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yadike

Dec. 20, 2019

Under rating threshold (show) lock icon bar or just remove junk icons...or just put upgrade in a menu...

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(2)

Developer response from Arkshija

you can unlock later (SPOILER) the sort pin, the autosort and the filter to hide/show support, passive pins or sets

Liquid_Glass

Dec. 20, 2019

Under rating threshold (show) Ark. Please enlarge click boxes. In most things the clik box area is simply too small. Like start craft, collect craft, etc.

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(0)

Developer response from Arkshija

Umh I think craft buttons are ok, however I have on the list to add an option to increase the buttons to add pins into a formations, those buttons are rly small >.<

yadike

Dec. 20, 2019

Under rating threshold (show) spark vs potion; potion doesn't seem to change CPS though you'd need it to be CPM with the enemy CPS and your teams HP taken into account then you could math unorthodox support pins...

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(0)

Developer response from Arkshija

Its hard to calculate CPS with so many pins, stats and supports. Same with formations: turtle formation will have a not big CPS but with its bonus its CPS is probably x2 x3 or x4 times higher.

Herzapplikator

Dec. 20, 2019

Under rating threshold (show) The game would definitely profit from clearer communication of some mechanics. I fused pins up to Epsilon, then proceeded to trash everything above gamma once I unlocked the Synthlab because I couldnt use them in the first unlockable formation. Had to learn that a)powering up pins via synthlab is not very effective (early on?) and b) the "noob" formation filled with alpha through gamma pins hit a brick wall. Now I realized that you have to go through 2 levels of fusion that you can't actually use to get a usable red zeta pin, but I already sunk quite a lot of pins into the synthlab, so subsequent pins became harder to get.

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(1)

CoolColJ

Dec. 20, 2019

Under rating threshold (show) Firefox - I'm stuck in the intro screen, nothing happens...

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(0)

Developer response from Arkshija

try CTRL+F5

goku90504

Dec. 20, 2019

Under rating threshold (show) How do I start a new season? am I working on map 5 of section 5 of map 1?

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(1)

Developer response from Arkshija

to start a new season you must beat map 4 last mob

Olug

Dec. 19, 2019

Under rating threshold (show) I really dislike having to position all of my icons every time I open the game. It also feels their the target area when merging could use some tweaking. Too often I try to merge and it just throws the icon back to it's origin.

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(6)

Developer response from Arkshija

At 3-6 you can unlock the Sort Pin recipe. That would organize all your Pins with one click. About the merging, Pins has a hitbox, when there are other Pins too close the dragged Pin may be touching it. But you gave me an idea with that comment and I will try to get all pins touching the Pin to fuse instead of only the last one, then check if one of those Pins can be fused or no. Thank you ;)

termt

Dec. 19, 2019

Under rating threshold (show) Ok, yeah, early stages of the game can certainly use some changes to make it more of a steep hill instead of a straight cliff. Several ways to do so come to mind: 1. reduce the price increase amount for each following Alpha pin. (showing the required total as a number instead of a percentage would also be neat) 2. another way of earning pins. There's crafting but the price increases linearly and ends up taking ridiculous amounts of farming. 3. Reduce increases of the enemy's strength. There's probably more options (maybe introduce a support Pin earlier? Currently the first formation you unlock seems very underwhelming) but not any I can provide a real opinion on.

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(6)

Developer response from Arkshija

Thx for your feedback. I increased first 4 maps materials dropped (doubled in some cases) and increased starting bag limit to 15, that should reduce the mat farming during early game. I will continue balancing the game!

Karasu

Dec. 19, 2019

Under rating threshold (show) Crafts are broken after starting a 'new season': unlocked but uncompleted crafts are gone and unobtainable.

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(1)

Tenzhi

Dec. 19, 2019

Under rating threshold (show) For all the time and effort it takes to actually level up a particle, the bonus for doing so is ridiculously tiny. Gaining one level seemed to give about a 1% bonus to damage. And nothing for the HP, which are terribly low. Indeed the constantly dying particles make an already glacial advancement pace nearly unbearable.

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(9)

Developer response from Arkshija

The lab mainly function, at least on the first season, is try to reach the max amount of lvl 10 pins to unlock the second tuning stat that adds critical chance. About the dying particles you can unlock the rest pin craft at 3-3 and the first tank pin at 3-8, and if you are lucky you can find a slime and get potion pins ;)

shibbysean

Dec. 18, 2019

Under rating threshold (show) So the autocollect is not good. It lets you autocollect every other time there's a pin available. Honestly might as well not have added it at all.

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(4)

Developer response from Arkshija

Nope, autocollect uses one point when is enabled to autocollect the charged pin. And you get a point everytime you manually collect a charged Pin. With Season Upgrades you can increase the amount of autocollect points you get.

