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Comments for Idle Pins

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bobdude11

Oct. 21, 2019

Under rating threshold (show)

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(-3)

bobdude11

Oct. 21, 2019

Under rating threshold (show)

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(-3)

smeata

Oct. 21, 2019

Under rating threshold (show) Are you freaking kidding me? I Spent all my time and resources creating/farming/combining cores in an attempt to get the most value out them and now that I've finally got the E-X-L core I can't even dismantle it because apparently "this pin gives too many cells". News flash: If I can't dismantle it then it gives no cells! I guess I'll just keep leveling slowly with my 1,900 cells while this 15,000 core just sits in my inventory being useless

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(2)

Muhandes

Oct. 13, 2019

Under rating threshold (show) @Xesc every time you manually collect an alpha, you raise the counter by one. Every time you auto-collect, the counter decreases. You need to manually collect in order to auto-collect

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(2)

Xesc

Oct. 12, 2019

Under rating threshold (show) The Autocollect feature isn't working. It will collect your first Alpha thing, but if you have one, it won't collect the second?

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(2)

nwallac1

Oct. 10, 2019

Under rating threshold (show) Lol anyone else find the "don't click" button? Easter eggs are fun

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(0)

soulr3av3r

Oct. 08, 2019

Under rating threshold (show) It would be awesome if an export/import system was added in the event data is lost and players have to start over. Perhaps you could add a daily bonus of 100 Derium or Crysblood to encourage players to save their game :)

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(0)

Liquid_Glass

Oct. 04, 2019

Under rating threshold (show) so wait... cap is 10k but the top lvl core is worth 15k..... good one

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(10)

Sisel

Oct. 04, 2019

Under rating threshold (show) Can you add to synt lab setting for max lvl of pins? for example reach lvl 50 on alpha and automatically move cells to beta or put them to unassigned

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(0)

notfromearth

Oct. 03, 2019

Under rating threshold (show) It seems to me as the synth-lab is not working while being offline. I think this should be changed, as it takes long enough to level up the pins anyways

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(12)

Developer response from Arkshija

There is a feature planned for that, now that the game is working without big bugs I can start adding stuff with less risk to collapse everything else as I did with Idle Accelerator >.<

Liquid_Glass

Oct. 01, 2019

Under rating threshold (show) Core Pin Set. Really adds up as you combine. ex = 10 e2xv = 25 elx = 60 ecl = 150 ecd = 400 em = 1000 e2md = 2500 E-VM = 6000 e-x-v = 15000 e-x-l = 40000

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(1)

Tremir

Sep. 29, 2019

Under rating threshold (show) The city is the last map available right now.

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(-1)

ppeck841

Sep. 29, 2019

Under rating threshold (show) Is Map #7 (City) the last map accessible ATM?, I beat the boss many times and there seems to be no more new areas

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(0)

ProspectorSam

Sep. 28, 2019

Under rating threshold (show) (1) The game becomes incredibly slow after the initial tutorial play. (2) Every time I reload the page, my stuff is scattered randomly. Fix those two things and I'll try the game again. It has the makings of a good one.

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(0)

Sekant

Sep. 25, 2019

Under rating threshold (show) Your shop prices are outrageous for an imbalanced beta. Are you trying to make a viable game or simply gouge a few hapless suckers before moving on to the next one? I know making games takes time and money but you're asking for front row prices for an untested opening act band.

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(5)

Dimth

Sep. 23, 2019

Under rating threshold (show) I just noticed that the game doesn't even claim to be an Idle game. Its only tag is "management". Might want to consider updating the name in the next patch!

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(0)

ProspectorSam

Sep. 23, 2019

Under rating threshold (show) Very, very slow to advance after the initial tutorial part.

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(3)

SkuineaPig

Sep. 20, 2019

Under rating threshold (show) Why is everything so sad? I don't want to play games that are so sad. So sad!

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(0)

Vigilis

Sep. 18, 2019

Under rating threshold (show) Don't forget the 3 codes: Cheesychips, itsnotapokeball, and pepperonipkb. Hope that helps someone

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(15)

Developer response from Arkshija

There are 4 active codes!

Tremir

Sep. 18, 2019

Under rating threshold (show) @falloutelite: you get a sorting option at some point. Don't remember when precisely, but it exists.

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(-1)

falloutelite

Sep. 17, 2019

Under rating threshold (show) line up the pins please...everytime i log back on they are scattered all over the screen

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(3)

Merlej

Sep. 17, 2019

Under rating threshold (show) it'd be really nice if the game description also listed updates you make to the game, like all other game devs do so we know when something is different, and whats different. and we know you still work on it.

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(-2)

Phoenix00017

Sep. 16, 2019

Under rating threshold (show) It feels strange to me that I can't heal the pins when they aren't in the formation. This leads to it being almost impossible for me to start a battle with two pins at full health. Am I missing a feature to enable that? Thanks!

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(26)

Developer response from Arkshija

You can unlock the rest Pin. I plan to add a way to heal Pins out of a formation without any speed or amount bonus.

Vulpion

Sep. 16, 2019

Under rating threshold (show) @JablesB1 thanks for the info, I realized in the meantime it indeed works like that. I wouldn't risk commenting that design decision, though, for fear of being banned from the site. :)

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(0)

JablesB1

Sep. 16, 2019

Under rating threshold (show) @Vulpion, it works, u just have to raise the counter with manual collects before u turn on auto.

