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cities are overpowered XD. nah, this game is alright... except for the random enemies that are impossible to run away from.
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i got all achivement except for the 47... it's strange cause i get level guildmastere but strangely skipped this rank....
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Heh. I was never given the Commander achievement for reaching that guild level, yet I have every one after it. A perfect game spoiled by a glitch.
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that guy with the numbers for a name is a pompous dickbag. that said. this game IS meh. you took adventure quest and combined it with NASDAQ.
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My only qualm other than the occasionally uberOP enemies, is the fact that the buccaneers attack you... even when you are in their guild...
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City sieges are total crap- there's nothing you can do but hope to win, and reload if you don't. That and the horrible bugs.
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Almost unplayable buggy. Nice concept though. Needs a lot of bugfixing, and some upgrades (like experience for the main character)
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High CPU usage for such simple game; Hard-to-read text; Boring gameplay; Meaningless encounters; Dumb fighting scenes; Awful interface...
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At first I hated this game. Then I gave it a chance and got extremely addicted to it. Beat it by conquering and by becoming guild master ... love it, excellent job. Changed from 1 star to 5/5.
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Ok well I like the game, style and everything
but I hate these stupid bugs that are making me have to restart from my last save or whatever
Like when you get to a castle and it says, instead of fight or enter, it has GO on it so you press that and your hours are in the -'s
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A good improvement would be to have only the best stuff kept in the inventory when it's full... because when you're travelling from town to town with 150 diamonds, you don't need any more +1 stick who don't have any sell value...
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Additionally, I'm confused about all the information and background for each of the towns. What effect does technology level and and climate have on anything? I'm assuming crime rate has a bearing on whether you're likely to be attacked approaching/leaving the area and that population determines how likely it is you'll find someone to hire... but the rest of the information seems to have no effect on anything, even on the appearance of the cities.