OrangeChus

Dec. 18, 2019

Under rating threshold (show) nvm, there's no need for a true auto collect since my inventory is only 12 slots

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(2)

littlelisa

Dec. 18, 2019

Under rating threshold (show) Maybe you shouldn't call it an idle game when your main features don't support idling. The auto-collect isn't really an auto collect as it only collects as much as you collected manually before. Either just put all the generated alphas in our inventory and make the inventory unlimited - or let the progress bar for the alphas got up to 1000% or even higher - so that after idling one or two hours we have a few alphas to play with.

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(32)

Developer response from Arkshija

You can unlock many stuff that will improve the Idling, the autocollecotor and the autofuse. Anyway, even without the autocollector, you can leave the game idling farming materials and killing monsters and that will give you Season Points and materials to craft.

OrangeChus

Dec. 18, 2019

Under rating threshold (show) Thanks for enabling auto collect. Maybe true auto collect gets unlocked with enough progress?

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(1)

metints

Dec. 18, 2019

Under rating threshold (show) i give the game one point but if you want that you should give me one point.

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(0)

metints

Dec. 18, 2019

Under rating threshold (show) im trying to not insult your way of thinking. for autocollect i have to collect points... really????even the name of the game is idle....

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(4)

disastranagant

Dec. 18, 2019

Under rating threshold (show) that is NOT what people want when they hear you're implementing autocollect

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(12)

Gameknight6916

Dec. 17, 2019

Under rating threshold (show) Congrats on the release! However, the one thing I noticed is that this game is semi-idle. You have to micromanage to get anything done. A simple auto combiner would do lots of good here.

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(15)

Developer response from Arkshija

As I said in another comment I will enable the autocombine at start for everybody on todays patch!

ballzac

Dec. 17, 2019

Under rating threshold (show) The best way to describe this "game" is arbitrary. There are no real clear goals or even hooks to promote much variance in game play. Its an idle to the extreme with a sophomoric prestige system which gives little added content on further repetitions. Only enjoyable for the most bored, addicted Kong players who have no real standards on quality. Recommend moving on...and avoid the premium shop so this quits being the standard...

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(50)

NormaTheNorman

Dec. 17, 2019

Under rating threshold (show) An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: InvalidStateError: A mutation operation was attempted on a database that did not allow mutations.

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(1)

Krazden

Dec. 09, 2019

Under rating threshold (show) This would be a great game if it were better balanced. There is no sense fighting bosses and trying to level them to 10 for better rewards when SP decreases over time due to slower pin gains. Same goes for synthlab levels when the time invested to reach higher skill unlocks is so great. The rewards for fights seem to decrease at parts of the game. Cells go from 1% to 0.1% drop for the same cell. Basic Pins are obsoleted by the special pins. These should be unique so players still use the basic pins. Slow attack pins are not very valuable, perhaps they could become healers or stat buffers to promote variety formations.

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(15)

Kiralin

Dec. 09, 2019

Under rating threshold (show) The Alpha and Lambda look way too similar

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(0)

Kiralin

Nov. 28, 2019

Under rating threshold (show) Thank you for the new updates, but somethings are confusing me. 1. hovering over the magnifying glass no longer tells me what materials I'll get from a specific monster. And 2. my list of formations do not scroll, so I can't access the top tier ones at the bottom. Please help.

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(-1)

knight8183

Nov. 24, 2019

Under rating threshold (show) You'll find out he had lost project files/progress, if you join his discord and read up.

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(-1)

Liquid_Glass

Nov. 23, 2019

Under rating threshold (show) Arkshija Latest Activity: Played Idle accelerator (Nov 17, 2019 3:51am) Could just be on to the 6 other projects he had. seems like a dedication issue?

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(-2)

ballzac

Nov. 19, 2019

Under rating threshold (show) @norma, give up? maybe...cash in and split? more likely...

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(0)

Liquid_Glass

Nov. 17, 2019

Under rating threshold (show) "don't click"

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(0)

NormaTheNorman

Nov. 14, 2019

Under rating threshold (show) Did the Dev give up on this game? It's been in Beta a lot long than expected, and doesn't seem to have many of the expected fixes?

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(4)

smeata

Nov. 12, 2019

Under rating threshold (show) Is there some sort of release schedule? Starting a new season would be at most a 20% boost for me and then it would take a couple of weeks for me to get back to where I am but if there's a patch in that time that adds a new zone or crafting recipe or prestige option then I would be way better off waiting

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(3)

Liquid_Glass

Nov. 11, 2019

Under rating threshold (show) Synth Cap: Please change the settings. It's fine to have a warning that using something would exceed cell max, but then let us do it and trash the rest of the cells. As it is now it would be a pain to try to get close to the cap. So pop up that says something like using this will exceed limit, if you continue excess will be lost. continue?

