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highscores made easy:
first buy the valves
build about 5 launchers in a row at the left bottom and upgrade the valves
hit till you got some shells in an infinite loop (you can interrupt a combo by going in the shop)
wait some minutes, interrupt, upgrade valves, repeat
with enough money build a vertical line of buzzers
???????
infinite combos!
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hahahahahaha LOL! I had played for like... 3 min in unlimmited mode and... then It starts making a like neverending combo... with one schell=) so far it is on 1250... but I don't think it will ever stop so there is like an hour 'till I reach 100000 so i'll just relax? =DD
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You've gotta be kidding me. Over 4 stars? What, has this site been taken over by 5 year olds? The game is a simple design loop that takes 5 minutes to 'beat' - not much of a game.
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@defnoob, to get 10mil+ combo, only 1000 turtles actually 'died' (if they do). It's easy to get an infinite loop after you earned some money.
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@oorenotsoo the buzz saw is good for making a platform above the ground so the turtles get stuck in there and you rack up major combo
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This is damn coooool~~~ My sis and I were like watching the figure soaring up and up and there's like $$ cha ching in our eyes. Too bad there no such business in this world... I'll definitely will be one of the first to join!! ^^
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@oorenotsoo I used the buzz saws to make a "basket? that kept shells up unless they go through a small "guarded" hole so it was a simple slam, watch to make sure things are going as planned, walk away and come back when I think I have 100k combo
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It didn't give me the achievement so i returned to the main menu but it still didnt work. And returning to the main menu erases your score so i couldnt take a screenshot! Argh!
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Best combo so far: 3,464,764, and I stopped it manually since i wanted a larger flow of turtles :P I've found the way to keep an everlasting loop of turtle bashing (a)
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Place buzzsaws alternating top and bottom across the top. You should have eight by the end. That and some launchers, and you have an infinite combo. I watched my combo go up for 10 minutes before pressing manual timeout.
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I like it, but there isn't much to do after you start the combo, perhaps, if a second one comes out, have a way of specifiying in a certain area, like saws or proximity mines, i would like it if the mines didn't just blow up at the start, say "Programme" them to go off after 30 seconds or something and the Sentinels to only go off if something is traveling down wards.
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I had mine running all night once I set it up- my combo is going up by 10k hits every second or so. I'm just going to let it keep running I guess :D
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i fail...i gave up at 1,300,000+ combo. but it was already infinite looped...no shells were making it past the upper half of the screen.