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Too short, simple, and easy. Stopwatch functionality is unnecessary, and the platforming skills required are specious at best. Once you get the hang of timing your attacks without running into the enemy, it basically functions as a less challenging cannabalt with pseudo-RPG elements. 3/5
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Game will glitch if you attack and kill an enemy and get a new skill, and at the same time run into said enemy and game over. Freezes the screen.
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ok i just got a glitch where the game crashed after i lost the game and tried to restart it. + so developer sees this and mayb can get it fixed.
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U no, the whole, "another..." title scheme was cool a while ago. Then it started getting overused and became dumb. I dunno. + if u like, - if u dont.
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Fun game, needs to get a little harder further down the hall since the difficulty seems pretty standard all the way through. I liked cannabalt better but was a good time.
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Annoying reality: Boulders are exceptionally good at positioning themselves so that you WILL land on them should you choose to jump the dirtpile in front of them.
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it would be nice to be able to choice control bottons since i am playing at a laptop and the X,C,V being righthanded like i am make my hand lay on mousepad and thats pretty unconftable
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there should be a hard badge for earn so many in game achievements. i want to keep playing, and more badges would honestly keep me playing. otherwise i've kind of lost interest. metagaming has a special addiction. haha
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This's how a running game should like: no sticky-key problem(since when this becomes a check...bah), there are upgrades(yup im looking at *you*), upgrades are not frustrating to get (altho its bit too easy in this one - still much better than "too hard"), and best of all, one of the upgrades is the precaution.
5/5 work!
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To everyone out there: What is the point of crumbling ground? I mean, you can't stop. You can't turn back. You just keep running. So how do you fall down the crumbling ground? Is it just me or I think crumbling ground in running games are completely pointless? Of course, it could be passed as a "special effect."
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Fun, but no challenge. Completed story mode on the first playthrough... Make the level shorter, and add more levels... each one adding a new obstacle, perhaps start adding a penalty for hitting dirt piles... and make a fuller game out of it. It's enjoyable, but could definitely do with more. :)
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Very nice game, especially the levelup-feature, but too short and easy. Maybe the next time the story mode needs different runlevels with other tilesets or so on. Tip: More UPGRADES! ;)
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My 'x' button is broken and only works if I stab it with a pen/sharp object. Does anyone know of a system or program that allows me to set another key as x?