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(7)

Developer response from Arkshija

Oops, I thought it was already changed to allow people dismantle a pin to get cells even if it exceeds the cap (ofc the excess will be lost). I will check it, thanks!

Phestus

Nov. 08, 2019

Under rating threshold (show) can we turn off auto combining of ins in out inventory?

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(-1)

Liquid_Glass

Nov. 04, 2019

Under rating threshold (show) bloop bloop

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(-1)

knight8183

Nov. 01, 2019

Under rating threshold (show) ballzac: I'm pretty sure I had reset the tuning pins thing, but it's still "Disabled" for the Season points for me as well. It maybe something Arkshija's still working on

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(0)

ballzac

Oct. 28, 2019

Under rating threshold (show) If you didn't enable the tuning pins reset originally, are you forever stuck getting no points for it in the season?

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(1)

Developer response from Arkshija

Getting SP from tuning is disabled for everybody and cant be enabled, so dont worry for now ;)

pendulu

Oct. 27, 2019

Under rating threshold (show) Hi, I like this game so far, but I hit a big progression wall. I can not advance at the Farm area, I am unable to kill the leader and I feel like prestiging would be the way. How do I see that I have unlocked it? Or where do I prestige?

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(0)

Developer response from Arkshija

Use Turtle formation with full epsilon and focus on leveling epsilon on the Lab. That should let you do some Leaders and reach Map 5.

arigold16

Oct. 26, 2019

Under rating threshold (show) Rest is still there. Just moved to the other side of the charging thing

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(0)

knight8183

Oct. 23, 2019

Under rating threshold (show) @Kiralin: Autocollect is now only after prestige. Rest ... SHOULD be usable prior, but meh, too late for me to tell

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(-1)

Kiralin

Oct. 23, 2019

Under rating threshold (show) Rest and autocollect are gone?

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(-1)

bobdude11

Oct. 21, 2019

Under rating threshold (show)

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(-3)

bobdude11

Oct. 21, 2019

Under rating threshold (show)

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(-3)

bobdude11

Oct. 21, 2019

Under rating threshold (show)

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(-3)

smeata

Oct. 21, 2019

Under rating threshold (show) Are you freaking kidding me? I Spent all my time and resources creating/farming/combining cores in an attempt to get the most value out them and now that I've finally got the E-X-L core I can't even dismantle it because apparently "this pin gives too many cells". News flash: If I can't dismantle it then it gives no cells! I guess I'll just keep leveling slowly with my 1,900 cells while this 15,000 core just sits in my inventory being useless

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(2)

Muhandes

Oct. 13, 2019

Under rating threshold (show) @Xesc every time you manually collect an alpha, you raise the counter by one. Every time you auto-collect, the counter decreases. You need to manually collect in order to auto-collect

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(2)

Xesc

Oct. 12, 2019

Under rating threshold (show) The Autocollect feature isn't working. It will collect your first Alpha thing, but if you have one, it won't collect the second?

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(2)

nwallac1

Oct. 10, 2019

Under rating threshold (show) Lol anyone else find the "don't click" button? Easter eggs are fun

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(0)

soulr3av3r

Oct. 08, 2019

Under rating threshold (show) It would be awesome if an export/import system was added in the event data is lost and players have to start over. Perhaps you could add a daily bonus of 100 Derium or Crysblood to encourage players to save their game :)

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(0)

Liquid_Glass

Oct. 04, 2019

Under rating threshold (show) so wait... cap is 10k but the top lvl core is worth 15k..... good one

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(10)

Sisel

Oct. 04, 2019

Under rating threshold (show) Can you add to synt lab setting for max lvl of pins? for example reach lvl 50 on alpha and automatically move cells to beta or put them to unassigned

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(0)

notfromearth

Oct. 03, 2019

Under rating threshold (show) It seems to me as the synth-lab is not working while being offline. I think this should be changed, as it takes long enough to level up the pins anyways

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(12)

Developer response from Arkshija

There is a feature planned for that, now that the game is working without big bugs I can start adding stuff with less risk to collapse everything else as I did with Idle Accelerator >.<

Liquid_Glass

Oct. 01, 2019

Under rating threshold (show) Core Pin Set. Really adds up as you combine. ex = 10 e2xv = 25 elx = 60 ecl = 150 ecd = 400 em = 1000 e2md = 2500 E-VM = 6000 e-x-v = 15000 e-x-l = 40000

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(1)

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