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(0)

Vulpion

Sep. 15, 2019

Under rating threshold (show) Autocollect doesn't work at all, no matter if I activate or deactivate it.

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(1)

Xerros

Sep. 15, 2019

Under rating threshold (show) always hate the consecutive login feature in games. change that, and i, for one, will be more willing to both play and pay.

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(0)

Bananamama

Sep. 15, 2019

Under rating threshold (show) extremely slow progression. farming gives almost nothing and levelling a serious pin takes ages

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(20)

Benjamin_Frost

Sep. 14, 2019

Under rating threshold (show) Need Automation for Crafting is a time Management not a idle feature.

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(0)

darkChaos23

Sep. 14, 2019

Under rating threshold (show) game is not playable after hard reset

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(0)

knight8183

Sep. 13, 2019

Under rating threshold (show) zappy4: I'm told an "auto-sort" function becomes available later in the game progression. How far, you'll have to ask the people that have it.

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(0)

GnrRain

Sep. 13, 2019

Under rating threshold (show) Is the game supposed to feel punishingly slow and micro-managing?

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(76)

Developer response from Arkshija

Ugh old comment, many changes during last 3 months ;)

zappy4

Sep. 13, 2019

Under rating threshold (show) Another thing would be an automatic organizing. I had my pins set up a certain way, but when I came back from playing a different game, they were scattered all over the box. Should stay the way you leave it or have an option where you can sort them instantly.

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(2)

zappy4

Sep. 13, 2019

Under rating threshold (show) Thank you. Wasn't stated clearly in the game about that. Should be a tool tip when you hover over the pin collect.

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(1)

Tremir

Sep. 13, 2019

Under rating threshold (show) zappy4: you might have run out of autocollects. you get one each time you collect manually.

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(0)

zappy4

Sep. 13, 2019

Under rating threshold (show) I had 4/10 pins, so I wasn't near my max pins.

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(0)

knight8183

Sep. 13, 2019

Under rating threshold (show) zappy4: "doesn't work"...or you just simply reached your max pin? It won't collect over your max, you know, aside from requiring active play for a while to accrue auto-collect points.

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(0)

Xerros

Sep. 12, 2019

Under rating threshold (show) It would be nice to remove the things that we've already crafted from the crafting menu. I only care about the things I can craft, not the things i can't.

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(1)

zappy4

Sep. 12, 2019

Under rating threshold (show) Also, the automated pin collecting doesn't work after awhile.

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(2)

zappy4

Sep. 12, 2019

Under rating threshold (show) Seems like a good game. Maybe have the tutorials for the new sections automated instead of having to click the little person icon at the bottom and trying to figure out what she is saying.

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(0)

gameland

Sep. 12, 2019

Under rating threshold (show) Can we have unlocked Features icons show ina different box that Pin's. really annoying hunting for my pins thru all the other icons.

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(1)

nutshell

Sep. 11, 2019

Under rating threshold (show) spent about 2 hours farming alpha pins on Lamp #4 because its the most reliable without dying. Epsilon was a bad decision for map 2

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(3)

makna

Sep. 11, 2019

Under rating threshold (show) Combining from Delta to Epsilon feels like a major downgrade, especially going into the second map where ennemies as super fast. Epsilon hits hard but is so slow that it can barely land one hit before dying.

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(13)

Xerros

Sep. 11, 2019

Under rating threshold (show) I have to say though, it's not much of an idle if the 2 main features, collecting the alphas and merging them, aren't automated. More a time management game.

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(62)

Developer response from Arkshija

Again old comment, many changes during last 3 months ;)

Gringomaniac

Sep. 11, 2019

Under rating threshold (show) I've seen the discussion about that in chat and also read that there'll be a prestige upgrade that unlocks auto claim for Alphas. But in my opinion that's far too late. It's not just hours sitting on the game doing nothing else than claiming the alphas, it's rather days from my experience so far. That's no fun at all, not feeling like it's rewarding for patience, etc, that's just a game breaker.

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(26)

Developer response from Arkshija

Well is ok for me but I also understand that not everybody can enjoy that or have time. So due the popular request I will enable the autollect since the start as it was before on todays patch ;)

Gringomaniac

Sep. 11, 2019

Under rating threshold (show) When i switched from "The Beginning" formation to "The Noobs" while both Epsilon were dead the two Epsilons stayed in Slot 1+2 (red). Since i couldn't use them there before, is that intentional?

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(0)

SilverEyes_FR

Sep. 11, 2019

Under rating threshold (show) The craft "Science is Power" is repeatable. Yet it will just create another Synth Lab pin. Is this intended?

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(0)

Xerros

Sep. 11, 2019

Under rating threshold (show) 2 things: first, why is the synth lab repeatable?!? i made a second, just to see if i would get something else, but nope, now i have 2 synth labs. and second: one of my beta pins disappeared. i manually saved and refreshed, and 1 of the beta pins in my formation simply vanished.

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(0)

Xerros

Sep. 10, 2019

Under rating threshold (show) Seems good so far! Desperately needs a resource converter though, i'm getting way way way too much wood and not enough grass

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(1)

ApatheticGamer

Sep. 10, 2019

Under rating threshold (show) cute little game. 5/5 when i can :)

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(-2)

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