a bug.
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Oh no it crashed and I lost my considerable progress... hmm.. guess I'm move on, maybe come back later. It's still favorited, lol, if it gets faster, especially, or if I get bored I may come back. 5/5
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Amen to Deighcath's comment. I like the game but CR-to-RP relation needs to be more rewarding for higher CR-levels than is currently the case. Perhaps switch to 1.1-exponential growth once you reach 30 CR?