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Anyone repeatedly try to attack the candles to see if money pops out, just like in castlevania?
Or am i the only one?
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I feel like a more complex version of this game would be great, but it was still fun for the five minutes it took to beat.
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Great game. It's fun, sort of addictive, nice to play, not too frustrating. It's fun for max. 30 minutes, but it's worth playing. 5/5 from me, not favouriting though. Great job guys!
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Not bad dude, WAY better than canabalt, ummm why would you even say "Inspired by Canabalt" when that game really sucked. 5/5 this was a good spin for these types of games.
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got both badges in 5 minutes.. The power-ups that helped me the most were the +1 heart for killing an enemy and double jump
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Nice game. One flaw is that dirt piles, as has been mentioned, slow you down for free - this is quite a game-breaking mechanic for classic mode. As for the RPG mode, it's over far too quickly, and the skills are gained within two minutes. Leveling up is a cool and rewarding mechanic, but you should be able to use those gathered skills for some sort of highscore mode (like classic, but with the skills). I had all but two skills by the time of first finishing story mode, and there just wasn't any motivation to unlock more skills - what should I use them for, besides beating story mode again?
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the game itself is awesome. But there's one problem - boulders. When you're running real fast, the screen doesn't even start to shake and the boulder is in front of you. Solution - make the character jump faster, or at least make it so that landing on TOP of the boulder doesn't damage you.
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great game, however ery short. could use some more variation in the game in the way of enemies and traps. Some customizable leveling paths woul dbe great as well.
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What I like most about this game is that the upgrades are actually significant. Instead of, "Oh now you can just jump a tiny bit higher."