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Quickly, you have to run down this endless tunnel as fast as you can while killing evil cult members wearing spiked robes, jumping over spikes, lava pits and boulders. heres a f***ing
stop watch.
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Great game, I like it's simple gameplay and fun upgrades. It's a bit hard in the beginning, but quickly becomes easy (maybe a little too easy for a medium badge?) There aren't a whole lot of different enemies and blocks, and that's also great, because many games use like 5-10 different monsters in these games, and it can get a little complicated. 5/5 and a fav from me!
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I slowed myself down with those anthills so that I could time myself over the boulders better. Double jump, full speed boost breaking boulders, and reduced damage to boulders, and a sensor to tell you when boulders were coming were good enough level ups though. Play the game thuban.
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Time Slow is a little sketchy, I hate how I jump to attack a flyer in slow mo and right then i get propelled forward because it wore off and die. Maybe a meter to show how long you have with it?
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Wait, so he walks to one end of a cave finding a wall, then he runs back to find yet ANOTHER wall. That raises 2 questions: 1. How did he get in? 2. Is he running around in circles?
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When a boulder comes you should be able to do a cyclone attack to propel yourself over. At fast speeds the boulders are impossible.
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What I like:
- Enemies + Canabalt concept
- Clearly a lot of effort went into it
- Overall good
What I don't like:
- Often when I attacked an enemy it felt like I should be hitting him but the game thought I was too late
- Sometimes it felt impossible to avoid some things like boulders right after a dirt pile without double jump
- That's until I found out just running through any dirt pile is the best strategy - this seemed unintended and counterintuitive
Things I think could be done better:
- Tweak the hit boxes to be more lenient. Canabalt has an article on what was done to make the game feel better in this regard http://blog.semisecretsoftware.com/tuning-canabalt
- Tweak the spawning logic so it is always possible to survive the situation (again see above link)
- Floating numbers that pop out of enemies to show me how much XP I just gained.. no time to look at the bottom of the bar while running!
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*jacksonas hes more of an assassin than a knight, he had some kind of mask on this neck when u were a lvl 3 or sumthin
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This is a fun little cave-runner. The upgrades are an interesting and unique feature. And the "story" from the story mode is hilariously lacking. Good work!